I think it's something worth trying out at least once. I'm a high poster usually, but I can make a post cap work and it would be a fun challenge. Certainly would help make games more manageable to keep up with.
I think we just wouldn't do them for games like that because it wouldn't make any sense.I don't like them, I don't see a point and especially when the game contains stuff like events, how will you count that?
Oh, yeah, I'm not worried about that since I'm not a big poster. If it was a hard 50-80 post cap then that would be an interesting experiment, but as it is I think it's best to just set a minimum.Post count caps. In the Mafia Universe championship game they have a 150 post count limit each day phase which gets lifted at EoD.
I'm indifferent on it I guess, if someone wanted to try running a game with a post-count limit it would be interesting to see at least. I feel like it would be highly dependent on who is on the roster for this community, since there are only a handful of us that consistently make 100+ posts a day anyway.
R.I.P. MeQuestion: how do y'all feel about post caps? Optional, can be set by gamerunner, can be lifted at EoD or not - I'm REALLY liking them myself.
Not that there should not be a post limit just because of me if people want it do itR.I.P. Me
I would legit get modkilled if there was a post cap I am top two posters every game I play.
Re; extension for the vote tool.
The consensus so far seems to be not to extend time if the Vote Tool is down but have that option if Era goes down. If the majority of folks here agree we can make that a rule/guideline. :x
Great idea! I'll add a little blurb to that so people will hopefully see it. My worry about moving those to OM was just what you described: people wouldn't know they existed and they'd be there for naught. Hopefully with this talk and adding the link then word will get around more.
Sure. Monkey has elaborated on it already but things can change, not set in stone, yadda yadda but I'll see if we can fit it into the OT and have the list there. We're still working on when games will run but so far the list is looking like:
Knives Out (11 player) - Normal
Horror Movie (17) - Role Madness
Corrida Colosseum (20) - Unusual Role Madness
Mario Kart (22) - Unusual Role Madness
HvV3 (32) - It's HvV
Probably a Mini in there somewhere too.
Thank you both for these. I'll start throwing together a list and see what can be done!
Any other game recommendations are welcome as well. I think Hawthorn has the right idea of a game being short, having plot twists, and not-too-intensive mechanics are ideal for this list. :>
I can try to do this for my own games at the least, that's definitely a nice convenience. I do try to keep a list of who's still alive in one of the first posts of my games, but it has all of the timezone/pronoun info still and I also keep dead players in there but cross out their name and write their role. I could probably find a way to better format that so it can be used as a template for read/claim lists for sure.Not sure if I just haven't seen it anywhere but I think there should be an easily copiable list of players who are still alive (not including timezones, pronouns) for the purposes of making reads lists
Not sure if I just haven't seen it anywhere but I think there should be an easily copiable list of players who are still alive (not including timezones, pronouns) for the purposes of making reads lists
Could it be added to day starts, so there's an easy threadmark to follow?I can try to do this for my own games at the least, that's definitely a nice convenience. I do try to keep a list of who's still alive in one of the first posts of my games, but it has all of the timezone/pronoun info still and I also keep dead players in there but cross out their name and write their role. I could probably find a way to better format that so it can be used as a template for read/claim lists for sure.
Not sure if I just haven't seen it anywhere but I think there should be an easily copiable list of players who are still alive (not including timezones, pronouns) for the purposes of making reads lists
I can try to do this for my own games at the least, that's definitely a nice convenience. I do try to keep a list of who's still alive in one of the first posts of my games, but it has all of the timezone/pronoun info still and I also keep dead players in there but cross out their name and write their role. I could probably find a way to better format that so it can be used as a template for read/claim lists for sure.
This is a good idea. Not having a current list of players to copy is one of my peevs, and exactly the thing I was thinking of in suggesting a checklist for game runners.Could it be added to day starts, so there's an easy threadmark to follow?
I can do that yeah. I've got templates in a text file for my day start/end posts, so I can just add a note to myself to include the list of living players in there too.Could it be added to day starts, so there's an easy threadmark to follow?
I recall someone(faddy? sorian?) saying they played games with post caps in one of those specialized mafia forums and they mostly led to games with low engagement until everyone spent their post just before EoD so that's something to take into account if someone wants to run the concept
That's the really big benefit if you don't get everything crammed in just at the end - you get a more reasonable day phase, easier to catch up if you are not like, a thread camper (like me....) and as long as it's not like a really low cap, it doesn't impede fun and jokes, just makes you think a little more about the posts before you hit enter.Defintely something that happens.
on MafiaUniverse so called Light games still have high post limits (compared to here)... 150 posts limit until near EoD when it becomes unrestricted. Essentially it bunched the game into the 2 hours before EoD. And everything before that was like a pre-conversation. We obviously wouldn't do it the same way. A post limit would be around 50 imo.
I can see the benefits for someone like Stan that is around for EoD but not available beforehand.
If people want to try it I would be up for running a game with that kind of limitation. I posted in the Review channel about running the common video mafia set up call All Stars. As a live mafia set up it is ideal for having posts condensed at start/end of day.
I think it's a good learning read for Town players. For Mafia players, that's up for debate.Eeeh, TWE pretty much bused every teammate hard which was a bit not teammate like. It's like being a mafia vig and shooting a teammate, sure you'll get massive town points, probably ending in a win but is it really a team play?
I think it's a good learning read for Town players. For Mafia players, that's up for debate.
I dunno, I'll go for my teammates bussing me if it would give us the games. But I do agree it really depends in the player,For scum partners it sucks and ruins their game. There is no debate there.
I dunno, I'll go for my teammates bussing me if it would give us the games. But I do agree it really depends in the player,
I'll think that is very ballsy and I would enjoy it very much, but I also really liked Dragon Ball Evolution so there is clearly something wrong with the wiring in my brain.Even if your teammate decides on his own that he would just bus every other scum member all the time and decide to never post or share info in the scum chat?
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