I've been playing the complete edition for a few weeks now. Initially my goal was to do every quest but each subsequent main quest so that I could 100% the game by the time I finished it, but after 25 hours of playing, I no longer can do it. I'm a few main quests away from completing the game, having just escaped the Sun Pit with that other dude whose name I can't remember.
I didn't initially have the complaints I do now but that's because I expected some things to get better. The game is visually stunning and the foliage, when in the thick of it, can be mesmerizing. Other than that, however, the game is not very fun to experience.
-The transition between gameplay and cut-scene is jarring and unprompted. Unlike other games that require you to be in the vicinity of where a cut-scene takes place before starting it, this game abruptly begins one as soon as you kill the last human or robot required, even if you are meters away.
-Melee combat is extremely clunky. Even if needed as a last resort, I prefer my character just die so I can start anew.
-Voice acting ranges anywhere from mediocre to bad outside of Aloy and the other dude who helps you later in the game.
-Side-quests explore nothing interesting and only serve as fetch-quests that yield nothing of value.
-Never played a game up until this one that had a skill tree with not a single skill I wanted to have.
-Dialogue choices that really feel inconsequential due to the limited number of conversations with them.
-A villain so unimaginative you forget he exists even if you only ever do the main quests and plow through the story.
-The AI is clunky and dumb, not sure how else to put it.
And a few others I can't think of at the moment.
However despite these complaints, the over all biggest pitfall this game has is that it feels incomplete in almost every way outside of its visual presentation. It has a skill tree that feels like it could develop into something more meaningful, but it never quite gets there. It gives the impression of being an ARPG with leveling up, the aforementioned skill tree, and modifying weapons, but none of these things feel like they matter. It has side-quests that feel like they're going to lead to a startling discovery, only to be squandered with insignificance.
And by far the worst feeling I have in a game like this is that after 25 hours my character feels no more empowered now than when I started. I'm happy for those who really enjoy this game because I can see why it is that you do - after all, fighting the robots and dismantling them piece-by-piece can be pretty fun - but this gets old for someone like me very quickly if there's no incentive for continuing to do it outside of harvesting resources.
I'll be finishing the game soon as I have only a few hours left, but I am not looking forward to it. A shame since I went into this game not having read a single impression with the intention of making it my first open-world game I devoted all my time to completing entirely. Now I've discovered even completing the main quests are a chore.
I didn't initially have the complaints I do now but that's because I expected some things to get better. The game is visually stunning and the foliage, when in the thick of it, can be mesmerizing. Other than that, however, the game is not very fun to experience.
-The transition between gameplay and cut-scene is jarring and unprompted. Unlike other games that require you to be in the vicinity of where a cut-scene takes place before starting it, this game abruptly begins one as soon as you kill the last human or robot required, even if you are meters away.
-Melee combat is extremely clunky. Even if needed as a last resort, I prefer my character just die so I can start anew.
-Voice acting ranges anywhere from mediocre to bad outside of Aloy and the other dude who helps you later in the game.
-Side-quests explore nothing interesting and only serve as fetch-quests that yield nothing of value.
-Never played a game up until this one that had a skill tree with not a single skill I wanted to have.
-Dialogue choices that really feel inconsequential due to the limited number of conversations with them.
-A villain so unimaginative you forget he exists even if you only ever do the main quests and plow through the story.
-The AI is clunky and dumb, not sure how else to put it.
And a few others I can't think of at the moment.
However despite these complaints, the over all biggest pitfall this game has is that it feels incomplete in almost every way outside of its visual presentation. It has a skill tree that feels like it could develop into something more meaningful, but it never quite gets there. It gives the impression of being an ARPG with leveling up, the aforementioned skill tree, and modifying weapons, but none of these things feel like they matter. It has side-quests that feel like they're going to lead to a startling discovery, only to be squandered with insignificance.
And by far the worst feeling I have in a game like this is that after 25 hours my character feels no more empowered now than when I started. I'm happy for those who really enjoy this game because I can see why it is that you do - after all, fighting the robots and dismantling them piece-by-piece can be pretty fun - but this gets old for someone like me very quickly if there's no incentive for continuing to do it outside of harvesting resources.
I'll be finishing the game soon as I have only a few hours left, but I am not looking forward to it. A shame since I went into this game not having read a single impression with the intention of making it my first open-world game I devoted all my time to completing entirely. Now I've discovered even completing the main quests are a chore.