When the original Halo was released it was unlike anything else that had been done in a shooter before. The wide open, non-linear environments. The graphics. The story. It was a game changer for the genre, and it helped define the original Xbox as a console.
Halo:Infinite is being positioned as a return to form for Halo, and somewhat of a reboot. The teaser for the game has showcased large environments with a new engine being utilized.
However...this game is going to be available on the Xbox One. The PC and next-gen Xbox versions will undoubtedly look better, but it makes you wonder what this game could have been had it been developed from the ground up for the next generation Xbox.
There is no small difference between the Xbox One and whatever console Microsoft will be releasing next year. We'll be going from 8 Jaguar cores, 8 GB of DDR3, and a 5400 RPM hard drive, to a modern 8 core Zen 2 CPU, 16+ GB of GDDR6 RAM, and a (likely) NVME SSD. That is an absolutely massive increase in computational power. The possibilities that are opened up by the next-gen hardware in terms of environment size, complexity, AI, dynamic systems, etc, are incredible, and completely outclass the current gen systems.
Part of me is honestly a little disappointed that Halo:Infinite isn't going to be the next-gen "killer app" that really shows off what the next Xbox can do. Sure, it may end up being a great game, but I'll always wonder what could have been knowing that this game was likely limited in scope and scale by needing to run on the antiquated Xbox One hardware.
Halo:Infinite is being positioned as a return to form for Halo, and somewhat of a reboot. The teaser for the game has showcased large environments with a new engine being utilized.
However...this game is going to be available on the Xbox One. The PC and next-gen Xbox versions will undoubtedly look better, but it makes you wonder what this game could have been had it been developed from the ground up for the next generation Xbox.
There is no small difference between the Xbox One and whatever console Microsoft will be releasing next year. We'll be going from 8 Jaguar cores, 8 GB of DDR3, and a 5400 RPM hard drive, to a modern 8 core Zen 2 CPU, 16+ GB of GDDR6 RAM, and a (likely) NVME SSD. That is an absolutely massive increase in computational power. The possibilities that are opened up by the next-gen hardware in terms of environment size, complexity, AI, dynamic systems, etc, are incredible, and completely outclass the current gen systems.
Part of me is honestly a little disappointed that Halo:Infinite isn't going to be the next-gen "killer app" that really shows off what the next Xbox can do. Sure, it may end up being a great game, but I'll always wonder what could have been knowing that this game was likely limited in scope and scale by needing to run on the antiquated Xbox One hardware.