I don't play Standard.The real issue, as far as Standard is concerned, is that Guilds was the set that marked rotation, so it's bound to shine brighter initially for psychological reasons.
Guilds was a good limited format. Period.
I don't play Standard.The real issue, as far as Standard is concerned, is that Guilds was the set that marked rotation, so it's bound to shine brighter initially for psychological reasons.
Guilds was an above average limited format, but it has the problem that the draft portion is too on rails
Once you commit to a strategy there are very few real choices to make in any pack.What's meant by "on rails"? Does it mean that each guild only has one consistently viable playstyle in limited?
Once you commit to a strategy there are very few real choices to make in any pack.
Basically the guilds map directly to major draft archetypes, and there's not much wiggle room within a guild to play a different archetype. You pick a guild, you've picked an archetype, and your choices from that point are mostly between which of two good cards for the archetype you want and whether or not you want to hatedraft the things that hose you.
People kept saying 3xGRN was solved within weeks, which was true to an extent. It was still fun though to play the games. There is a lot of decision-making involved in every game, even for decks like Boros, and it's not always obvious which line to take.
It means during the actual drafting there's less room to pivot. For example, if, by the end of pack 1, you've picked a bunch of gold Izzet cards you're sort of locked into playing Izzet. Ixalan had a similar issues with the tribes. Formats like Dominaria give you more room to change colors midway through the draft.What's meant by "on rails"? Does it mean that each guild only has one consistently viable playstyle in limited?
RNA is sure to have a similar issue, but on the whole it looks like the format might be a turn or 2 slower which opens up more space for 3-color decks. The gates-matter cards here are also a lot more playable than the ones in GRN and actually help you play catch up when they land.Basically the guilds map directly to major draft archetypes, and there's not much wiggle room within a guild to play a different archetype. You pick a guild, you've picked an archetype, and your choices from that point are mostly between which of two good cards for the archetype you want and whether or not you want to hatedraft the things that hose you.
I honestly don't think this set will be any better in that regard, it's just that the archetypes you're stuck in are going to be even less interesting.
I doubt that. The process of sending cards to printers, getting enough printed out, and sending it to retailers would eat up most of the time between Guilds of Ravnica and the start of Ravnica Allegiance previews.They do now, they didn't used to. Play Design is a gigantic change.
For those worried about reactions to this set, keep in mind that these are the reactions we had to Guilds of Ravnica. People were shitting on that set too.
The early response to this set reminds me a lot of the first impressions of Hour of Devastation, which, of course, went on to make a huge and immediate impact on the format.For those worried about reactions to this set, keep in mind that these are the reactions we had to Guilds of Ravnica. People were shitting on that set too.
(Of course, if you still don't like that set now, this won't give any assurance about this set, haha)
I doubt that. The process of sending cards to printers, getting enough printed out, and sending it to retailers would eat up most of the time between Guilds of Ravnica and the start of Ravnica Allegiance previews.
Why do you assume it's Teferi that's making "expensive sorcery speed stuff" unplayable?
Standard has plenty of hyper aggresive decks permanently pushing that good stuff out of the meta, but it's somehow not their fault but Teferi's.
It's funny you mention Eldest Reborn, a good expensive sorcery speed enchantment that saw absolutely no play until rotation because of the insanely powerful aggresive decks, and now that the format slowed down with rotation it's not ridiculous to run it even though Teferi exists (and is pretty much the primary target of it).
So rotation weakens aggro, teferi still there and now a 6cmc Planeswalker like Vraska is seeing play after being ignored for a year, so what was it keeping cards like that out of play? Teferi? (still there), or Hazoret/Heart of Kiran/Bomat? (gone)
Out of curiosity since you disliked that set and disliked this set -- do you feel you are growing out of Magic in general, or do you only like and buy into certain sets, or are you content playing a F2P model but don't want to spend money on real cards, or some combination of the above?Haha I said it sucks then and I didn't buy more than like 1 pack haha
This set I will buy even less.
Could have p1p1'd a foil Assassin's Trophy
I had that happen to me in a store where the person who passed to me opened a foil Liliana of the Veil and a Snapcaster Mage lol
It's noticeable that he's loaded any time you see one of his rooms filled with booster boxes.I just realised Rudy from Alpha Investments is one rich mofo. 2000 patreons at least $5 a pop = $120000 a year average and that is not including higher tier Patreon levels, his youtube which generates who knows what and then the obvious physical MTG merchandise he sells.
There's a few factors going on there. I don't play online or Arena at all. I typically don't like Ravnica as a setting but I DO like sets that are high power. I feel like these two expansions are fairly low impact on older formats, especially for strategies I tend to go toward. Assassin's Trophy is great and all, but nothing else has really grabbed my attention. Compare that to the last time we were in Ravnica and a ton of format defining cards were printed, some were even banned. Honestly, Inn/RTR standard was one of the last times I truly CARED about Standard, though I did pay fairly close attention up until... probably Shadows popped in.Out of curiosity since you disliked that set and disliked this set -- do you feel you are growing out of Magic in general, or do you only like and buy into certain sets, or are you content playing a F2P model but don't want to spend money on real cards, or some combination of the above?
Remember that you only get one pack based on the guild, and the rest is normal booster packs. Especially in 2HG where you share a pool, the rest of your booster packs matter more than what you choose at the start. That said, if your wife is going Orzhov, then it would be better to go with a deck type that can apply pressure while the Orzhov deck wears your opponents down. Thus, Gruul would be better.I need some input to help me decide what to go for on pre release. Me and my wife attend the 2hg she will go orzhov and im on the fence to either go Gruul or Simic.
In the end i will most likely go 3 color R/G/U so it's just a question on which box to take and what i'll most likely splash in. It's our second pre release so we are not that experienced even though we went 2:3 last time with Dimir/Seles we lost two games due to our enemies focusing on flyers and removal. That shall not happen again. So if i focus on Gruul i expect our early and mid game to be better but i worry to get overtaken by the stronger simic cards in the late game, Gruul also lacks anti air. Simic on the other hand would be bonkers in the late phase if you draw something like skatewing spy which is a higher possibility if you pick Simic to beginn with. On the other hand Simic is really slow compared to the rest and i worry the game would be over before i could get out, especially if enemies play rakdos and disrupt the ramp.
So i would be really happy to get some extern advice from more experienced players.
For what it's worth, Arclight Phoenix is probably going to get Faithless Looting banned in Modern, and the bird is seeing some amount of play in Legacy.There's a few factors going on there. I don't play online or Arena at all. I typically don't like Ravnica as a setting but I DO like sets that are high power. I feel like these two expansions are fairly low impact on older formats, especially for strategies I tend to go toward. Assassin's Trophy is great and all, but nothing else has really grabbed my attention. Compare that to the last time we were in Ravnica and a ton of format defining cards were printed, some were even banned. Honestly, Inn/RTR standard was one of the last times I truly CARED about Standard, though I did pay fairly close attention up until... probably Shadows popped in.
So while I've been out of investment both mentally and monetarily in Standard for quite some time, I am kind of growing out of Magic in general. It has tended to ebb and flow in my life since I discovered it back during Ice Age, so it might not be permanent but who knows? I'm going to assemble and start slamming a Legacy deck as the Niagara Falls GP in March is like right in my back yard and I'd be stupid not to try. But we basically don't even play Commander in my group anymore. Frankly I have a library of expensive cardboard I'm not sure what to do with right now.
I saw it on my youtube feed. Not sure if it's an actual deck though but seems fun to play.Firemind, I didn't even know you could tag people haha you got a list?