It fucking sucks.I'm watching Dan's stream of that Donkey Kong vhs and 20 minutes in someone gave him $500 and I'm so confused.
It fucking sucks.I'm watching Dan's stream of that Donkey Kong vhs and 20 minutes in someone gave him $500 and I'm so confused.
Mad I never got to play this, it being 40 euro in Gamestop when I only had 20 as a teen and then it not working on a PS2 emulator a decade later
As long as it is consistent then 30FPS is pretty fine for me. Unlike Dying Light 2 though, while it is consistent for the most part there are still drops but for a game with a lot of parkour in first person and intense movements, 60 FPS is a must. Once I tried it, there is just no going backHoly moly, Horizon FW sure is pretty
I'm going to stick to the Res mode. I know that once I see 60 FPS, my brain can't go back
Mad I never got to play this, it being 40 euro in Gamestop when I only had 20 as a teen and then it not working on a PS2 emulator a decade later
As long as it is consistent then 30FPS is pretty fine for me. Unlike Dying Light 2 though, while it is consistent for the most part there are still drops but for a game with a lot of parkour in first person and intense movements, 60 FPS is a must. Once I tried it, there is just no going back
oh yeah, first person shooters and Driving are two genres that I will not tolerate 30 FPS forCan't do 30fps anymore. Playing Cyberpunk on XSX and seeing Raytracing PC Videos is giving me big FOMO.
Such a shame they never made a sequel and the DLC was EH. Really enjoyed playing it back in the day, game has such a strong atmosphere and art direction. Great soundtrack too.I can't do 30 FPS either - not when it's an option anyway. I'm playing through ..lol.. Dante's Inferno through backwards compatibility on Series X and just imagining the game running at anything less than 60FPS is giving me the shakes.
Very underrated game. Perhaps the only of its kind that I can remember to really run the gamut in terms of level variety. By the end of the game it really feels like you've went on this years long journey. On the 360 the feeling is even more profound because it came in 2 discs which is insanity for a hack and slash game. Just felt like a very grand storybook adventure. Superb soundtrack as well.As far as gameplay and level design I will still stick by my favorite Castlevania Lords of Shadow.
Very underrated game. Perhaps the only of its kind that I can remember to really run the gamut in terms of level variety. By the end of the game it really feels like you've went on this years long journey. On the 360 the feeling is even more profound because it came in 2 discs which is insanity for a hack and slash game. Just felt like a very grand storybook adventure. Superb soundtrack as well.
I also always loved Vinny playing through the game over multiple UPFs until he finished it lol.
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It really saddens me that the sequel is so average and at times, terrible. Just uneven.
Ratchet and GotG look good with ray-tracing. Maybe it is just Cyberpunk that is shit?Watching the digital foundry Cyberpunk video and these current gen consoles are terrible at Ray Tracing. Guess we have to wait for next gen for that to get good.
Thanks for the tip! Knowing me, I would have went through all the side quests firstSo pro tip for anyone starting Horizon. As tempted as you are to fiddle around and do side quests left and right, I'd suggest mainlining the main story through a mission called "Death's Door", then do whatever you want.
I wish they would drop the resolution race and just offer a RT+Framerate mode.The new consoles can do ray tracing quite well, it just depends on its implementation.
I wasn't having a terrible time or anything but you'll spend time getting hung up on things that the story progress will solve.Holy shit this Horizon intro just goes on and on doesn't it
Only going by the this first hour or two, the voice work isn't too hot either.
Aloy is boring, and Varl sounds like a Two Worlds character
It's a big drop off from Cyberpunk
Thanks for the tip! Knowing me, I would have went through all the side quests first
Ratchet and GotG look good with ray-tracing. Maybe it is just Cyberpunk that is shit?
I've listened to several podcasts now that mention that beginning area of the game is one long, boring tutorial that takes several hours to get through and then the game significantly picks up.
I would play it now. Who knows when you will be able to get a good card.Yeah I like Cyberpunk a lot, dammit. Now to decide where to buy it. Play it now on XSX or wait for when I can buy good graphics card and enjoy the best version.
It's been a three-stage rocket for the Nextlander folks.
Initial video/pod: Everyone seemed down on it.
Post-release video: Brad and Vinny much happier with it, thinks it improves a lot after the boring start.
Infernax video: Vinny says it really takes off just after the point they stopped the previous video, and good thing they stopped there to not spoil things.
That doesn't mean the Ray tracing is shit on consoles though, at least in my mind.Nah. Ray-tracing in incredibly taxing on hardware. I don't know the in's and out's of Rachet but I would bet a mortgage on it being used in limited and specific ways if performance doesn't tank on a console when it's enabled.
That doesn't mean the Ray tracing is shit on consoles though, at least in my mind.
Why she have a beard thoThe hyperbole around Horizons presentation is really something on here. It's beautiful fo sure, but it's not "a big step for the industry."
Call of Duty now lets you destroy cheaters with your own automatic god mode
Cheating the cheaters with Damage Shieldwww.theverge.com
incredible watch
The total lack of self awareness, or any concept that other humans are involved when playing the game is kind of staggering."I don't have aimbot bro!"
<10 seconds later>
"My aimbot broke"
<single tear>
The total lack of self awareness, or any concept that other humans are involved when playing the game is kind of staggering.