Honestly, I may have said this before, but I've never really cared for any of Square-Enix's real-time combat. Games like Kingdom Hearts I find serviceable at best, and Final Fantasy XV was boring to me. 7R has this hybrid thing going on where I honestly spent a decent amount of time menu'ing commands so I'm okay with that.
I really do hope that XVI knocks it out the park with its combat system, and I do believe the team set up to work on this game, the names involved, that they'll make it happen.
I'll miss turn-based, menu-driven Final Fantasy games, however. I can say "Well, we have Dragon Quest!" and Dragon Quest is my favorite turn-based series, but I'd love to see more high budget turn-based games.
Here's to hoping Capcom switches up the systems a bit in Monster Hunter Stories 2. I enjoyed the RPS combat, but if they can transition to a fully fleshed out turn-based system that would make me ecstatic.