I know what I'm talking about. I do that stuff for a living. What are your references?
I'd be interested to know what you do for a living and what sales insights you might be able to bring?
That would be great! It would be even better if there were multiple ways to complete quests depending on your play style throughout the game like a traditional RPG.
Yeah, that would be awesome. Like you have to enter a hostile enemy camp, and you have the option to sneak in and speak to the chief, or kill a robo that has been terrorising to give as a peace offering, or fight your way in and get what you need by force (with different perks/armour/builds to make each tactic viable).
Amazing...I wonder at what level is Uncharted 4 atm, people were doubting it reached 10M when obviously it has
I think it was 8.7 when we last had a sales update? I would guess that it's in the 12-14 million range by now.
And early exposure to strong female characters is so important, so fundamental. I grew up reading a series of teenage mystery books that had a female main character and it had an immense impact on me.
Yeah, I agree. I think it's been good to at least introduce the idea to him. Normally he likes physically strong male characters like Hulk or Thor or whatever, but I know he likes Aloy too. I've also been emphasising how awesome Hornet is in Hollow Knight and how I'm looking forward to her being playable in the sequel.
Single player game. No microtransactions. Sold 10M. In this current climate, a win for H:ZD is a win for us all.
Absolutely. I find this particularly delicious at a time when Anthem has come out and is a fucking mess. EA should realise that there is still a huge market for quality single player games, and BioWare's time would be better spent making a new Dragon Age or Mass Effect.
Something something female protagonists don't sell something something.
And this, too. Female protagonists are great, and have little to do with whether a game sells well or poorly.
Yeah that happened a couple of time in botw and is a flaw there, but I swear to god it happened at least five or six times on horizon trying to do the most basic of things exploring lmao. (And the text is a bit worse too, literally calling it "the play area")
Why do they do that at all? Have a cutscene with god striking you down with lightning and killing you if you've got to do that sort of thing. Or you could have it bounce you back and it play the sonic spring sound effect. anything would be better. The text is so immersion breaking.
All open world games have boundaries. Horizon's are just more noticeable than Zelda's. I will agree though that sometimes you'll be climbing a mountain which clearly she cannot scale and that message pops up before she reaches an impassable wall. They should have just boxed her in and not needed any such message.
I feel like Horizon emphasizes responsive controls over immersion anyway so it's not a big deal that this message pops up.
Yeah, the controls are so smooth and responsive which is a huge part of the reason why I prefer it to The Witcher 3, for instance.
Doesnt that makes them the biggest Sony studio? Or is Naughty Dog bigger?
When they've finished fully expanding they will certainly be up there. I think Naughty Dog is over 400 people, but that includes the ICE Team too. I don't know what size Japan Studio is, but they were certainly a few hundred several years ago. I think most other WWS devs are considerably smaller than this.
The cities needed to be more alive and exploration gameplay needs to be more deep. Hopefully the sequel improves this. Basically they have combat down, now I want other ways to interact with the world
Yeah, I agree with this. I would like a couple of big cities in the next game, and hopefully more to do in them and for them to feel more alive. Meridian looked amazing but it was pretty hollow overall.
The article literally says "more than 45m Euros" so we have no idea how much the budget actually was. A lower bound tells you nothing concrete. It could be 46m or it could be 1000m. Based on the article I'd say the second most expensive production in the Netherlands was 45m and GG just confirmed that Horizon was more expensive than that without actually giving the budget.
No idea why so many people mistakenly use this article to say Horizon's budget was 45m.
Okay, fair enough. I did look at the link but as it was all in Dutch I couldn't read it.
The best news is it's 2 years old. Next gen could start 3.5 years after the game launched. Possible that HZD2 will be out for PS5 launch and very likely by holiday 2020 at the latest.
I reckon they'll be looking at a 2021 launch and make the game the best it possible can be. Getting a good product out should take precedence over getting it out early in the generation, and if they play this right Horizon will undoubtedly be one of their key franchises. EDIT - I also think that if they are prepping a multiplayer game for early in the PS5's life (whether it's Killzone or otherwise) then that will probably impact the development of Horizon 2, in which case I'd expect a small delay.
oh it's already bigger than Halo, it probably sold more than Halo 4 and 5 combined
I'm not sure that's quite true. I remember reading a long time ago that Halo 4 had a huge launch and was on track to be the fastest-selling in the series, although from a quick Google I can't back that up with a link. We know that Halo 5 had done about "5 million" within 3 months, so if we assume that to be sales and we assume Halo 4 had done at least as well if not significantly better then the two games together are well above 10 million sold, and likely to be >15 million copies sold by now.
GT on Sony's huge PS4 is selling the worst on a console where they've had the most success in first party games is so weird to see. Back when first parties weren't such a huge success GT was colossal and now not only are first parties better than ever but GT sold markedly worse! It wasn't just that the others got better, GT Sport was just not liked.
The racing genre isn't as big as it once was, there's a lot more competition from other high-quality games and the GT series spent many years lagging behind in some regards (I don't know if that is now reversed with GT Sport). I certainly don't think Sony & Polyphony handled it the best way they could have during the PS3 era.
They want to
release games in the two or three years, both new titles and games based on existing titles. (July 2018)
I think these hires are mostly for a second team on a multiplayer game
Guerrilla has enough multiplayer experience from their past games, why would they hire these developers if it's not to put them on a new game ?
I wouldn't be surprised if Sony has them making a multiplayer game for the PS5 launch. They're possibly Sony's best studio for it, and it is a segment in which they have been lagging behind this gen in particular. Many of their MP games last gen were excellent, but they just didn't have the audience to sustain it.
Gorgeous photo. What is she holding to make it look like that? Reminds me of one of those metal album cover artworks from the 70s or 80s.
Since we're sharing shots, here's a few from my romp in the frozen wilds... makes me want to go back looking at these shots
These are wonderful too. I loved the look and feel of the environment in The Frozen Wilds compared to the main game.