This means that you can be completely out of the range of an attack and dodge yet still trigger flurry rush.
however since you dodged during the tell and not the attack itself you don't trigger flurry rush and will most likely get smacked by the lynel's next attack before you can dodge again.
I agree it's not perfect, but it's hardly broken because of it. If one learns the timing well enough, it shouldn't be much of an issue.
the game doesn't reward proper dodging it's best just to dance around outside an enemy's range and bait out free flurry rushes.
Yes it does. It's just not perfect all the time.
And I don't agree with the second bit. Cheesing a game and playing in a super lame way isn't the best anything. It's best to improvise and use all your tools to the best of your abilities. That's not only the most effective way to play, but also the funnest.