A lot of people seem to be viewing our requests from an "Arceus is better than traditional pokemon" angle.
Pokemon games make you to decide about your new moves because you are going to use that moves! It's an important thing.Anecdotally I also think that some (not necessarily all) of Arceus' changes weren't in and of themselves objectively great changes if you're wanting to view it from the lens of the all-ages encompassing generational titles. I have both very young and very old family members who can play most generational Pokémon games, while they've struggled coming to grips with the way details are compartmentalized in Legends. I think it works fine for the type of game it is on the whole but it's also a decidedly different experience.
Even I myself kind of prefer the simplicity of just learning a new move on the spot. I'm currently playing Xenoblade 3 and adoring it, genuine GOTY contender for me, but having to subsidize character stats into menus can be a bit much to keep track of. Pokémon's "hey you learned a new move, do you want it y/n" is still oddly comforting in its own simple way.
Well apologies if I missed them in this thread. But I don't think someone has to prefer Arceus to traditional pokemon games to think the QOL improvements are an objective improvement and are a no-brainer to become standard going forward.
But I don't think someone has to prefer Arceus to traditional pokemon games to think the QOL improvements are an objective improvement
I really don't understand the underlined point. In Arceus I loved seeing all my mons level up at once, seeing the icons for new stuff, and then diving into the menu to mess with all the new stats/moves/evolutions/etc on my own terms, without an avalanche of text boxes getting in the way. I'd love it even more in a game with an actual focus on combat.They're not. They suit Arceus because its a game where combat not only isnt required, but its actually disencouraged and the worst way to deal with anything. On the mainline experience, the "QoL" ends up being detrimental because the focus on combat actually require you caring about the moves, items, abilities and all that jazz that Arceus cut cause "pokeball goes brrrrrlll". Different philosophies for different games. "oh but how isnt a faster snappier battle system an improvement check mate" i challenge you to produce one, just one person that have said they dont want the battle system to be snappier. the 'features' people dont want from arceus are others.
Arceus game design is built around "This is an action game and we don't care about the battle system". Everything is built around that, to make it easy to ignore the combat.
You can complete the game with... Seven, eight trainer battles? You can ignore everything else and you are encouraged to do that.
The game even allows you to capture high level Pokemon very early to break the combat (That level 45 Rapidash) because it's irrelevant. You are not going to progress faster with a broken team, because your team is just useless.
That's why the marketing was always about "This is an action game" and S/V is about "It's an RPG game"
I really don't understand the underlined point. In Arceus I loved seeing all my mons level up at once, seeing the icons for new stuff, and then diving into the menu to mess with all the new stats/moves/evolutions/etc on my own terms, without an avalanche of text boxes.
I hate the notion that things have to be sluggish and inelegantly inefficient to be authentic to the "traditional" Pokémon experience.
i mean we haven't exactly seen how the game actually plays out before saying its sluggish tho.I hate the notion that things have to be sluggish and inelegantly inefficient to be authentic to the "traditional" Pokémon experience.
Don't count on it.Hope at least we can change moves at will without having to collect some bullshit item and talk to a dude to remember them
Hope at least we can change moves at will without having to collect some bullshit item and talk to a dude to remember them
It's a mechanic that would be mostly useless. If you don't have PLA's catch rate you're going to catch hardly any Pokemon that way, and you don't really have much incentive to catch more than one of any Pokemon unless you're a competitive player looking for a particular combination of backend stats. It would pretty much go unused most of the time by the majority of players after they've tried it 50 times and it has worked once.
That's nonsense. QoL improvements carry over and they always listenI get being disappointed, but having played Pokemon games since the first ones, QoL improvements and features not being carried over to the new game is nothing new with this franchise.
See, now this I can see being a useful function of the older "forget a move" mechanic, and you could easily meet this in the middle. Arceus style notification when you level up outside of battle so it's not wasting your time (especially if you're spamming Rare Candies), prompt a move deletion in battle so you can use it immediately as described.In Arceus there's very little trainer battles.
In the main games, it's useful as to learn a strong move during a battle and immediately using it. The rest I can take or leave.
What good bits did they ignore from Let's Go? Since they kept overworld Pokémon due to Let's Go feedback, and candies etc.Arceus was the most fun Pokemon game in an age so naturally that can't be in the mainline games! Wouldn't want to have too much fun would we? :|
Just like Let's Go! -> Sword/Shield they decide to ignore the REALLY good bits from the experimental game and just carry on doing the same boring slog menu battles because they're too scared to change it. I honestly was expecting some sort of mixture, the best bits of Arceus mixed with mainline play into some sort of awesome hybrid.
Absolutely sucks, next you'll be telling me shinys don't pop on screen in the wild either.
What good bits did they ignore from Let's Go? Since they kept overworld Pokémon due to Let's Go feedback, and candies etc.
Why can't I toggle exp share?That's nonsense. QoL improvements carry over and they always listen
Just because Battle Frontier etc. doesn't come back and create feature bloat doesn't mean they don't carry QoL over. Come on
Shiny chaining and real overworld Pokemon. As in what you see out on the field is literally what you'll get when you go into battle.
Because they chose not to, but yeah let's ignore all the others and pretend EXP Share is the example rather than the exception
Okay, so
Nowhere does it say all, ever, or never.QoL improvements and features not being carried over to the new game is nothing new with this franchise.
What you see in the field is what you get in battle in SWSH, aside from Shiny. That's a very weird way of phrasing this.
whether they are aware of the positive reception of legends arceus changes