Pretty much how I feel, this games feel really bad to me.Coming from the division 2, gears 5 controlled terribly imo. I couldn't even finish the campaign and I've played everyone sense it's conception. Guess I'm old af /:
You should probably ask that to gears fanboys considering they are the first to bring Uncharted up in these threads.
Yet Uncharted as a series still hasn't managed to build any kind of competitive following 10 years after MP debuted in Uncharted 2. You would think such innovation would translate to a fanbase outside of it's story driven cinematic campaign mode.Naughty Dog (amongst others) have significantly pushed forward the state of the art when it comes to real-time interactive animation and Epic/TC have somehow managed to completely ignore all of that progress. It's not that Gears should feel like Uncharted - it's that Gears 5 should be pushing forward like all the other AAA third person games rather than circling the drain of the past.
Yet Uncharted as a series still hasn't managed to build any kind of competitive following 10 years after MP debuted in Uncharted 2. You would think such innovation would translate to a fanbase outside of it's story driven cinematic campaign mode.
Making pretty animation and making gameplay fun, addictive and rewarding are two different goals that ND and Epic/TC give different priority.
Practically neither franchise makes much of a dent in terms of the competitive multiplayer zeitgeist. The main difference being that one franchise is actively trying to while the other is best-in-class at their focus (single player campaign).
As I said, Gears 5 does not need to control like Uncharted or The Last of Us or any other franchise specifically. That does not mean that it is reasonable for them to have failed to meaningfully push forward with the way their game animates and controls for over a decade.
As I pointed out before, Gears 5 is no longer even in the top twenty most played Xbox games. The way the game feels and controls is very likely part of the reason the game struggles to attract a new audience.
I'm not talking about zeitgeist, I'm talking about forming a following around the most gameplay-centric mode, where the core combat design sinks or swims without being buoyed by cutscenes, set pieces and stunningly detailed environments and vistas. While you're already putting a nail in Gears 5'a coffin before post-release content and rebalancing has arrived, it will still likely end up with a dedicated multiplayer audience playing and supporting the game years from now, which will be rewarded by years of content drops for said player base.Practically neither franchise makes much of a dent in terms of the competitive multiplayer zeitgeist. The main difference being that one franchise is actively trying to while the other is best-in-class at their focus (single player campaign).
Which at this point is imo a bad thing.
I know its a fps but, destiny spoiled me. In gears im fighting the controls. In destiny the controls are like an extension of my mind
I'm not talking about zeitgeist, I'm talking about forming a following around the most gameplay-centric mode, where the core combat design sinks or swims without being buoyed by cutscenes, set pieces and stunningly detailed environments and vistas. While you're already putting a nail in Gears 5'a coffin before post-release content and rebalancing has arrived, it will still likely end up with a dedicated multiplayer audience playing and supporting the game years from now, which will be rewarded by years of content drops for said player base.
Destiny spoiled you? Well destiny has snails paced movement that maybe why ;)Which at this point is imo a bad thing.
I know its a fps but, destiny spoiled me. In gears im fighting the controls. In destiny the controls are like an extension of my mind
Destiny spoiled you? Well destiny has snails paced movement that maybe why ;)
Expecting the game to play like an FPS is also weird reasoning. Different style games control differently. People try to jump into Gears after playing whatever FPS is hot at the moment, get their ass whooped, and then complain about the controls."That's Gears" is some weird reasoning. Maybe they should improve in some ways. I wouldn't call them garbage myself, but they aren't stellar either.
what? you move much faster than gears.
thats one problem in crucible it's so easy to shotgun because it's so fast to close the gap
Did you play any of the older ones?I play Rocket League (Champ, so decently high level for someone who doesn't have running mates) and do decent at Cod, Apex, and more. Definitely not my TV.
You basically can't tell when you're going to roll or go into cover. When you do pull out of cover, it's iffy to tell which way you're going. It's stiff and clunky. I'm fighting the controls here. "That's Gears" is not a valid excuse. That's crappy game design.
UC4 and TLOU have sold 4-5 times the amount of Gears 4, yet comparing where ND and Epic/TC put effort to keep fans playing, you can see quite a difference between what each fanbase wants and expects for post-release, which I believe is reflective of the quality of Gears' combat and movement.Pretty much any significant game will have at least a small dedicated community playing it for years. The Last of Us came out in 2013 and you can still find people playing and enjoying it. I can't help but feel like they should be aiming for more than that with Gears 5 though. While their process with Gears 4 and Gears 5 has been very effective at giving that small dedicated group what they want the most played charts indicate it's not capturing many more than that despite the extremely generous game pass deals getting the game into more hands than ever. This is the inevitable consequence of failing to push forward in my opinion, and while I know there are plenty here who love it, they are on the whole the group that never left.
Uncharted 4 and TLL are god tier. 1 and 3 are very poor. 2 is pretty good.
Yes, you're not as agile as in say Uncharted. You can't run around the place cutting corners left and right, throwing yourself to cover and then immediately leaving it again into every direction imaginable while doing a backflip or whatever.
The multiplayer would not have the status it has if it didn't control well.
That it's a game with high skill ceiling
I play Rocket League (Champ, so decently high level for someone who doesn't have running mates) and do decent at Cod, Apex, and more. Definitely not my TV.
You basically can't tell when you're going to roll or go into cover. When you do pull out of cover, it's iffy to tell which way you're going. It's stiff and clunky. I'm fighting the controls here. "That's Gears" is not a valid excuse. That's crappy game design.
what? you move much faster than gears.
thats one problem in crucible it's so easy to shotgun because it's so fast to close the gap
even when sprinting gears is much much slower. and the rest of the time it's insanely lumbering. barely snails crawl when walking
i'm og gears guy but the game drastically needs an overhaul. including the weapon system
If it really was a "horrible controlling game" the reviews would show that in the score. This is just a you problem, OP.
The OP brought Uncharted up first, what are you talking about?You should probably ask that to gears fanboys considering they are the first to bring Uncharted up in these threads.
Except that (ignoring the backflip... you can't do that in UC either for what it's worth) this is precisely the conceit of Gears' cover system. You can instantly slide/warp in and out of cover and even bounce between pieces of cover. Gears isn't about sensible tactical movement at all. It mainly revolves around what was an unintended glitch in Gears 1 that the community couldn't abide not being able to exploit.
I play Rocket League (Champ, so decently high level for someone who doesn't have running mates) and do decent at Cod, Apex, and more. Definitely not my TV.
You basically can't tell when you're going to roll or go into cover. When you do pull out of cover, it's iffy to tell which way you're going. It's stiff and clunky. I'm fighting the controls here. "That's Gears" is not a valid excuse. That's crappy game design.
You can tell. Just stand far away from cover and roll/cover until you slide into it. There, you figured out the distance. You should record some gameplay.
They aren't bad, just a bit clunky. Its basically identical to previous Gears games."The series has always been bad so it's okay for the new one to also be bad" is not a valid excuse.
That said I have a hard time believing Gears 5 has bad controls even though I haven't played it....