That is where it screw up because before November it was lower than 100k with the %.
Can be FH3 the best selling Forza in the franchise? Over 5 million ww?
That is where it screw up because before November it was lower than 100k with the %.
We were rumoring about this when a Turn 10 guy was asked about the FH series and shared assets with FH3 in March 2016 or so and instead of saying "I can't comment about unannounced projects" he said "What is Forza Horizon 3??".
Sorry for following this off-topic thing again but:I have one quest(ion) for all arm chair analysts:
Rate the sense of speed in both games!
same car, same track, same speed. Compare it and rate it, I dare you.
both are 60 frames per second, aren't they? so go do it!
All sim racing games should have FOV options and a build-in calculator next to the FOV number, where you just type in distance and TV size and the game sets the most correct FOV automatically.
http://www.projectimmersion.com/fov/index.phpI've been wanting a setting/tool like this since I got my first wheel.
ok, so you say its due to fov, but then you say gts also has wide fov.Sorry for following this off-topic thing again but:
FM feels the fastest by a mile. But why? FOV! Forza has a ridiculously wide FOV, for that FOV to be mathematically correct FOV, you would need to be sitting a foot away from a 80" curved TV. It's just speed cheating and bad for judging distances, which is important in a racing game.
GTS also has a fairly wide FOV and this time they took out the option to make it narrower which existed in GT5 and GT6.
Also, most people play Forza with the racing line on and with the strong contrast tightly packed racing line arrows right in the middle of the screen, where the distance distortion is the greatest, it makes the game look even faster.
All sim racing games should have FOV options and a build-in calculator next to the FOV number, where you just type in distance and TV size and the game sets the most correct FOV automatically.
Man, common, I know for sure that Forza's is quite a bit wider than GTS's(but both are not good for my setup). Don't make ME dig up the evidence now.ok, so you say its due to fov, but then you say gts also has wide fov.
to me they look same-ish
Forza 7 though spends more computing cycles for stuff like quality motion blur or screen shakes or even little item animations, and while these may go "unnoticed" for the majority because not shiny enough,they all add up and it is really appreciated by those who do notice.
and your point about driving line, since its togglable ...?
do a video without driving line, still forza gives the speedier impression.
that vast majority of players doesn't understand why a correct FOV can be important.edit:
about FOV in general, we have to keep in mind that what the vast majority of players will judge against for authenticity, is their ..experience, aka in-car camera videos.
Man, common, I know for sure that Forza's is quite a bit wider than GTS's(but both are not good for my setup). Don't make ME dig up the evidence now.
Your screenshot is no good for judging FOV at all. You need a picture of a long straight of an accurate track, car in the same position, than compare track width far at the end of the straight at a marker (for example where a curb starts). The game with the narrower straight at at the end has the wider FOV (and the end will also look further away).
that's why I chose the specific wording. BUT since neither you or I are forking out the dough for the vast majority of gamers to buy them the game(s), its their prerogative to judge.that vast majority of players doesn't understand why a correct FOV can be important.
I actually tried to measure it in Photoshop, but the track outline is just too blurry in that video and there is no marker to make sure you actually hit the same point in the distance (like I said, the start of a curb for example). It's clear that Forza's is narrower even from a vague guess with PS, but not by as much as I thought. Still... that picture is just not good enough.ok, here's is a pic from same comparo, the big straight on Brands Hatch
[...]what do you think?
I don't know what makes you think that people choose to be uneducated and actively choose the speedier view that makes them worse at the game and driving in real life. In my opinion they just don't know about it.edit
that's why I chose the specific wording. BUT since neither you or I are forking out the dough for the vast majority of gamers to buy them the game, its their prerogative to judge.
;)
well, I think that if you cant measure a difference in photoshop because the above pic is not too clean to measure a difference, then the difference is no way 25% in fov like you wrote above. is it?I actually tried to measure it in Photoshop, but the track outline is just too blurry in that video and there is no marker to make sure you actually hit the same point in the distance (like I said, the start of a curb for example). It's clear that Forza's is narrower even from a vague guess with PS, but not by as much as I thought. Still... that picture is just not good enough.
hold on... are you describing these because you'll have me again running around doing measurements in forza 7 for your tests?Maybe Döttinger Höhe would be good to judge. Position the car under the first billboard bridge and measure the track width at the point marked by the second billboard bidge. Or at Monza, car parked at the end of the curb at the straight leading to Ascari and take the second billboard bridge as the marker.
overall GTS is ahead FH3 sales in UK even comparing 4 months vs 1.5 years of sales.
Ah no.overall GTS is ahead FH3 sales in UK even comparing 4 months vs 1.5 years of sales.