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lvl 99 Pixel

Member
Oct 25, 2017
44,744
I still don't understand why anyone should care about losing a stock or two to RNG if Hero isn't consistently winning matches because of it.

The fact that its happening at all is enough indication that upsets that are completely unearned are very possible. This is what should be being discussed, and "but it hasn't happened yet" isn't a refutation of the mechanics in question.

One scene banning it quickly doesn't say much on the grand scheme, but even GimR is undecided.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
RNG?

In a competitive game?

Ogre_magi+sitting+on+stone.jpg


 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
Someone already made the same nonsensical comparison earlier ITT
You might as well just use TCG's if you're going that hard to be dishonest

hint: those games are usually built around the fact that RNG is a major factor and it has hard counters.
Well what's the arguments against it?

Smash Bros isn't some special butterfly where RNG is just impossible to be balanced.
 

Metto

One Winged Slayer
Member
Oct 27, 2017
12,111
Someone already made the same nonsensical comparison earlier ITT
You might as well just use TCG's if you're going that hard to be dishonest

hint: those games are usually built around the fact that RNG is a major factor and it has hard counters.
The hard counter is to not let it happen and stuff out the opportunity for him to use the RNG. But no when people bring that up it's Pro Hero players being dumb and not understanding the argument
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
How many high stakes competitive matches have been won because RNG decided that one player would get a star KO and the other would just die at the top?

I can recall at least 2 matches I've seen in tournaments where a star KO decided the match
 

lvl 99 Pixel

Member
Oct 25, 2017
44,744
Well what's the arguments against it?

Smash Bros isn't some special butterfly where RNG is just impossible to be balanced.

There's no item or level up you can use to increase or decrease the likelihood of RNG factors like in a Moba.
1v1 fighting games and 5v5 mobas cant be compared in that sense.

If you want a silly comparison, imagine if CS:GO had random chance to pull a special flashbang blinds all the enemies on the map and any part of their hitbox counted as a headshot at random.

How many high stakes competitive matches have been won because RNG decided that one player would get a star KO and the other would just die at the top?

I can recall at least 2 matches I've seen in tournaments where a star KO decided the match

So because strange interactions exist in smash, anything goes? no line to be drawn anywhere?
Hard lines have been drawn for Smash to even function as a tournament fighter, and will continue to be if necessary.
 

Aaronrules380

Avenger
Oct 25, 2017
22,491
There's no item or level up you can use to increase or decrease the likelihood of RNG factors like in a Moba.
1v1 fighting games and 5v5 mobas cant be compared in that sense.

If you want a silly comparison, imagine if CS:GO had random chance to pull a special flashbang blinds all the enemies on the map and any part of their hitbox counted as a headshot at random.
Pokemon has way more rng than even Hero does and it still has a very healthy competitive scene.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
There's no item or level up you can use to increase or decrease the likelihood of RNG factors like in a Moba.
1v1 fighting games and 5v5 mobas cant be compared in that sense.

If you want a silly comparison, imagine if CS:GO had random chance to pull a special flashbang blinds all the enemies on the map and any part of their hitbox counted as a headshot at random.



So because strange interactions exist in smash, anything goes? no line to be drawn anywhere?
Hard lines have been drawn for Smash to even function as a tournament fighter, and will continue to be if necessary.
Dota 2 doesn't have any items or abilities that can change Ogre Magi's RNG chance. It's not even psuedo random, it's just pure luck. The entire hero is built around it.
 

ZeroDotFlow

Member
Oct 27, 2017
928
Well what's the arguments against it?

Smash Bros isn't some special butterfly where RNG is just impossible to be balanced.
The argument against it is that the RNG in Dota 2 is nowhere near game deciding in almost all cases, nor does it completely change the game.

Everyone's argument has been that Hero's design is bad not that RNG is bad. And Hero has multiple problems which make him bad for competitive play, even if the character itself isn't OP.

A great point of comparison is Techies which was kept out of competitive play for an extremely long time because even though he was easily countered, the mere existence of Techies meant matches went on for longer and completely changed the dynamic of the game.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,744
Pokemon has way more rng than even Hero does and it still has a very healthy competitive scene.

turn based rpg =/= fighting game

Dota 2 doesn't have any items or abilities that can change Ogre Magi's RNG chance. It's not even psuedo random, it's just pure luck.

Ogre exists in a game where teammates can save other characters and items/spells can give immunity to magic or physical damage. Multicast fireblast is also not a guaranteed kill, particularly on tanky heroes lategame it will just not scale to that point.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
turn based rpg =/= fighting game

Ogre exists in a game where teammates can save other characters and items/spells can give immunity to magic or physical damage. Multicast fireblast is also not a guaranteed kill, particularly on tanky heroes lategame it will just not scale to that point.
Nothing Hero has is a guaranteed kill and there are ways to avoid his attacks.

If people don't want to learn how to play against a new character with new mechanics maybe competitive Smash Bros isn't the game for them.

A great point of comparison is Techies which was kept out of competitive play for an extremely long time because even though he was easily countered, the mere existence of Techies meant matches went on for longer and completely changed the dynamic of the game.
Techies weren't out of captain's mode that long. It wasn't unheard of for new heroes to go 6+ months without being in Captains Mode during those days, which is about how long Techies had to wait.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,744
Nothing Hero has is a guaranteed kill and there are ways to avoid his attacks.

He has guaranteed edgeguards, a chance to kill at any% (which demonstrably works against experienced players), a pretty frequently appearing teleport to anywhere on stage, and being able to hit someone with a frame 9 smash attack with a chance to kill at low%. "just avoid it" clearly did not work for these players because its so easy to backseat comment on people who play the game all the time who you're clearly better than.

Bringing up entirely different genres of game is so utterly dishonest that it just feels like people are playing devils advocate or trolling.
 

ZeroDotFlow

Member
Oct 27, 2017
928
Techies weren't out of captain's mode that long. It wasn't unheard of for new heroes to go 6+ months without being in Captains Mode during those days, which is about how long Techies had to wait.
Nope. Techies was reworked in 7.0 (December 2016) and it took until 7.14 (April 2018) for him to be re-added to Captains Mode. Prior to that he was in Captain's Mode for a while when he was freshly added, but generally Techies has dipped in and out of Captains Mode for long stretches of time because of how he functions.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
He has guaranteed edgeguards, a chance to kill at any% (which demonstrably works against experienced players), a pretty frequently appearing teleport to anywhere on stage, and being able to hit someone with a frame 9 smash attack with a chance to kill at low%. "just avoid it" clearly did not work for these players because its so easy to backseat comment on people who play the game all the time who you're clearly better than.

Bringing up entirely different genres of game is so utterly dishonest that it just feels like people are playing devils advocate or trolling.
Hero absolutely does NOT have a guaranteed edgeguard.

You're arguing that RNG is bad while bringing up all of these skills Hero can use whenever he feels like, even if literally the entire downside to his down special is that he CAN'T access those moves whenever he wants.

If Hero has easily use those spells whenever he wants (since it's guaranteed), then it's not RNG that's the problem, but his good specials.
 

FSLink

Member
Oct 25, 2017
3,264
I'm pretty convinced the Smash community would have banned MvC3 vanilla Sentinel and UMvC3 Wesker, lmfao.

Maybe Hero's RNG is too stupid to be mitigated properly (I'm not convinced a consistent gameplan to counter it doesn't exist in a roster of 70+). But arguing about hypotheticals is stupid. People need to just start maining the character and proving he's dumb.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
Nope. Techies was reworked in 7.0 (october 2016) and it took until 7.14 (april 2018) for him to be re-added to Captains Mode. Prior to that he was in Captain's Mode for a while when he was freshly added, but generally Techies has dipped in and out of Captains Mode for long stretches of time because of how he functions.
The original Techies in Captains Mode was WAYYYYYYYY more obnoxious than the rework. I played Dota 2 during that era. I know what happened.

Early release Techies made the game borderline unplayable whenever they came up. And they still got into Captain's Mode.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,744
its like arguing with a brick wall
im done

"but turn based rpgs and mobas!"
"but MKleo!"
"Just React!"
"But football!"
"other RNG exists so anything is fine!"

*aneurysm*
 

Denryu

Member
Oct 27, 2017
860
Brazil
Someone already made the same nonsensical comparison earlier ITT
You might as well just use TCG's if you're going that hard to be dishonest

hint: those games are usually built around the fact that RNG is a major factor and it has hard counters.
If you're gonna complain about someone being dishonest i suggest you stop posting twitter clips and alpharad videos. Nothing in 2 weeks is gonna be enough basis to anything. This might as well be the "ban little mac" 2.0 right now.
 

FSLink

Member
Oct 25, 2017
3,264
The Smash community already failed to ban the equivalent of vanilla MVC3 Phoenix though.

Twice.

Vanilla MvC3 Phoenix wasn't ban-worthy imo (would she have been everywhere like 3S Chun-Li if vanilla still was played? Probably). Especially when Vanilla MvC3 Dante existed. ;)
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
Remember when the Smash community had the genius idea to ban the "unfair" Miis and then the next game when literally nothing changed about them, suddenly they weren't unfair and were fine and allowed?

Pepperidge Farm remembers.
 

FSLink

Member
Oct 25, 2017
3,264
Remember when the Smash community had the genius idea to ban the "unfair" Miis and then the next game when literally nothing changed about them, suddenly they weren't unfair and were fine and allowed?

Pepperidge Farm remembers.

Only thing that changed was Nintendo allowed them online too this time around lol
 

shan780

The Fallen
Nov 2, 2017
2,566
UK
I'm totally in favour of the ban. aside from the crazy amount of RNG and the fact that it's basically impossible to react to all of hero's options, there's also the language barrier issue. how is it fair for a Japanese player to have to play against hero in English?

whether he gets tournament results or not isn't the point, I really don't see how people think this is somehow equivalent to 9 hammer, misfire and turnips

we couldn't ban smash 4 bayonetta and brawl meta knight because people already maining them thought that'd be unfair. it's way easier to unban a character down the line than it is to ban them
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
Major tournaments are never going to ban a character, so if your region bans Hero, you're just putting people from your region at a disadvantage when it comes to larger tournaments.
 

ZeroDotFlow

Member
Oct 27, 2017
928
If you're gonna complain about someone being dishonest i suggest you stop posting twitter clips and alpharad videos. Nothing in 2 weeks is gonna be enough basis to anything. This might as well be the "ban little mac" 2.0 right now.
Be honest now, nothing in any amount of time would convince y'all that Hero should be banned unless he was Bayonetta tier and started dominating EVO because I'm guessing no one here watches or goes to locals. People here would still be complaining about cherry-picking or 'but other games have RNG' forms of disingenuous comparisons.

Which ultimately is what the ban is about, not about whether or not the character starts placing 1st in regionals and big name tourneys. Hero in general just has some incredibly bad design decisions.

Remember when the Smash community had the genius idea to ban the "unfair" Miis and then the next game when literally nothing changed about them, suddenly they weren't unfair and were fine and allowed?

Pepperidge Farm remembers.
Can people stop making disingenuous arguments? The reason why Mii were banned because custom movesets were a clusterfuck which made consistent rules around them a clusterfuck. They got caught up in that ban because it didn't make sense to allow people to customize Miis and not customize their characters and vice versa which also made setup a pain in the ass because you had to unlock all of the custom moves as well.
 

Toxi

The Fallen
Oct 27, 2017
17,550
Vanilla MvC3 Phoenix wasn't ban-worthy imo (would she have been everywhere like 3S Chun-Li if vanilla still was played? Probably). Especially when Vanilla MvC3 Dante existed. ;)
I have never seen someone who put vanilla Dante above vanilla Phoenix. Dante was certainly top tier alongside Magneto, Wesker, Wolverine, and Zero, but it's hard to put any of them at Phoenix level.

Either way, the failure to ban Metaknight and later Bayonetta undermined two competitive Smash scenes in a row. Ultimate MVC3 thankfully saved us from Vanilla level bullshit (even if Ultimate was still pretty bullshit).
 

Lua

Member
Aug 9, 2018
1,951
its like arguing with a brick wall
im done

"but turn based rpgs and mobas!"
"but MKleo!"
"Just React!"
"But football!"
"other RNG exists so anything is fine!"

*aneurysm*
Don't even try really,like i do. 13 pages in and people still dont understand that the conversation is not about the character being op, its about the RNG aspects not being interesting in a competition to see who is the most skilled player. You can't have a debate without some sort of common ground to start with.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
Can people stop making disingenuous arguments? The reason why Mii were banned because custom movesets were a clusterfuck which made consistent rules around them a clusterfuck. They got caught up in that ban because it didn't make sense to allow people to customize Miis and not customize their characters and vice versa which also made setup a pain in the ass because you had to unlock all of the custom moves as well.
No, actually it didn't make any sense at all to ban Miis because they didn't have any of those issues and were specifically designed to have their moves changed.

Nothing about Miis changed in Ultimate. Not a single thing. The "broken unfair" characters from Smash 4 that were banned all over were just allowed the next game with no arguing. Even though they work literally exactly the same way they did in Smash 4.

The only ones making disingenous arguments were those who had to bend over backwards to justify banning Miis.
 

FSLink

Member
Oct 25, 2017
3,264
I have never seen someone who put vanilla Dante above vanilla Phoenix. Dante was certainly top tier alongside Magneto, Wesker, Wolverine, and Zero, but it's hard to put any of them at Phoenix level.

Either way, the failure to ban Metaknight and later Bayonetta undermined two competitive Smash scenes in a row. Ultimate MVC3 thankfully saved us from Vanilla level bullshit (even if Ultimate was still pretty bullshit).
Dante was definitely better in retrospect imo. The meter gain, invincible hammer + assists, giant ass normals that confirmed into ez bnbs, etc.

I also don't think Bayo should have been banned. She was a clear top tier, #1, and obnoxious to deal with but I don't agree she was bannable.

Don't even try really,like i do. 13 pages in and people still dont understand that the conversation is not about the character being op, its about the RNG aspects not being interesting in a competition to see who is the most skilled player. You can't have a debate without some sort of common ground to start with.

I think trying to find ways to mitigate that RNG is interesting, and you can't have that if Hero is banned.
 

ZeroDotFlow

Member
Oct 27, 2017
928
No, actually it didn't make any sense at all to ban Miis because they didn't have any of those issues and were specifically designed to have their moves changed.

Nothing about Miis changed in Ultimate. Not a single thing. The "broken unfair" characters from Smash 4 that were banned all over were just allowed the next game with no arguing. Even though they work literally exactly the same way they did in Smash 4.

The only ones making disingenous arguments were those who had to bend over backwards to justify banning Miis.
You're literally making up arguments now, because the argument was never about Mii's being OP and I'd love you to point to an actual TO or group claiming that was the reason why they were banned. The reason why no one cares now is because Miis have been more standardized, quicker to set up and none of that height/weight nonsense.
 

shan780

The Fallen
Nov 2, 2017
2,566
UK
No, actually it didn't make any sense at all to ban Miis because they didn't have any of those issues and were specifically designed to have their moves changed.

Nothing about Miis changed in Ultimate. Not a single thing. The "broken unfair" characters from Smash 4 that were banned all over were just allowed the next game with no arguing. Even though they work literally exactly the same way they did in Smash 4.

The only ones making disingenous arguments were those who had to bend over backwards to justify banning Miis.

their weights are now standardized
 

FSLink

Member
Oct 25, 2017
3,264
their weights are now standardized

There were Guest Miis that were standarized in Smash Wii U.

Be honest now, nothing in any amount of time would convince y'all that Hero should be banned unless he was Bayonetta tier and started dominating EVO because I'm guessing no one here watches or goes to locals. People here would still be complaining about cherry-picking or 'but other games have RNG' forms of disingenuous comparisons.

Which ultimately is what the ban is about, not about whether or not the character starts placing 1st in regionals and big name tourneys. Hero in general just has some incredibly bad design decisions.

lmfaoooooo okay
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
You're literally making up arguments now, because the argument was never about Mii's being OP and I'd love you to point to an actual TO or group claiming that was the reason why they were banned. The reason why no one cares now is because Miis have been more standardized, quicker to set up and none of that height/weight nonsense.
Height/weight was never an issue, even in Smash 4. Nobody was ever arguing that Mii mains should be able to make new Miis, they agreed that using system Miis was the way to go.

Miis also aren't any quicker to set up. It's about the same time as Smash 4.

People watched some 25 second Twitter videos about Mii Brawler, already though Miis were ugly and not needed in Smash and decided to just ban them because they were slightly inconvenient and because "why doesn't my main get to use THEIR customs" even though Mii customs were treated entirely different by the game and the characters were designed entirely around customs.
 

Lua

Member
Aug 9, 2018
1,951
I think trying to find ways to mitigate that RNG is interesting, and you can't have that if Hero is banned.
And i completely disagree. I dont find interesting to watch 2 skilled players competing to see who is the best just for hero winning because magic burst appeared when the adversary was off stage and couldn't do anything 2 times in a match.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,789
People acting like Miis were banned for any other reason in Smash 4 other than TOs and players being lazy is some prime-ass revisionist bullshit tbh.
 

FSLink

Member
Oct 25, 2017
3,264
And i completely disagree. I dont find interesting to watch 2 skilled players competing to see who is the best just for hero winning because magic burst appeared when the adversary was off stage and couldn't do anything 2 times in a match.


You have to lose neutral to get off stage in the first place. The Hero player has to have MP. In a roster with 70+ characters, I just am not convinced there's -no answers-.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,744
Don't even try really,like i do. 13 pages in and people still dont understand that the conversation is not about the character being op, its about the RNG aspects not being interesting in a competition to see who is the most skilled player. You can't have a debate without some sort of common ground to start with.

You were never going to find reasonable discourse on competitive smash on era or the old forum. I've seen everything from people arguing in favor of everything from custom moves to final smash meters, all the way to the extreme side where competitive smash is "playing the game wrong".
 

FSLink

Member
Oct 25, 2017
3,264
You were never going to find reasonable discourse on competitive smash on era or the old forum. I've seen everything from people arguing in favor of everything from custom moves to final smash meters, all the way to the extreme side where competitive smash is "playing the game wrong".

I was for custom moves outside of the logistics. Final Smash meters too until it was figured out how badly implemented the mechanic was.
 

Gearkeeper 8A

Member
Oct 27, 2017
620
Don't even try really,like i do. 13 pages in and people still dont understand that the conversation is not about the character being op, its about the RNG aspects not being interesting in a competition to see who is the most skilled player. You can't have a debate without some sort of common ground to start with.
To ban a character you need "data" that adds to your argument, Twitter and twitch clips aren't real data, if you ban hero because of rng you need to ban mrG&W and peach as well, because the people that want hero banned make up an arbitriary line between too much rng an normal amount of rng, but what too much rng and normals amount means?, that is the problem most of you can't debate without using Twitter clips were hero is winning thanks to rng, I can do the same and post clips of hero losing thanks to rng, you want a debate then use compelling data.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,261
Rochester, New York
People acting like Miis were banned for any other reason in Smash 4 other than TOs and players being lazy is some prime-ass revisionist bullshit tbh.
I also believe there was a bit of Miis being ugly and from the "casual" Wii.

The casual vs hardcore nonsense from the Wii era ran deep during that era and Miis were the poster people of the Wii. Nobody would really ever admit that, but the way some people were just outright hostile to even consider that people might play Miis made me believe that there was something deeper there than a minor inconvenience of setting them up.
 

FSLink

Member
Oct 25, 2017
3,264
To ban a character you need "data" that adds to your argument, Twitter and twitch clips aren't real data, if you ban hero because of rng you need to ban mrG&W and peach as well, because the people that want hero banned make up an arbitriary line between too much rng an normal amount of rng, but what too much rng and normals amount means?, that is the problem most of you can't debate without using Twitter clips were hero is winning thanks to rng, I can do the same and post clips of hero losing thanks to rng, you want a debate then use compelling data.

To add to this, banning doubles Cloud was done well because there was evidence and compelling data behind it.

I want stats. How many games does Hero "steal" from a PGR ranked player? Is it more than other RNG elements, and if so how much?
 

Lua

Member
Aug 9, 2018
1,951
You have to lose neutral to get off stage in the first place. The Hero player has to have MP. In a roster with 70+ characters, I just am not convinced there's -no answers-.
I never said there is no answers, i dont even think hero is a good character overall. I do think his presence there is not interesting on a competitive level because of the situations hes gonna lead to. You can outplay all the spells, but you can't outplay the order and/or when they will come out. You may find that exciting and good, but i fundamentally disagree. I think it will only lead to lame games and plays in which players win by the roll of a dice.