Are you disappointed in removal of these qol features?

  • Yes

    Votes: 727 79.5%
  • No

    Votes: 188 20.5%

  • Total voters
    915

Dwebble

Avenger
Oct 25, 2017
9,671
Some of this stuff should have made it over - of course Pokemon games should be as snappy and slick as possible - but... I dunno, some people seem to have been under the impression that Game Freak were about to chuck all of the core tenets of their long-running and successful franchise out of the window just because people liked Arceus, and I'm pretty glad that these people were wrong.
 

Grunty

Member
Oct 28, 2017
7,620
Gruntilda’s Lair
But its not even guaranteed that those changes will be incorporated in gen 10 or we will get legends 2, and whether they are aware of the positive reception of legends arceus changes

Definitely not guaranteed. That's why I'm saying "maybe they'll establish that". No way to know until the next gen at this point either way. But no reason to risk upsetting the OG Pokemon fans with such major changes they may or may not like when they can risk that with the spin-off and see how it pans out.
 

Thera

Banned
Feb 28, 2019
12,876
France
They receive death threats because of the Dex-gate.
Why do you think they tried new things in a mainline but not "generational" game?
 
Nov 14, 2021
172
Honestly, none of these things really bother me that much, especially given the other innovations to this game are bringing to the series.

PLA was a big empty world. It didn't have much variety in its Pokemon. The characters were boring, and the story was not intriguing. I put in under 35 hours, but was really totally satisfied with the gameplay loop after about 20 simply because the lack of depth in the gameplay and the world couldn't actually keep my attention. In most Pokemon games I'm excited to play for 70 or 80 hours; even Brilliant Diamond had my interest for more than 50.

I expect some of the pieces from PLA that were particularly strong to come back in future mainline series - but until then I'm satisfied with what they are bringing to the table.

(Not sure how I feel about the gimmick though).
 

RPGam3r

Member
Oct 27, 2017
13,731
I voted "no" bc while slightly disappointed I assume they weren't implemented which is different from being removed.
 

ned_ballad

One Winged Slayer
Member
Oct 25, 2017
48,368
Rochester, New York
In regards to moves making contact, Arceus had a very small roster of Pokemon and a teeny tiny itty bitty roster of useable moves. Sc/Vi are going to have hundreds of moves

I like the move learning reversion. I often found myself forgetting to teach Pokemon new moves
 

Ygqora

Member
Feb 5, 2018
350
I'm not sure what people expected. Legends arceus was clearly an experiment, and scarlet and violet are coming out like 10 months after arceus.... if you want those experimental QOL features to come back, those wouldn't make it in till the next gamefreak game.
 

MegaRockEXE

One Winged Slayer
Member
Oct 29, 2017
3,981
Oof at the last point. Did they learn nothing from the slog it was to finish raid battles in Sword/Shield? Show, don't tell! This isn't the Game Boy anymore. Or an early 80s proto RPG video game either.
 

Arn

Prophet of Truth
Member
Oct 28, 2017
5,819
The franchise already took an unimaginable step backwards when it introduced EXP share. The game is fundamentally different with it, because it removes any hint of challenge. Yes, the quality of life improvements from Arceus are a miss, but they're meaningless in comparison to EXP share.
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,302
Peru
Yeah, it's not like the combat in Arceus was great or anything, but that game made things faster and snappier, which I really enjoyed and enhanced my engagement with the world. Hopefully the next mainline game will take those QoL changes into account.
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,302
Peru
PLA was a big empty world. It didn't have much variety in its Pokemon. The characters were boring, and the story was not intriguing.
Besides lesser Pokémon variety helping moves be more unique in battle, how are any of the other points related to the QoL changes mentioned in the OP?
In regards to moves making contact, Arceus had a very small roster of Pokemon and a teeny tiny itty bitty roster of useable moves. Sc/Vi are going to have hundreds of moves

I like the move learning reversion. I often found myself forgetting to teach Pokemon new moves
A toggle would be great, like the one that exists for whether you get the prompt to switch a Pokémon mid battle or not.
 

Lebon30

Member
Oct 27, 2017
2,313
Canada

View: https://mobile.twitter.com/CentroLeaks/status/1554917563263500291

Looks like many Qol features are gone
1. Pokemon learning new moves outside battle (thus in turn not interrupting gameplay) is gone, you are again greeted with a screen after battle that Pikachu wants to learn thunderbolt, delete a move etc

2. Watching the pokemon getting experience in the background is gone, back to slow ass experience screen

3. You cannot select pokemon nor throw pokeball before engaging in a battle, you are back to touching the pokemon to trigger the battle animation and the first pokemon will automatically come out

4. Pokemon moves again not making physical contact, its back to Pokemon Sword shield tier of move animation, and its back to the slow ass battle speed, before attacking you are again greeted with 100s of text like it is hailing etc

Personally don't care.
1. Personally like it that way. Especially if it's a move I'm not familiar with.

2. I like looking at the experience growth of my poke and what the stat increases were. The fact that I have to go more miles to know in PLA is just mind boggling.

3. Don't care either. The scenarios of both games are different as well. In PLA, Pokemon and humans weren't exectly cohabitating but in SV, they are. So, you're not battling for your life here.

4. Just disable the animations if they are too slow for you. They are fine for me through my initial playthrough. Afterwards, I just end up deactivating them. Again, I just prefer knowing what's going on rather than guessing what's going on. PLA is more action-based and SV is clearly not. It clearly follows SwSh.

A lot of folks take PLA, now that it happened, for granted. Clearly, GF made the decision to only keep the open-world elements from PLA and keep evolving from SwSh and not PLA. That means PLA is its own game; we'll probably see another Pokemon Legends game somewhere in the future.

Also, I get the feeling that PLA was to appeal to more mature audience while, with SV, the appeal is back to a (much much much) broader audience. Your 5 years old kid might not be able to comprehend how you need to react in some cases in PLA and, so, in SV, they decided to keep the slower pace for those kids. Like it or not, this is thier logic.

My 2¢.
 

unicornKnight

▲ Legend ▲
Member
Oct 27, 2017
13,321
Athens, Greece

View: https://mobile.twitter.com/CentroLeaks/status/1554917563263500291

Looks like many Qol features are gone
1. Pokemon learning new moves outside battle (thus in turn not interrupting gameplay) is gone, you are again greeted with a screen after battle that Pikachu wants to learn thunderbolt, delete a move etc

2. Watching the pokemon getting experience in the background is gone, back to slow ass experience screen

3. You cannot select pokemon nor throw pokeball before engaging in a battle, you are back to touching the pokemon to trigger the battle animation and the first pokemon will automatically come out

4. Pokemon moves again not making physical contact, its back to Pokemon Sword shield tier of move animation, and its back to the slow ass battle speed, before attacking you are again greeted with 100s of text like it is hailing etc

Yeah that sucks. I understand going back to classic system but I don't see why these had to go.
 

cw_sasuke

Member
Oct 27, 2017
26,587
I mean it's a different game. That's like expecting everything from Rise to show up in MH6.
 

HelloItsPulse

Member
Dec 14, 2017
2,089
Those are such minimal QOL "improvements" that I don't really care. Let me know when they take out actual QOL improvements like EXP Share, then i'll be upset.
 

GokouD

Member
Oct 30, 2017
1,133
I mean, it's annoying, but these features haven't been 'removed', they were never there in there first place, these games have probably been in development a lot longer than Arceus and you can't just suddenly go back and change a bunch of stuff at the last minute when there's a tight schedule to keep to.
 

Glio

Member
Oct 27, 2017
24,724
Spain
I have some difficulty thinking that everything Legend does to make you ignore turn-based combat is necessarily QoL.
 

el_galvon

Member
Jun 13, 2019
721
It's just really weird how Pokemon games keep so many things from it's Game Boy days without having an actual reason to do so.

Even in Arceus, you would still see text boxes like "Pikachu uses Thunderbolt", "It's super effective", "Enemy is paralyzed, it might not move"... just... why?

You're not limited to a 160×144 pixels screen anymore, all of those texts could be actual visual representations of what it's happening, things like, you know... icons and stuff.

Arceus was a step in the right direction but I surely didn't expect that the next main game would right away implement all of it's features.

Counter point: the game's progression doesn't appear to be built around an extremely monotonous grind of catching each Pokémon X times with X criteria or defeating them X times when half of the game's Pokémon flee constantly.

"Extremely monotonous" it's exactly how I would describe the traditional Pokemon experience with it's battle system. At least capturing Pokemon outside of battles in Arceus was fun, quick and rewarding.
 
Last edited:

Fuchsia

Member
Oct 28, 2017
6,701
I truly wish these games could be less slow. The clicking through text gets unreal. I didn't enjoy mashing the A button as a young kid playing these games on my purple Gameboy Color. I still don't.

Battle animations are a bummer. I really wish we could have better ones for sure. What's more important to me though, is the world itself is gorgeous and doesn't feel like expansive barren and empty fields with Pokémon dotted about here and there ala SwSh Wild Area. Seems like we may not have fixed that yet either.

Idk. I guess I need to lower expectations but I just want the best from Pokémon because I love it so much. Also it makes SO much money. It should be a premier looking and feeling game.
 

bunkitz

Brave Little Spark
Moderator
Oct 28, 2017
13,554
UGH.

I loved Arceus, all the QOL changes were fucking fantastic. Felt amazing going from gen 3 to that. But now I'll be back with the slow stuff. 😢

Although to be fair, from my understanding, the games were developed concurrently to a degree. So I'm hoping... whatever comes after will have those QOL features. Hoping, but not expecting.
 

Aleh

Member
Oct 27, 2017
16,370
…These are a lot of assumptions based on 2 screenshots snd very little footage of battles
 

zero_fm

Member
Mar 11, 2022
1,318
For everyone calling Arceus a SV demo, there you go. Let's hope at least they incorporate the QoL features next gen or continue Legends as a separate series (not sure if they have considered it a success as Pokemon game, though)
 

kimbo99

Member
Feb 21, 2021
4,823
i would assume the games were devloped around the same time so it makes sense that things that are diff since they didnt know how well recevied they would be. if there missing form the next main game then i can see being upset about it


That was my concern with them releasing these games so close together. They wouldn't have enough time to gather feedback and implement/adjust certain elements. One thing I did like was traversal, however severely limiting the Y axis of traversal sucked, and I have a feeling it will rear it's head again.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,427
Midgar, With Love
Weirdly, I'm not.

I'm looking at the poll results and thinking, "that's fair." But it doesn't bother me as much as it maybe should. I think my brain just files Arceus away as a separate thing to the point of excusing shit or something.
 

Yuntu

Prophet of Regret Corrupted by Vengeance
Member
Nov 7, 2019
10,908
Germany
I honestly prefer the classical Pokemon way. Arceus approach fits its general game design better though.
 

Glio

Member
Oct 27, 2017
24,724
Spain
Counter point: the game's progression doesn't appear to be built around an extremely monotonous grind of catching each Pokémon X times with X criteria or defeating them X times when half of the game's Pokémon flee constantly.
Legends is just Pokemon GO in a big screen. It tries to make exciting to throw balls and some people like that because is more "action" that turn based combat but... Yeah.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,384
It's disappointing, but I do feel like those features might make their return in the next mainline series. I can only assume that Arceus and S/V were being developed at the same time, so maybe the main team wasn't in constant contact with the Arceus team.
Props to the Arceus team for giving such QoL features some thought because this means the team working on the main series cares a lot less about a smooth player experience. At the very least it doesn't seem to be on their list of priorities.
 

crimsonECHIDNA

▲ Legend ▲
Member
Oct 25, 2017
17,775
Gatorland
Those qol features were received positively, who thought this was a good idea?

07B89120-B48D-45FB-AF1D-49AF6CD16790.jpeg
 

bsigg

Member
Oct 25, 2017
22,691
The step back on QOL has turned the games into a "only buy on discount, but Nintendo rarely discounts there games so probably never buying".

Arceus was just so much fun to play and modernized in a way that was very welcomed, sucks they went backwards.
 

Glio

Member
Oct 27, 2017
24,724
Spain
I honestly prefer the classical Pokemon way. Arceus approach fits its general game design better though.
Arceus game design is built around "This is an action game and we don't care about the battle system". Everything is built around that, to make it easy to ignore the combat.

You can complete the game with... Seven, eight trainer battles? You can ignore everything else and you are encouraged to do that.

The game even allows you to capture high level Pokemon very early to break the combat (That level 45 Rapidash) because it's irrelevant. You are not going to progress faster with a broken team, because your team is just useless.

That's why the marketing was always about "This is an action game" and S/V is about "It's an RPG game"
 

Horohorohoro

Member
Jan 28, 2019
6,730
I'll definitely miss the EXP, move system, and evolution option a lot for sure, but what I'll miss most is the way starting battles with wild Pokemon worked in PLA. It just felt more immersive to me.

I also would like them to keep the battle system as snappy as PLA and I enjoyed being able to walk around in battle but I know they won't do that because the animations are more in-depth. But they could still do something about the speed.
 

Dr. Mario

Banned
Oct 27, 2017
14,042
Netherlands
Was expected, always two steps forward, one step back. I'll be back next generation when they get the innovations of this one right.
 

DinoBlaster

Member
Feb 18, 2020
2,783
Counter point: the game's progression doesn't appear to be built around an extremely monotonous grind of catching each Pokémon X times with X criteria or defeating them X times when half of the game's Pokémon flee constantly.
It' still monotonous and slow to click through these EXP gains, reached a new level, new moves learned, etc text boxes in any pokemon game. This seems like such a basic implementation that would be appreciated in any type of pokemon game going forward.
 

Natiko

Member
Oct 25, 2017
9,264
It's just really weird how Pokemon games keep so many things from it's Game Boy days without having an actual reason to do so.

Even in Arceus, you would still see text boxes like "Pikachu uses Thunderbolt", "It's super effective", "Enemy is paralyzed, it might not move"... just... why?

You're not limited to a 160×144 pixels screen anymore, all of those texts could be actual visual representations of what it's happening, things like, you know... icons and stuff.

Arceus was a step in the right direction but I surely didn't expect that the next main game would right away implement all of it's features.



"Extremely monotonous" it's exactly how I would describe the traditional Pokemon experience with it's battle system. At least capturing Pokemon outside of battles in Arceus was fun, quick and rewarding.
At least you can artificially make Pokémon battles more difficult or put various limitations upon yourself. There's enough variables in that system to find some fun. I'm not sure what variables you could possibly put on Legends to make it more exciting. Pokeball only runs, no food I guess lol

Legends is just Pokemon GO in a big screen. It tries to make exciting to throw balls and some people like that because is more "action" that turn based combat but... Yeah.
I definitely think the mainline games could incorporate facets of the Pokeball throwing outside of fights, but the progression system in Legends is so braindead and boring it sucks any life out of that experience for me.

Edit:

It' still monotonous and slow to click through these EXP gains, reached a new level, new moves learned, etc text boxes in any pokemon game. This seems like such a basic implementation that would be appreciated in any type of pokemon game going forward.
Oh for sure, I just wanted to point out that taking everything forward wholesale wouldn't be ideal. Hopefully some of the QOL additions make their way in with a patch.
 

udivision

Member
Oct 25, 2017
4,044
Hopefully they'll keep the move "bank", allowing you to customize your mon's movestsets whenever. Seems like that would be more important in this game than Arceus.
 

Damien1990

Member
May 23, 2020
2,148
I didn't expect them to be.

I will be sad though if the EXP candies introduced in SwSh were dropped. That was a great QoL feature and as they have raids in SV they could keep that as the method to gain them.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,590
"Extremely monotonous" it's exactly how I would describe the traditional Pokemon experience with it's battle system. At least capturing Pokemon outside of battles in Arceus was fun, quick and rewarding.

If the repetition is what makes you think the traditional pokemon experience is "monotonous" excuse me for not believing sneaking behind and throwing balls on 50 bidoofs to tick a checkmark is any better
 

Tochtli79

Member
Jun 27, 2019
5,797
Mexico City
Those changes in PLA were so great, especially learning moves in the background and being able to switch up movesets at any time. It's a shame they went back to the old style.
 

Glio

Member
Oct 27, 2017
24,724
Spain
I definitely think the mainline games could incorporate facets of the Pokeball throwing outside of fights, but the progression system in Legends is so braindead and boring it sucks any life out of that experience for me.
The game is so focused on catching that it makes the Pokémon themselves irrelevant, you don't need them at all. Like, who cares what new move your Pokémon have learned, you're not going to use it.

It has that constant effort to make you forget about your own team, because they are just not a important part of the game.
 

DinoBlaster

Member
Feb 18, 2020
2,783
At least you can artificially make Pokémon battles more difficult or put various limitations upon yourself. There's enough variables in that system to find some fun. I'm not sure what variables you could possibly put on Legends to make it more exciting. Pokeball only runs, no food I guess lol

Oh for sure, I just wanted to point out that taking everything forward wholesale wouldn't be ideal. Hopefully some of the QOL additions make their way in with a patch.

A lot of people seem to be viewing our requests from an "Arceus is better than traditional pokemon" angle. We just want extremely basic UI changes that smooth out the pace of the game. When we say that the traditional games can be monotonous, it's not the gameplay loop itself. It's the boxes and boxes of text that feed us the same basic information over and over again. It's purely a UI thing that we want to see carried over. Not turning it into "Arceus vs traditional pokemon" like you seem to think.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,986
Arceus game design is built around "This is an action game and we don't care about the battle system". Everything is built around that, to make it easy to ignore the combat.

You can complete the game with... Seven, eight trainer battles? You can ignore everything else and you are encouraged to do that.

The game even allows you to capture high level Pokemon very early to break the combat (That level 45 Rapidash) because it's irrelevant. You are not going to progress faster with a broken team, because your team is just useless.

That's why the marketing was always about "This is an action game" and S/V is about "It's an RPG game"
Anecdotally I also think that some (not necessarily all) of Arceus' changes weren't in and of themselves objectively great changes if you're wanting to view it from the lens of the all-ages encompassing generational titles. I have both very young and very old family members who can play most generational Pokémon games, while they've struggled coming to grips with the way details are compartmentalized in Legends. I think it works fine for the type of game it is on the whole but it's also a decidedly different experience that willingly attempts to be more experimental.

Even I myself kind of prefer the simplicity of just learning a new move on the spot. I'm currently playing Xenoblade 3 and adoring it, genuine GOTY contender for me, but having to subsidize character stats into menus can be a bit much to keep track of. Pokémon's "hey you learned a new move, do you want it y/n" is still oddly comforting in its own simple way.
 

Kewlmyc

Avenger
Oct 25, 2017
26,861
I get being disappointed, but having played Pokemon games since the first ones, QoL improvements and features not being carried over to the new game is nothing new with this franchise.
 

Phellps

Member
Oct 25, 2017
10,934
Pokémon leveling up and learning new moves mid-battle was always part of the games. Arceus made it so Pokémon only leveled up and learned new moves after the battle. It's just different.