Ya same, this is the first challenge in this game that I really strongly dislikeI always hated challenges that required your opponents to do well.
Ya same, this is the first challenge in this game that I really strongly dislikeI always hated challenges that required your opponents to do well.
One thing that's routinely annoyed me is that Quick Resume doesn't seem to work on this. Whenever I Quick Resume into Infinite I need to close the application and re-launch to have it recognise that I'm logged in and online. Is there a more elegant way to get it to connect to the multiplayer service once I Quick Resume?
The charge is the only somewhat useful thing going for the ravenger. It's the worst weapon in the game by far.
Also sad the AR was nerfed, Infinite was the first time the AR felt good. lol
How do you get back to the Log-In (Press A) screen post QR? I tried last night but couldn't figure it out.No there isn't the only other way to do it is to essentially do a destiny which kicks you back to the log on screen.
How do you get back to the Log-In (Press A) screen post QR? I tried last night but couldn't figure it out.
Feels like a huge miss considering it's one of the core features of the new consoles. Surely it came up in testing.
I am all for community feedback and asking for changes, but the hostility about the battle pass and unlock speed is too much for me. I know some people have said "It's not a beta, they have items for sale" ..but it still really is, the game is in early preview at best. They said when they started the beta: "Your progression will carry over when we officially release the game on Dec 8th." So I hope the community can calm down a bit, they are listening. 343's multiplayer team is on a break before and on Thanksgiving week, so any changes are probably a week or more away.
Exactly! You'd think with how people are acting, that 343 punched their dog.I actually had to leave the /r/Halo community on Reddit. You'd literally think the world is falling there.
I've continued to have an absolute blast with the MP beta and the consensus around the internet is still extremely positive. They just need to clean up the progression stuff. Which I'm confident they will.
This is a pretty good vid on it. I find people have trouble responding to it at a long range, especially with the base AR/Sidekick loadout. Once the tracking on the orbs kicks in it really comes into its own
Thank youIMO:
Good:
BR, AR, Sniper, Rockets, Cindershot, Sword, Hammer, Shock Rifle, Stalker Rifle, Mangler, Skewer
Viable:
Bulldog (almost good though), Sidekick, Commando, Sentinel Beam, Needler, Plasma Pistol (for shield pop), Heatwave
Not good:
Hydra, Disruptor, Ravager, Pulse Carbine
I really like the instant replay thingie in the Nvidia overlay.
This is a pretty good vid on it. I find people have trouble responding to it at a long range, especially with the base AR/Sidekick loadout. Once the tracking on the orbs kicks in it really comes into its own
Yeah I'll give you that, I've gotten some kills with it but shields is what it does best
No. It's always just the outlines.Someone told me you can change the display so teams always show up in one color ala red vs blue.
I have it now as green vs orange which I like, but it is still just outlines. Is there ô way to make everyone a solid color?
Roger that, hopefully it gets smoothed out post-launch.It's not implemented in the game so currently all we have is to restart the application
I'm convinced it's marginally better on controller because of the sight magnetism/aim assist. On mouse it fucking blows at any rangeTL;DW (seriously why did that need to be padded out to 8 minutes)
- Pulse Rifle is best used to harass at range and drop shields quickly and then swapped to cleanup.
This is a pretty good vid on it. I find people have trouble responding to it at a long range, especially with the base AR/Sidekick loadout. Once the tracking on the orbs kicks in it really comes into its own
Yeah I'll give you that, I've gotten some kills with it but shields is what it does best
That pretty disappointing, it kind of sucks when they have the Color of the outline
It will only track when the red reticle is active (in range). Which I guess they removed on PC because of brilliance.I'm convinced it's marginally better on controller because of the sight magnetism/aim assist. On mouse it fucking blows at any range
This is a pretty good vid on it. I find people have trouble responding to it at a long range, especially with the base AR/Sidekick loadout. Once the tracking on the orbs kicks in it really comes into its own
Guessing it doesn't eat up too much performance?I really like the instant replay thingie in the Nvidia overlay.
It's always recording but it doesn't save until you ask it to. I have it set up for the last 15min in case I forget to save something right after it happens but you can set it up for less time.
Good luck!
Yeah.. the YT algorithm controls allTL;DW (seriously why did that need to be padded out to 8 minutes)
- Pulse Rifle is best used to harass at range and drop shields quickly and then swapped to cleanup.
Yeah I've had some pretty good success with it on controller lol. I wouldn't say it's S-tier or anything but I don't hesitate with picking it up anymore like I did at launch.I don't know, I would believe him if he showed some gameplay against humans, no bots. By the time he finally kills someone a normal player would have already killed me or escaped.
Also, playing with a controller seems so easily than m+k lol
its almost aimbot
yeah idk. i just checked and my kd its up these days, i mostly play quick play so the ar its my main weapon. if they nerfed it i dont think it had the intended effect.
It's the same for the ravager only the gun is way more obnoxious and loud about it.I sort of don't believe the AR was nerfed, it seems no different to me.
Also, yeah, Pulse Carbine is the worst gun in the game by far. The whole "using it to harass and pop shields" thing on paper is good but the problem is by the time the Pulse Carbine pops shields you could have already killed them with a different weapon.
Completely agreed. My special shout out goes to the Bulldog shotgun - everyone hating on its downgrade, meanwhile I'm loving it's range, semi-auto firing, and shot-melee combo at close range. Some of my best sprees are thanks to that bad boy!To me, most of the weapons are pretty good.
I wanted the AR nerf to remove headshot bonus all together. But requiring more headshots is probably the right answer because it allows for some skill gap between AR users while still allowing more difficult guns to have a chance to beat it.
The sidekick could be good if they ditch the RNG. It's fun to use, but also really frustrating at times. Especially sidekick v sidekick. The best strategy is to spam, because that affords the quickest kill time. Someone who is using "trigger discipline" as 343 put it, runs an elevated risk of dying to someone who is lucky. It's just not right.
commando would be great if they ditched bloom. Recoil is enough to balance that weapon.
The Ravager is pure trash. It does basically no splash damage. And even if you perfectly land all three shots in a burst, you haven't really done enough damage to make the effort worthwhile.
the pulse carbine is my little secret I guess. Everyone hates it, but it's at worst- a long range plasma pistol, that you don't have to charge. Just fire one burst and clean them up with a precision weapon. At best it melts anyone caught out in the open with little effort. It's also a turret gunners worst nightmare because they are stuck on a straight line path.
Mangler, spiker , sentinel beam and shock rifle kills are sooo satisfying.
this iteration of the hydra is much better than Halo 5s. And the cindershot is a fine grenade launcher , and I'm sure we'll get some highlights out of the alt fire.
I couldn't ask for better equipment implementation. Hopefully we get even more equipment as this title lives on.
all in all, I don't think we've had a sandbox this good out of the box since Halo CE.
That's is a huge problem. Rewarding you for playing the game is what should be the guiding principle here. I think a lot of these challenges are trying to get people to chase down weapons and 'moments' that 343 wants us to see and do. Same with the lack of specific modes to choose. They want people to try new modes, because if they don't, no one would try new modes at all. However, that eventually just annoys people.My personal issue with this BP is that it is encouraging people not to play the objective, there is an actual in game reward for not playing the objectives. If people want to spend money on BP and grind it, that's fine with me, but the BP should not impact gameplay for everyone else. People running around trying to get in a warthog turret to get kills towards a BP challenge vs trying to capture a flag or even play near the objective, that's bs.
I'd rather use the pulse carbine than the ravages any day. That's the only gun I haven't found a use for - and I've tried to use the charge fire on choke points! Thought it would be so good for asset denial but nah.
Get 10 Kills with the Pulse Carbine...even if I wanted to do that it feels impossible.
No they removed on PC because of Cheaters. It's pretty easy to write a bot that will automatically press the fire button when the reticle in the center of the screen is red, like under 100 lines of code easyIt will only track when the red reticle is active (in range). Which I guess they removed on PC because of brilliance.