• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

ChocoBuddy

Member
Apr 9, 2024
145
Also, no joke I think I never had Titan NOT equipped since you get him in the base game. Just can't stop doing counters with titanic block lmao. Feels always great.

Probably the most feel good Eikon pre-Rising Tide. The extra hitstun on the counters feels great.

Always funny to see someone call out a bubble when they're feeling like the discussion around them isn't sufficiently reinforcing their preexisting beliefs.

Odd assertion, but more power to you.
 

Elyian

Member
Feb 7, 2018
2,511
I basically care more about Jill than any other character in FFXVI, Clive included, hahah.

So if she's not getting new stuff, then yeah.... no desire to buy it.
Ouf... Yeah nope, just skip this dude lol

It's pretty wack that they even put that nugget of info into the minds of the player with that last live stream/conference about her having a big role in this story cause she's still VERY much a tertiary character in this DLC. I will say though, the new character was pretty cool.
 
Oct 27, 2017
11,524
Bandung Indonesia
Ouf... Yeah nope, just skip this dude lol

It's pretty wack that they even put that nugget of info into the minds of the player with that last live stream/conference about her having a big role in this story cause she's still VERY much a tertiary character in this DLC. I will say though, the new character was pretty cool.

Yep :/

I was paying attention to this one because they seemed to imply that Jill would have a major role on this one, but apparently not eh..... bah.
 

Blade24070

Member
Oct 26, 2017
7,008
The lip syncing seems pretty off, like the characters aren't opening their mouths enough to properly vocalize the words they are speaking. I don't remember if this was applicable to the main game or not.

Edit: wait, why does Joshua's sprite have brown hair? Was it always like this? I swear I remember it being blond (like him…), but I just saved, and his sprite is fully brown-haired 🙂‍↕️
 
Last edited:

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
116,067
There was definitely one or two quality tiers that had this in the main game.

Yeah. The base game had some scenes where the facial capture went all the way, and then a fair few scenes where it was just standard FFXIV AI lipsync.

This DLC just has a lot less of the former and a lot more of the latter.
 

Neutron

Member
Jun 2, 2022
2,783
Yeah the DLC budget definitely went into the environment rather than the dialogue scenes.

Which - since the story is basically over and it's an opportunity to adventure in the sun - is probably a sensible balance.
 

Kazhar

Member
Feb 20, 2024
152
FFXIV's sidequests are good because they serve a valuable purpose by being so basic, they give the player something to do while waiting for queues. Making them longer and/or more complex would make them worse, they have a good niche to fill within an MMO.

Obviously they don't get to fill that roll in FFXVI, but im gonna be honest, I don't get the hate. They're good lore and generally quick while giving us things to do in the world. Nothing crazy but pretty painless, the biggest issue is just that so many are backloaded at the end of the game and that becomes a pace killer.

It's a fair assessment, especially on XIV. Yellow quests fullfil a very specific niche and in a themepark MMO like XIV it's not much of an issue if they're boring most of the time. The game doesn't exactly lack content.

As for XVI, it might be a combination of factors. I agree there were too many of them towards the end but perhaps it would have worked better if they offered more gameplay variety, better rewards and had a better presentation sometimes. It put all the focus into worldbuilding and if the player isn't much of a fan of Valisthea (which was my case, unfortunately), there's not much else to latch on to. Skipping them makes the game rather anemic, as hunts are the only other side activity.

It seems CBU3 at least listened to some of the feedback by adding better rewards to the DLC sidequests (which is a change of direction they also applied to Dawntrail). So we'll see how it goes in their next project.
 

oty

Member
Feb 28, 2023
4,437
im pretty sure they added a NPC that even shittalks the purple skies rofl
 

DNAbro

Member
Oct 25, 2017
25,961
The Leviathan ability that pulls groups of enemies together into a line mixed with Shiva's line ability feels so damn good.
 

Rutger

Member
Oct 25, 2017
9,408
It's a fair assessment, especially on XIV. Yellow quests fullfil a very specific niche and in a themepark MMO like XIV it's not much of an issue if they're boring most of the time. The game doesn't exactly lack content.

As for XVI, it might be a combination of factors. I agree there were too many of them towards the end but perhaps it would have worked better if they offered more gameplay variety, better rewards and had a better presentation sometimes. It put all the focus into worldbuilding and if the player isn't much of a fan of Valisthea (which was my case, unfortunately), there's not much else to latch on to. Skipping them makes the game rather anemic, as hunts are the only other side activity.

It seems CBU3 at least listened to some of the feedback by adding better rewards to the DLC sidequests (which is a change of direction they also applied to Dawntrail). So we'll see how it goes in their next project.

Yeah, perhaps.

It's weird, I think I just don't align with the tastes of those that complain so much about these kinds of sidequests. I'm not gonna say those complaints aren't valid, but I can't say I hate them.

But yeah, if there's more variety then it would probably be far less of an issue to many. We'll see what they do with their next game, DLC not even a year out can only do so much, but they are historically good at listening to feedback.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
116,067
Oh, that's cute.

Ultima's ultimate ability is, fittingly, just...Ultima. The spell. That's the first time we've been able to cast Ultima as the player in a mainline FF game since FFX.

Well played, CBU3. No notes.
 

DarthKamen

Keeper of the White Materia
Member
Jun 22, 2023
1,312
I am all for letting them try and learn from XVI. I do think there's potential to iterate and evolve.

Less quests, better rewards, writing on par with the endgame quests (the one with Kupka's soldier still sticks with me).

Oh, that's cute.

Ultima's ultimate ability is, fittingly, just...Ultima. The spell. That's the first time we've been able to cast Ultima as the player in a mainline FF game since FFX.

Well played, CBU3. No notes.

Ah that's awesome. I've really missed the magical variety that the older games had. Nothing since XII has really been the same with that.
 

Elyian

Member
Feb 7, 2018
2,511
Honestly, Leviathan has demonstrated to me that, given the opportunity, CBU3 can potentially create a Black Mage/Thaumaturge class in an action game that could rival the sorcerer from Dragons Dogma.

I would LOVE to see them move on from this into a job structured action game where, given the Black Mage as a class, let's me slip and slide around the battlefield whilst casting sick ass black magic at my foes. I can even see them do justice to a black mages skill set and spell options where they'd actually give them a solid set of spells to weave through that isn't your typical base three elemental spells with MAYBE aero or quake. Leviathan's playstyle just SCREAMS action black mage to me, and I'm loving every second of it here.

im pretty sure they added a NPC that even shittalks the purple skies rofl
It's like within the first 10 minutes of the DLC lol
 

DarthKamen

Keeper of the White Materia
Member
Jun 22, 2023
1,312
Honestly, Leviathan has demonstrated to me that, given the opportunity, CBU3 can potentially create a Black Mage/Thaumaturge class in an action game that could rival the sorcerer from Dragons Dogma.

I would LOVE to see them move on from this into a job structured action game where, given the Black Mage as a class, let's me slip and slide around the battlefield whilst casting sick ass black magic at my foes. I can even see them do justice to a black mages skill set and spell options where they'd actually give them a solid set of spells to weave through that isn't your typical base three elemental spells with MAYBE aero or quake. Leviathan's playstyle just SCREAMS action black mage to me, and I'm loving every second of it here.
An action-y version of FFV's job system (which I know the Eikon system already takes a bit of inspiration from) sounds absolutely amazing.
 

Elyian

Member
Feb 7, 2018
2,511
i think they added one to the main game or something, or atleast i saw on twitter
Oh shit, lmao if they did
An action-y version of FFV's job system (which I know the Eikon system already takes a bit of inspiration from) sounds absolutely amazing.
I feel like I need to play FFV at some point, cause it sounds like that game has a stellar ass job system that I've simply never experienced before. The last game in the FF series that had a job system I loved was XII: TZA, and that was super free from with how customizable it was.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
116,067
The Trial of Water is the easiest Chronolith in the game, my god. Leviathan's playstyle isn't my speed at all but when it's on a roll it's on a roll.
 

Kuro

Member
Oct 25, 2017
20,769
Oh shit, lmao if they did

I feel like I need to play FFV at some point, cause it sounds like that game has a stellar ass job system that I've simply never experienced before. The last game in the FF series that had a job system I loved was XII: TZA, and that was super free from with how customizable it was.
Tactics, XI, XII, XIV, and Bravely Default borrow from FFV's job system. CBU3 is made up of a good amount of people involved with those games.
 

DarthKamen

Keeper of the White Materia
Member
Jun 22, 2023
1,312
Oh shit, lmao if they did

I feel like I need to play FFV at some point, cause it sounds like that game has a stellar ass job system that I've simply never experienced before. The last game in the FF series that had a job system I loved was XII: TZA, and that was super free from with how customizable it was.
FFV's is my favorite in the series. I've enjoyed every game with it, but V is just the best.
 

s y

Member
Nov 8, 2017
10,434
Very disappointed that they didnt add Clive's soldier outfit as a skin or any other skins . That one sidequest about getting flowers for dye definitely made me think we were getting some color options too smh.

Those are my biggest criticisms of the DLC.
 

Elyian

Member
Feb 7, 2018
2,511
The Trial of Water is the easiest Chronolith in the game, my god. Leviathan's playstyle isn't my speed at all but when it's on a roll it's on a roll.
It really makes me wish they went back and updated all the Eikons to be as distinct as this and Odin. It's just crazy how fun Leviathan is to use, and I typically gravitate towards melee centered fighting styles.
Tactics, XI, XII, XIV, and Bravely Default borrow from FFV's job system. CBU3 is made up of a good amount of people involved with those games.
Oh man, I love Tactics(all three of em) and XII to death. Shit, this team really is primed to deliver a stellar ARPG with classes. I really, REALLY hope they do it cause they'd do FF classes such justice in an action game, holy shit.
FFV's is my favorite in the series. I've enjoyed every game with it, but V is just the best.
I might need to try it out. Especially now learning that some of my favorite FF games seemed to have borrowed heavily from Vs job system, like wut? Sign me up.
 

DTC

Member
Oct 25, 2017
2,588
If anyone knows a good video that showcases all the new Eikon abilities in detail, I would greatly appreciate it. Going to decide if I get the DLC's based on that (haven't gotten either yet)
 

Lant_War

Classic Anus Game
Banned
Jul 14, 2018
23,601
The Trial of Water is the easiest Chronolith in the game, my god. Leviathan's playstyle isn't my speed at all but when it's on a roll it's on a roll.
What the heck, had to google what you meant because I didn't know these Chronoliths were a thing in the game at all. I guess that's what I get for skipping most of the side content!
 

DarthKamen

Keeper of the White Materia
Member
Jun 22, 2023
1,312
Dang, the new accessories are good, but I further the sentiment of wishing they were skills on the Eikon wheel.

Does Titan's mean that you could just perma-block through everything now though?

I might need to try it out. Especially now learning that some of my favorite FF games seemed to have borrowed heavily from Vs job system, like wut? Sign me up.
Highly recommend! I think it's the best of the pre-VII games.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
116,067
Dang, the new accessories are good, but I further the sentiment of wishing they were skills on the Eikon wheel.

Does Titan's mean that you could just perma-block through everything now though?

Titanic Block isn't perfect. To get the most out of it you need to actually block as an attack comes in, holding it down is significantly less effective. It won't negate damage entirely and you can't counter off of a held block.
 

DarthKamen

Keeper of the White Materia
Member
Jun 22, 2023
1,312
honestly just with there more than 3 slots. these new accessories are way too fun to not use them lol

I'd settle for this! Between this and EotF, we have a lot of cool accessories now.

Titanic Block isn't perfect. To get the most out of it you need to actually block as an attack comes in, holding it down is significantly less effective. It won't negate damage entirely and you can't counter off of a held block.
Ah okay that makes sense. I liked using Titan's counter but liked other Eikons more so didn't use it for long.
 

Elyian

Member
Feb 7, 2018
2,511
I'm kinda wishing they made ultimaniac a mode. Got all these new snazzy ass accessories with no where strong enough to use em lol
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
116,067
OK, DLC done. I'm not finishing Kairos Gate tonight because I am le tired.

So, overall, my thought is: this DLC is more XVI, for better and for worse. From the new Eikons to the sidequests to the level design, everything just feels "more XVI". I'm not upset with it, overall it's a decent enough chapter of the story, but it doesn't really fix any of my issues with the base game and the two major bosses both having absolutely MASSIVE HP pools really wore me down a bit.

The new abilities are cool, but I think the new Eikonic Feat accessories should've just been a new tier of upgrades instead of an accessory you have to burn an equip slot on.

Kairos Gate is cute. It's not really my kind of minigame, but I appreciate how committed to the FF aesthetic it is. The FFVI random battle sound effect is a nice touch.
 

duckroll

Banned
Oct 25, 2017
11,254
Singapore
That's basically Strangers of Paradise. They did a pretty good job adapting the job system to an action game.
Unfortunately everything about it looks so ugly and un-FF, it instantly turned me off the game. I would love for a more classic action take on FF, maybe Musou style, where they draw on traditional character and costume designs, monster designs, and familiar areas from previous games rather than obscure dystopian versions of them.

Something like Dissidia Musou would be great.
 

ChocoBuddy

Member
Apr 9, 2024
145
Just got to Liquid Flame on FF mode and man this game gains a lot by being more difficult. Shame they didn't let you pick it for your first time playing through.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,313
Midgar, With Love
Unfortunately everything about it looks so ugly and un-FF, it instantly turned me off the game. I would love for a more classic action take on FF, maybe Musou style, where they draw on traditional character and costume designs, monster designs, and familiar areas from previous games rather than obscure dystopian versions of them.

Something like Dissidia Musou would be great.

That might be neat.
 

MegaSackman

Member
Oct 27, 2017
17,767
Argentina
The dps in this barrier in FF Mode is absurd, one mistake and you're done.

Is there a way to restart without having to do the whole segment o watch the limit break?
 

Igor

Member
Oct 31, 2017
1,483
Are there any good videos with deep dive into the battle system? I love character action games but FF16 left me wanting, with some skills that had to be in the loadout like Garuda in order to dish out proper damage on the VERY spongy enemies. It didn't feel like I can do much with it but maybe I missed some strategies?
 

BhetjaXIV

Member
Sep 8, 2018
647
Belgium
Very disappointed that they didnt add Clive's soldier outfit as a skin or any other skins . That one sidequest about getting flowers for dye definitely made me think we were getting some color options too smh.

Those are my biggest criticisms of the DLC.

I find it weird that they added an outfit system after the release of the main game and.... did nothing with it in the 2 DLCs lmao
 

Datrael

Shinra Employee
Member
Oct 25, 2017
1,450
The dps in this barrier in FF Mode is absurd, one mistake and you're done.

Is there a way to restart without having to do the whole segment o watch the limit break?
I honestly beat that first try. 4 times square 1 time triangle combo over and over again, same combo as I used on any other boss before Leviathan. Dash toward Leviathan when pushed back. Maybe I was lucky.

I had more trouble with the next phases, dodging properly.
 

MegaSackman

Member
Oct 27, 2017
17,767
Argentina
I honestly beat that first try. 4 times square 1 time triangle combo over and over again, same combo as I used on any other boss before Leviathan. Dash toward Leviathan when pushed back. Maybe I was lucky.

I had more trouble with the next phases, dodging properly.

I just looked at a video and I believe my problem is that I'm taking Brimstone to the yellow segment instead of shooting on red. I hope that's it, I'll try again tomorrow.

My way I'm getting really close but doesn't look like I'll destroy it.
 

duckroll

Banned
Oct 25, 2017
11,254
Singapore
I find it weird that they added an outfit system after the release of the main game and.... did nothing with it in the 2 DLCs lmao
Like many things in FFXVI, it feels like there's good intention with QOL additions, but they just make it more obvious how the game lacks support for extra frills. It's a very economical game that feels so safe and conservative almost to be point of being sterile. There's being fiscally responsible when producing a big game, and there's being stingy. FFXVI unfortunately feels like the latter a lot of the time.

I was quite shocked by the "new cutscenes" they added to the Bearer's Mark sidequest when I saw it yesterday. It was a flashback narrated by Clive set to 4 still shots of in-game renders of characters that did not look particularly great, and at one point it was just a black screen. Very cheaply made and I feel not showing it at all would make the game feel more polished than showing it if you're not going to spend any money at all on making it memorable.

It seems to me that a lot of these economical decisions are things the team are used to making and taking for granted when making FFXIV because as a MMO, you want the game to run smoothly on as many platform configurations as possible, and the audience isn't very picky when it comes to something not looking great if it communicates a point. Furthermore, any cosmetic options and bonuses in FFXIV tends to come in a form where the player does pay for it - either directly in a shop for mounts and costumes, or through redemption codes from buying merchandise like the artbooks. So without that sort of incentive to support FFXVI content, maybe they felt they couldn't afford to make more. That just smacks of being overly frugal on a big AAA FF title, especially compared to what something like Rebirth offers at the same value.
 

s y

Member
Nov 8, 2017
10,434
I just looked at a video and I believe my problem is that I'm taking Brimstone to the yellow segment instead of shooting on red. I hope that's it, I'll try again tomorrow.

My way I'm getting really close but doesn't look like I'll destroy it.
Dont forget Ifrit's backdraft finish mechanic. After doing a magic burst, hit the magic button again for an extra, often powerful attack.