Where is this coming from?
I'm 40 hrs in. There's no RNG
Where is this coming from?
This is such a hilariously nonsensical comparison I'm desperately trying to parse what you're saying by this.Next you'll be saying the fact that cheese exists means the burger must be crap.
Yes it is. Answer the following question:
If you're going to imply that design is fundamentally changed due to the option to buy things you can't half ass it, you have to go all the way as such a blanket statement obviously would apply to other things you can buy.
Since you think Ubi games cost too much to make and suffer from management issues, I'd love to hear your solutions. They already base their studios in cheaper parts of the world where average salaries are much lower than the US. They already get huge tax credits in Canada. They have a very prolific output of SP focused open world and FPS games that no other publisher can match, and they're usually packed with content. That seems pretty damn efficient to me.
I wouldn't bother with this. They've got the narrative they want, and nothing will change that.
'Well technically we just disagree on overall how grindy it feels. So, I mean it happens lol
RNG? The game has custom made mercenaries, (the ones who hunt you and have the best loot in the game and a consistent drop rate for legendary loot especially in the endgame), more so than randomly generated ones. The quests also have a set exp amount.
Yes it's quite difficult to argue when an argument falls apart.I wouldn't bother with this. They've got the narrative they want, and nothing will change that.
Again, regardless of whether or not they're custom OR randomly generated,
Well, I would never argue that Ubisoft or any major publisher is inefficient in reducing costs of their games. I am pretty sure they are very efficient in this regard, but that is not an argument in favor of demanding more many. On the contrary, this makes the multilayered approach to make more money more, for the lack of a better word, greedy.Honestly the idea that Ubisoft of all devs have an inefficient development pipeline is one of the most transparently armchair dev things posted on this forum considering their output and post launch support for their titles.
Static in the sense that the base price is still typically $60. However, the strategy of firing and forgetting a title a title isn't very feasible in this day and age.
Also, about the legendary "drama" , the game throws legendaries at you like candy. Even if you buy a set from the store, after you level, and unless you upgrade it, it gets weak after a while.
And for last but not least, the "you can't one shot with stealth kills anymore". That was true for Origins, they actually fixed that with odyssey. If you invest your points on the assassin tree you can actually do some critical stealth kills that one shot 95% of the enemies in this game. And I think it's possible to one shot everything if you get gear with +assassin damage.
Companies don't really exist to solely be slightly profitable. And an exp boost isn't or lvl 1 legendary isn't really a cheat code. Neither will carry you through the game. Coincidentally, the literal cheat codes for Origins was a PC exclusive feature added months after release for free, it literally let you break the game:Well, I would never argue that Ubisoft or any major publisher is inefficient in reducing costs of their games. I am pretty sure they are very efficient in this regard, but that is not an argument in favor of demanding more many. On the contrary, this makes the multilayered approach to make more money more, for the lack of a better word, greedy.
60$/€ for a full game can still be profitable, but I guess just profitable is not feasible. Feasible is raking in the cash. So the full game here costs 100$/€ which should be enough even for Ubisoft games without microtransactions. So the most benevolent one can say about the boosts is that Ubisoft is selling cheatcodes which have traditionally been free (like skin unlocks which make up the rest of the mtx). And the most benevolent one can say about the level gating is padding their howlongtobeat time.
If this is the case then the only valid complaint here would be against turning the series into an RPG, which is a different subject considering the series turned into an RPG before introducing these MTs.Two things that can be true.
A) Ubisoft shouldn't be selling XP boosts, because it can be predatory.
B) Odyssey's leveling as it stands, isn't grindy.
A, sure. B is the statement I'm making. There's nothing in Odyssey that's any different than other RPGs I've played recently (Octopath, DQ 11, etc). I'm sympathetic to those who enjoyed pre-Origins Assassin's Creed (which is SG-17's issue, in their own words), which were mostly linear action games, but this is clearly and has been marketed as, a full-fledged RPG, and should be treated as such. You run into issues with my disagreement when you try to tie A to B, or B's counter argument.
The game literally tells you what legendary you'll get from killing a merc in the menu. Plus you get legendaries from random drops, chests, cultists and quests. It's way more generous with loot than Origins was.
Wow, ban these cheaters! Stealing money from Ubisoft ; ;Just a heads up for people on PC, there is already a trainer out to change the XP multiplier: https://www.wemod.com/cheats/assassins-creed-odyssey-trainers
he's not pro consumer especially the him. Making up bullshit for the views, I'm not pro all of it but I also don't think it's all the end of the world especially in cases like this. The overreaction from him and the others I mentioned doesn't do any good.So you're pro all this shit? I guess I don't play mainstream games these days, so when I see his stuff, I'm utterly appalled at the crap they get away with.
Jim Sterling is gaming's Consumer Reports, with some dildo waving and whatnot. It's disconcerting how people pile up on the guy who is pro consumer rights, pro worker's rights. Stunning. He's one of the few people talking about it too, so it's as though any voice in opposition gets the defense force riled up.
Again, regardless of whether or not they're custom OR randomly generated,you get great loot from either or. It's fundamentally interchangeable. So what RNG are you talking about?THE GAME INCLUDES BOTH
How does this have an 85+ metacritic/game rankings score again??
That's not what I said, the player doesn't send out npcs to collect things. The player can encounter bounty hunters who'll turn hostile depending on the player's wanted level. Please inform yourself about the game's features as you constant misinterpret things based on your own ignorance.Do... do you know what RNG means?
Random Number Generator.
By your own words a player can send out NPC's on what are basically cooldown timers and then they come back with equipment. By your own words the DROP RATE on these items is "consistent."
OK so they're random enemies instead of missions. Like I corrected before your desperate smug attempt to disprove my core point.That's not what I said, the player doesn't send out npcs to collect things. The player can encounter bounty hunters who'll turn hostile depending on the player's wanted level. Please inform yourself about the game's features as you constant misinterpret things based on your own ignorance.
Companies don't really exist to solely be slightly profitable. And an exp boost isn't or lvl 1 legendary isn't really a cheat code. Neither will carry you through the game. Coincidentally, the literal cheat codes for Origins was a PC exclusive feature added months after release for free, it literally let you break the game:
They're both random, and custom. The mercenary system includes premade mercenaries with specifically designed loot. Or randomly generated ones who have the same kinds of ridiculously good loot. Note this isn't even the only way to obtain legendary items. Why is it so hard for you to admit that your blanket statement was a flawed argument that ignores several thing about the game?OK so they're random enemies instead of missions.
That changes... literally nothing else.
Who cares why you're getting the random drops, what matters is that they're RANDOM.
Less content + Worse graphics = Lower sales. And since you removed all that evil MTX and you needed higher sales just to break even, congrats you've just ran the company into bankruptcy. Who knew game development was so complicated?Make the games smaller in scale. Have slightly less detail to the environments. Only implement mechanics that feel necessary. Not every game needs to be "everything". Lots of the best games are extremely focused titles that know what they want to be and excel at it. It's the difference between beloved classics like Resident Evil 4, Banjo-Kazooie, Sonic the Hedgehog 2, and disappointing titles like Mass Effect 3, Assassin's Creed Unity, Final Fantasy XV, etc.
Personally a really cool feature is that the skin swaps even work with cutscenes and the animation doesn't break:
Origins did have exp boosters you could buy with ubi points. Also, really don't recall any articles or talking about the MTs being halved pre-release. Have a source?
Watched Jim's content over the years and I gotta say there's been a bit of a shift lately. His tone got harsher and even the smallest annoyances, the kinds of which he used to adequately address in short, now receive minutes-long mouthfuls.he's not pro consumer especially the him. Making up bullshit for the views, I'm not pro all of it but I also don't think it's all the end of the world especially in cases like this. The overreaction from him and the others I mentioned doesn't do any good.
Personally a really cool feature is that the skin swaps even work with cutscenes and the animation doesn't break:
This definitely would've caught on if this was real so you'll have to believe me if I don't believe you.there were no articles written about it. but i followed origins very closely and i distinctly remember a big reddit thread over it with someone comparing prices that were seen in pre release videos and what they were in the final game. i remember because based on said pre release videos people had mapped out what they were gonna buy with helix credits that came with the gold edition and it was all flipped on its head when the game came out.
Odyssey has a higher drop rate of legendary items than Origins though. Not sure how it resembles a f2p system at all.origins' just didnt feel as ....well... greedy because you could buy mtx chests with a random legendary with normal currency.
now, not only do you not get boosts and helix credits with the gold edition, you also have a different currency to buy those mtx lootboxes like a f2p game. where in origins you could easily farm the 2000 or whatever gold it cost...here you only get those mtx crystals through specific quests.
They're both random, and custom. The mercenary system includes premade mercenaries with specifically designed loot. Or randomly generated ones
Why is it so hard for you to admit that your blanket statement was a flawed argument that ignores several thing about the game?
This definitely would've caught on if this was real so you'll have to believe me if I don't believe you.
Odyssey has a higher drop rate of legendary items than Origins though. Not sure how it resembles a f2p system at all.
The majority of mercenaries are custom. And that's besides the point, because there's no difference between the loot level of randomly generated and custom mercenaries. Take the L with some dignity dude.
Or you could find them in chests or the game straight up gives them to you as quest rewards.
That a game system is inherently desgined around encouraging the player to pay for MTX if an MTX exists. That's a fundamentally flawed argument.
A false assumption, quote from a dev ITT who's worked on these kinds of systems:I said the game includes an EXP booster so they encourage players to pay money by making it take longer to level than natrual.
These kinds of microtransactions are almost certainly added by product managers after the core game has been balanced, as a way to squeeze out additional revenue.
The conversion rate of "boosters" in single player adventure games isn't very high (I'd guess <5%).
If you subscribe to the theory that they're building the optimal progression experience for 5% of their playerbase, and the remainder 95% are playing an inferior game, then... well... that's not a very good business model, or way to design your game.
If you're gonna make a statement you should provide receipts. And this is beside the point, we have reviewers on record even ITT saying that the store wasn't active for the majority of the review period. For all intents and purposes, they played the exact same game that everyone else is, the MTs are ignorable AF because as the above states, the core game gets balanced and stays that way even after their inclusion.I mean i could put in the time and prove myself but would that stop you from defending ubi from here on out?
ya thats insane. Most I ever had was 3 and it was only 1 time everI have about 35 hours into the game, which is much farther than any AC game I've played since AC 2, and it's the best AC I've played but I also think there are some pretty blatant grind issues in the game. When you have something like an 8 level gap between a couple main quests, that just feels weird.
That a game system is inherently desgined around encouraging the player to pay for MTX if an MTX exists. That's a fundamentally flawed argument.
Companies don't really exist to solely be slightly profitable. And an exp boost isn't or lvl 1 legendary isn't really a cheat code. Neither will carry you through the game. Coincidentally, the literal cheat codes for Origins was a PC exclusive feature added months after release for free, it literally let you break the game:
The way they target the average player with post release launch support is through the season pass first and foremost, not the store which targets a small minority of the audience.Ubisoft's entire business model currently is making games as "live services" in which they make fewer games but keep players involved with them longer and, this is the most important part, putting more money into the game. Every single Ubisoft game is, by their own admission, designed to encourage you to put more money into the game.
An extra source of revenue for the studio.Cheat codes don't have to be game breaking. 10000 wood/stone/gold were cheat codes for Age of Empires. Getting weapons (early) have been cheat codes in FPS. Spawning items have been cheats in Diablo clones (and diablo with third party tools). As someone who played MMOs with more than one character: Giving a new low level character legendary yet level appropriate gear acquired by my endgame chars made the game vastly easier. And with the legendary gear my character would always outperform regularly geared chars of higher level in pve group content. You have to renew the gear every x level, but in the time frame where the gear was within 6-8 levels it was almost like cheating.
If the XP boost is not a cheat, then what is it?
Nope.
The way they target the average player with post release launch support is through the season pass first and foremost, not the store which targets a small minority of the audience.
We're now complaining that we're being forced to play games we decide to buy? Or is this fake outrage coming from people who never had the intention of buying it in the first place?
because it's funHow does this have an 85+ metacritic/game rankings score again??
"Soul suckingly greedy." Gamers are so oppressed fam.You say that like Ubisoft isn't soul-suckingly greedy enough to do both.
You say that like Ubisoft isn't soul-suckingly greedy enough to do both.
Lmao Ubisoft can be a greedy awful company and not be engaged in active oppression.
Like, there are worse companies out in the world but the Game Industry is able to get away with some particularly scummy stuff because hey, they're just video games right?
I'm playing AC Odyssey and completely disagree with Jim . I'm playing exploration mode without grinding, doing mix of side and main stuff getting lot of xp and rewards.
People who complaining must be doing guided mode and focusing strictly on main story. Exploring world and doing few different side quests doesn't make game grindy. Side quests variety is good ,try them guys.
No because it gets them more money.Oh is that why they've released massive updates for several of their games at no cost? because of their souls ucking greediness?