I stopped hoping for it so I can't be disappointed anymore 🤓So how do you all feel about Tim Rogers hinting at Bloodborne remaster coming relatively soon?
I want to believe.
I stopped hoping for it so I can't be disappointed anymore 🤓So how do you all feel about Tim Rogers hinting at Bloodborne remaster coming relatively soon?
I want to believe.
so looks like the wall scaling on the mount will be possible on those magic points as specific locations only, what a cool idea for a shortcut in those large open vertical spaces
If Elden Ring is an actual metroidvania I'm losing my shitshortcut or skill to access new parts of the map ala metroid,zelda etc
I'm curious how expansive the co-op is. I suspect you get locked into areas in the same manner as with current games, as to allow full independent exploration would be a heck of a technical jump for the engine. Imagine your mates heading off into areas which aren't streamed into memory on your console and killing enemies, I mean, the engine had enough of a problem syncing that kind of data when you were five feet from one another and everyone's console presumably had the same guff in the RAM. Hope I'm wrong, though.
Seems like a guess/wishful thinking more than anything, with Bloodborne PC/remaster I really won't believe any rumours anymore until it's actually announcedSo how do you all feel about Tim Rogers hinting at Bloodborne remaster coming relatively soon?
I want to believe.
Yeah I've wondered about this and how they're gonna gate off areas since they are ""connected seamlessly", but we've seen fog gates already so most likely it's going to work exactly like in previous games. Full independent exploration is probably just not technically feasible, plus it would be a mess when you bring invaders into the equation. Invaders can be so annoying in current games when you're winning a duel and they go run and hide behind some enemies, now imagine that in an open world if they could go literally anywhere.
The synopsis:
"Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring.
And become the Elden Lord."
Undead again, then? Really are leaning into the "Souls, but bigger" thing. I have no problem with that at all, though obviously you gotta hope there's more to it
Love this shot so much....What little we've seen of this set makes it some of my favorite fashion From has ever made. IDK why but I'm getting a bit of Arwen from LOTR from it?
It's kind of like an overblown version of it. There's the theme of the order of the world being broken. The phrase "dead who yet live" makes me feel like most of these undead are running on borrowed time, already truly dead but without the consequences (yet). If the order of the world is restored as it was before, they'll probably finally die, but if a new order is established, they may not have to.The synopsis:
"Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring.
And become the Elden Lord."
Undead again, then? Really are leaning into the "Souls, but bigger" thing. I have no problem with that at all, though obviously you gotta hope there's more to it
That's where my money is too, I wouldn't be surprised if we learned that the Ring was kind of a nuanced/bad thing in the world and the world is ultimately better without it (or we have to decide that for ourselves).I think that's what this game is going to be about, bring everything back to the status quo or embrace change. A lot of these themes have already been seen in other soulsbornekiro games, but this time we're probably going to have more of a say in the matter, instead of just having to deal with a forked road that ends in the same place in the end.
I think some loose metroidvania structure and elements are more than likely in order to at least slightly restrict which areas are visited last. I doubt From intends to scale anything at all to the players level in their semi open world Souls game.
It's kind of like an overblown version of it. There's the theme of the order of the world being broken. The phrase "dead who yet live" makes me feel like most of these undead are running on borrowed time, already truly dead but without the consequences (yet). If the order of the world is restored as it was before, they'll probably finally die, but if a new order is established, they may not have to.
I think that's what this game is going to be about, bring everything back to the status quo or embrace change. A lot of these themes have already been seen in other soulsbornekiro games, but this time we're probably going to have more of a say in the matter, instead of just having to deal with a forked road that ends in the same place in the end.
I think that's what this game is going to be about, bring everything back to the status quo or embrace change. A lot of these themes have already been seen in other soulsbornekiro games, but this time we're probably going to have more of a say in the matter, instead of just having to deal with a forked road that ends in the same place in the end.
Yeah it seems to be a similar deal. But the main difference is that in ds3 it's kind of a moot point, you know it doesn't matter in a cycle or two. I don't think it's the same here.Seems to me from the trailer that it's just a dark souls Dark Lord path. The tarnished all got exiled and now the level up waifu or whoever the kid who comes up to you wants you to kill all the demigods and get the Elden Ring so you can return to the lands between and be free. That's why she says brandish the Elden Ring for all of us.
It's also looks a mindflayer, tentacle faceThat big guy is a tall version of those enemies in Old Yharnam
Their account is finally active! They're liking fanart and stuff too
I want this so badI doubt the open world will be a complete sandbox,I guess it's gonna be a zeldaesque structured map
I sure hope so! Maybe...some more gameplay too?
I wish we could get past the idea that a game (like this) has to have the most cutting edge tech or it's ugly/disappointing. A lot can be done with art and design. I mean, games should run well, and that's definitely something FromSoft need to work on. But Elden Ring looks great from the merit of its art and design, and the tech, while not cutting edge, is good enough to visualize it well. And not all developers can realistically chase that ideal because of the inordinate cost, and when some of the best graphics are on more linear games by very specific studios, or from a developer that puts out one game in like 6 years and sells 50million copies.
Reducing the chase on "cutting edge" a little bit actually gives a game a lot of options, since they can spend the resources/manpower on making something that might be more interesting or just a different vision than what a game hyper-focused on graphics would be.
Thanks! Sounds like it's well worth playing on there as a Switch only gamer. Honestly if it gives me the same feeling I had when playing Demon's Souls over 10 years ago I'll be happy.As someone with hundreds of hours in the Switch version, yes. The only potential issues are 30 FPS (if you care about that, but since Switch is your only console I imagine you'd be used to it) and audio compression (which even I noticed as a newcomer, but I tuned it out after a while). Otherwise, you get the QOL features of the remaster, it can be portable and most importantly, if you play it offline in handheld mode you get to play the only version of any Dark Souls game with a pause button.
I mean we are in a new generation, and I think Demon's Souls Remake unfortunately set the bar for what a current Souls game should look like. The backlash isn't totally unreasonable and will probably continue to release date, but most likely become a whisper afterwards.This sums up my feelings so well. Not just in relation to Elden Ring, but you see this attitude everywhere. Frankly I don't think that 80% of gamers even know what "4k 60fps" even means nor should they care. Challenging a game purely on graphics alone is such a pointless conversation when the majority of people who buy the title don't care. Obvious visual bugs like in CP or lazy pop-ins like in Sw/Sh are pretty much the line for me. Do I prefer 60fps? Sure as hell do. Am I gonna skip on a title because of that? Hell no.
There are games that clearly prioritize the visual experience. I like those games. I play those games. Not every game is meant to be one of them.
You see a lot of these people toss around terms like "engine," "shading," "textures," without really knowing what they mean. Or just the super vague "the graphics look bad" which is meaningless.
The synopsis:
"Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring.
And become the Elden Lord."
Undead again, then? Really are leaning into the "Souls, but bigger" thing. I have no problem with that at all, though obviously you gotta hope there's more to it
It is though.I mean we are in a new generation, and I think Demon's Souls Remake unfortunately set the bar for what a current Souls game should look like. The backlash isn't totally unreasonable and will probably continue to release date, but most likely become a whisper afterwards.
It is though.
It's one company known for their graphical and technical prowess remaking a game from 2 generations ago that has far less going on in it in terms of design and complexity vs another company that considers themselves to be a AA developer that is often known for not being great on a technical level making their largest and most complex game to date and doing it primarily on last gen consoles.
It's two letters away from a big SMT concept, no relation i think. But we've shifted from asking what the elden ring is to what the Greater Will has to do with everything.
I think it's kind of like the Bloodborne trailer where it gave us the general feeling of the game, but no one saw the Eldritch Twist coming. I think there might be a similar moment where things are darker than they appear in a brightly colored world. If anything, I think a bright looking fantasy world will contrast well with the dark things that live in it.Do you think this large area around the Erdtree with the gothic castles and structures that we saw so much in the trailer is like the first land/kingdom we got to explore?
I know that trailers usually only showcase the first parts of the game but it's hard to imagine that most of the shit we saw is all early/mid-game content.
For the average gamer, I don't think it is. Add the fact that the awards and GRRMs involvement w/ ER have set a certain expectation for and brought a new audience (or new scrutiny) to this game. Anyways, it seems like there is some fallout with cross-gen titles at the start of every new gen. I'm not surprised at all.It is though.
It's one company known for their graphical and technical prowess remaking a game from 2 generations ago that has far less going on in it in terms of design and complexity vs another company that considers themselves to be a AA developer that is often known for not being great on a technical level making their largest and most complex game to date and doing it primarily on last gen consoles.
Some people just enjoy popping in and posting that stuff because they think it's funny to go into different communities and stir shit up. It's like the numerous "easy mode" threads: everything has been said about that and there's no reason to have more other than people who think it's funny to watch people freak out about it. I ignore it at this point; I'm going to love this game and that's all I'm worried about.That trailer thread
So many weird takes and people hung up about it not having next gen visuals. FROM was never pushing graphics, instead they are going for a creative world and level design with some crazy and beautiful aesthetic style, which I prefer.
Indeed, but if I'm being objective and/or playing devils advocate it makes a bit of sense.
That's dope! I couldn't ask for a better birthday present.This is releasing on my birthday so I can't complain 😌
I'm hyped as fuck. Bought the Dark Souls 3 DLC today, I never got to play it (even after 250 hours of DS3).
Demon's Souls looks technically good, but they changed a lot of the architecture and enemy designs, and I personally think they all look worse.