Having multi and being in a portable console, can we expect the DQB2 selling at least 150k on the Switch?
Its hard to say for sure, but Dragon Quest Builders 2 are on two platforms, which could help the sales much, while Kingdom Hearts 3 is only on PS4.
Oh ok then, I can see it, but the NSW version has to perform very well for that.Courtesy of Game Data LibraryCode:PS2 Kingdom Hearts II [All Versions] 737.652 1.578.229 Square Enix 22/12/2005 PS2 Kingdom Hearts [All Versions] 411.492 1.482.137 Square 28/03/2002
Yeah, those are PS2 games, of course, so we can't be sure PS4 is going to carry them at all similarly, but at least in terms of absolute sales numbers, the first 2 KH games are above what I would expect DQB2 to do (1.2M). That said, PS4, might do <1M for KH3, so it's definitely possible for DQB2 to outsell it with Switch+PS4 combined. Also, KH numbers above include all rereleases (not sure about the PS4 rerelease), so that bloats the number for the individual numbers:
Code:PS2 Kingdom Hearts II 737.652 1.129.196 Square Enix 22/12/2005 PS2 Kingdom Hearts 411.492 840.497 Square 28/03/2002
Hmm, yeah, 30/70 seems possible for the lifetime numbers. FW is probably going to be more similar, with Switch having better legs both percentage-wise and in absolute terms. Maybe 40/60 FW?
... I wouldn't count DQ11 and FF15 honestly. They did the bare minimum and FFXV only got to 1M because that was the first shipment - not an achievement.KH3 is a hard one for us to place. They haven't done much of worth with the IP for a while. I imagine it will get 750k relatively easily. From there though, who knows what it will do. 850k? 1m? 1.2m?
Personally have no idea. MHW and DQ11 favor the idea that PS4 can have million sellers. FF15 eventually hit 1m. So maybe KH3 joins? I dunno.
So one system then (PS4). Not sure why you're even bringing this up.
FFXV was:Do we know that for sure? FFXV was not on Xbox One in Japan as far as i know. But even if KH3 is on Xbox One, that is fair enough. Then its indeed on two platforms, not on one like i said. But i dont think being on Xbox One really makes much of a difference in Japan though. My point about DQB2 is that its on two viable platforms, reaching much more people than KH3.
FFXV released on XBO in Japan. Even the Royal Edition did too, albeit digitally only.Do we know that for sure? FFXV was not on Xbox One in Japan as far as i know. But even if KH3 is on Xbox One, that is fair enough. Then its indeed on two platforms, not on one like i said. But i dont think being on Xbox One really makes much of a difference in Japan though. My point about DQB2 is that its on two viable platforms, reaching much more people than KH3.
When has that stopped them?
Having multi and being in a portable console, can we expect the DQB2 selling at least 150k on the Switch?
Hmm, I was thinking more llike 850k tbh (lifetime). 150k should be over with after the FW sales. Not doing so would most likely mean a non-negligible decrease in FW sales for the game compared to the first entry, which I don't expect.Having multi and being in a portable console, can we expect the DQB2 selling at least 150k on the Switch?
FFXV was:
19./00. [XB1] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 3.791 / NEW
AFAIK, KH3 is still headed for XB1 in Japan.
I didnt know that. Mayeb i'm thinking of FF7 Remake instead, which is (or was) slated to be PS4 only in Japan. Doesnt really change my point much, but its nice to know regardless, so thanks for the info :) I will edit my earlier post for correction sake.FFXV released on XBO in Japan. Even the Royal Edition did too, albeit digitally only.
Hmm, I was thinking more llike 850k tbh. 150k should be over with after the FW sales tbh. Not doing so would most likely mean a non-negligible decrease in FW sales for the game compared to the first entry, which I don't expect.
... I wouldn't count DQ11 and FF15 honestly. They did the bare minimum and FFXV only got to 1M because that was the first shipment - not an achievement.
Having multi and being in a portable console, can we expect the DQB2 selling at least 150k on the Switch?
It's not bad, but I feel like that deciding to do a PS4/3DS release was way more expensive and made them lose the time to get the peak active userbase for a 3DS Dragon Quest, so the sales they had for DQXI didn't pay off. Well, if they get these numbers back in the west I guess it's fine.DQ11 finished around 1.4m? That's more than bare minimum imo. FF15 I agree with you but I think it still shows if they can ship a good amount of KH3 it should do aight. It's just hard to position at this point because the last major KH release was birth by sleep and that was like a decade ago.
What are your expectations for DQB2? PS4 did 250k for the first one, and I expect that to go up a tad to 350k, and then Switch will probably do a lot better than Vita did imo. Maybe 700k would be more reasonable for you? That would still put the number at over 1M combined.
What are your expectations for DQB2? PS4 did 250k for the first one, and I expect that to go up a tad to 350k, and then Switch will probably do a lot better than Vita did imo. Maybe 700k would be more reasonable for you? That would still put the number at over 1M combined.
It's not bad, but I feel like that deciding to do a PS4/3DS release was way more expensive and made them lose the time to get the peak active userbase for a 3DS Dragon Quest, so the sales they had for DQXI didn't pay off. Well, if they get these numbers back in the west I guess it's fine.
Hmm, I was thinking more llike 850k tbh (lifetime). 150k should be over with after the FW sales. Not doing so would most likely mean a non-negligible decrease in FW sales for the game compared to the first entry, which I don't expect.
what makes you think I did? hell, I've noticed some of them havent posted here in a while, so they probably got banned or something
what makes you think I did? hell, I've noticed some of them havent posted here in a while, so they probably got banned or something
It's on healthier platforms and rectifies the biggest complaint from the first game (no multiplayer).
Hmm, I think Switch has more potential to sell a DQ game, especially one that plays like Minecraft in some ways, for a number of reasons:Just a complete guess right now, but I would say something like PS4 350-400K, Switch 400-500K.
That's true, but even then the Switch will creep quite a bit closer by the time this game launches (maybe it will have had the summer boost from the Splatoon DLC already). As I mentioned, my thoughts for FW are a 40/60 division in favour of Switch, although 45/55 division is plausible, too. Then, the Switch will have decently stronger legs to finish at a 30/70 split at the very end. Then, PS4 sales would be about 350k and Switch sales 850k in my estimation.Zedark I don't think that the Switch SKU of a big game can already outsell the PS4 SKU by a 2:1 ratio. The userbase is still smaller and for bigger releases it shows.
I think that the PS4 version should be above 300k and the Switch one above 450k LTD with a FW around 150/200k for both.
I'm sorry for being pessimistic beforehand. (If you were reffering me)what makes you think I did? hell, I've noticed some of them havent posted here in a while, so they probably got banned or something
They said originally they were aiming for summer 2018 iirc. Seems pretty soon though, I think we'll get it later this year.DQB2 doesn't have a release date yet. When it launches will be a big determinant in platform splits as well. If it's early 2019 the Switch will be ahead of the PS4 in hardware and the splits will more heavily favor it. If it's before December than it will lean more in the center imo. But the game will have online multiplayer and that automatically makes me think it will do better than the first game even though it is losing a sku.
Yeah, we haven't gotten a definitive release date yet, so they probably have the room to move it forward, maybe into the fall. In that case, Switch should have had a big boost in hardware sales from both Splatoon 2 DLC and Smash (which I fully expect to launch in September alongside the online service), and therefore the FW sales should skew further towards Switch, in my estimation around or slightly past that 40/60 split in favour of Switch.They said originally they were aiming for summer 2018 iirc. Seems pretty soon though, I think we'll get it later this year.
They said originally they were aiming for summer 2018 iirc. Seems pretty soon though, I think we'll get it later this year.
Yup, also on COMG the Variety SKU increased by a point two days in a row after having been stationary for weeks. The signs of a build-up towards launch are there, so it will be the thing to watch in the next couple of weeks.Labo is starting to gain serious traction on Amazon, especially the Multi-pack.
There are two Multi-pack SKUs (#11 and #24) and the Robot (#90) in the Top100.
It is interesting because a couple of days ago they were deep in the second half of the Top100.
But again, their biggest franchise, arguably the most significant, isn't coming. "It wouldn't be a good fit", they said. So in a way, it's perfectly symptomatic of the 3rd party situation as a whole: a lot of stuff, but not the big stuff.ArcSys is pretty much all on Switch at this point. Basically everything coming up from them is PS4/Switch multi, with some PC and even Xbox ports here and there.
edit: released/announced 13 months in!
Arc System Works PS4
- Tottemo E Mahjong Plus
- Guilty Gear Xrd -Sign-
- Blazblue: Chono Phantasma Extend
- Inferno Climber
Arc System Works Switch
- New Frontier Days: Founding Pioneers
- Othello
- Shephy
- Boost Beast
- Double Dragon IV
- Simple Mahjong Online
- Of Mice and Sand: Revisited
- Fantasy Hero: Unsigned Legacy
- Damascus Gear: Operation Tokyo
- Eat Beat Deadspike-san
- Gotcha Racing 2nd
- Happy Birthdays
- Cube Creator DX
- Blazblue Cross Tag Battle
- World End Syndrome
- Kunio-kun: The World Classics Collection
- Wizard's Symphony
- Inferno Climber: Reborn
- Family Sports series
Their biggest franchise is Blazblue,but I think you are referring to FighterZBut again, their biggest franchise, arguably the most significant, isn't coming. "It wouldn't be a good fit", they said. So in a way, it's perfectly symptomatic of the 3rd party situation as a whole: a lot of stuff, but not the big stuff.
Guilty Gear? cause that seems to be on hiatus at the moment. BlazBlue is coming. what other big IP they have (that's not someone else's IP)?But again, their biggest franchise, arguably the most significant, isn't coming. "It wouldn't be a good fit", they said. So in a way, it's perfectly symptomatic of the 3rd party situation as a whole: a lot of stuff, but not the big stuff.
I was referring to Guilty Gear, I thought that was bigger than Blazeblue.Their biggest franchise is Blazblue,but I think you are referring to FighterZ
I underestimated just how much support ASW was giving, were they big on 3DS?ArcSys is pretty much all on Switch at this point. Basically everything coming up from them is PS4/Switch multi, with some PC and even Xbox ports here and there.
edit: released/announced 13 months in!
Arc System Works PS4
- Tottemo E Mahjong Plus
- Guilty Gear Xrd -Sign-
- Blazblue: Chono Phantasma Extend
- Inferno Climber
Arc System Works Switch
- New Frontier Days: Founding Pioneers
- Othello
- Shephy
- Boost Beast
- Double Dragon IV
- Simple Mahjong Online
- Of Mice and Sand: Revisited
- Fantasy Hero: Unsigned Legacy
- Damascus Gear: Operation Tokyo
- Eat Beat Deadspike-san
- Gotcha Racing 2nd
- Happy Birthdays
- Cube Creator DX
- Blazblue Cross Tag Battle
- World End Syndrome
- Kunio-kun: The World Classics Collection
- Wizard's Symphony
- Inferno Climber: Reborn
- Family Sports series
Maybe because Xrd was old and BBCTB isn't. It was probably more timing than anything, GG isn't new to Nintendo systems (GBA, DS, Wii).I was referring to Guilty Gear, I thought that was bigger than Blazeblue.
That declaration never made sense anyway, why wouldn't Guilty Gear make a good fit when they are happy to bring Cross Tag Battle? But they did say it.
ASW was big on 3DS too but more casual in terms of output.I underestimated just how much support ASW was giving, were they big on 3DS?
Also weren't you banned or did i just imagine that?
FF7R hasn't being announced for anything besides the PS4, although in the announcement trailer they did put a ''play it first on ps4'' implying it's not a exclusive.I didnt know that. Mayeb i'm thinking of FF7 Remake instead, which is (or was) slated to be PS4 only in Japan. Doesnt really change my point much, but its nice to know regardless, so thanks for the info :) I will edit my earlier post for correction sake.
Update: Famitsu Sales (physical sales + digital estimates), 2018 February (Jan 29 - Feb 25)
https://www.resetera.com/posts/6216072/
SWITCH GAMES, Ranking Sales, Japan, 2018 (Mar 12 - Mar 18)
https://www.resetera.com/posts/5902657/
Ever so slightly I continue to feel the road to 2 million might be a possibilityXenoblade Chronicles 2 finally fell out of the Media Create top 50 after eight weeks in the top 20 and 16 weeks in the top 50. Maybe it will make some more appearances, but even if it doesn't, I'm sure it will continue to sell outside the top 50 for a while longer.
I'm looking forward to seeing updated numbers from Nintendo at the end of the month. I'm still so happy that this game did as well as it did.
even though it's obviously impossible, I'm with youEver so slightly I continue to feel the road to 2 million might be a possibility
Guess we'll see how well it sold January through March later this month which might give us a better idea.
I remember that in Japan at least it held a very decent weekly sales level in January. It dropped down after that, though. I don't think it'll sell 2M, but 1.5M should be easily achieved I think.Guess we'll see how well it sold January through March later this month which might give us a better idea.
I don't imagine it's very leggy, but we'll see
single player JRPGs are pretty frontloaded everywhere these days. FF15 was able to extend its legs thanks to a multiplayer modeGuess we'll see how well it sold January through March later this month which might give us a better idea.
I don't imagine it's very leggy, but we'll see
single player JRPGs are pretty frontloaded everywhere these days. FF15 was able to extend its legs thanks to a multiplayer mode
I wouldnt count overshipping as legs. if anything, continuous shipments are legs. as for FF15, I was more talking globally. but given how multiplayer was a downloadable add-on that came later, I guess it didnt push the game up that much
Something, something small developers taking bigger chances than larger ones. :thinking:ArcSys is pretty much all on Switch at this point. Basically everything coming up from them is PS4/Switch multi, with some PC and even Xbox ports here and there.
edit: released/announced 13 months in!
Arc System Works PS4
- Tottemo E Mahjong Plus
- Guilty Gear Xrd -Sign-
- Blazblue: Chono Phantasma Extend
- Inferno Climber
Arc System Works Switch
- New Frontier Days: Founding Pioneers
- Othello
- Shephy
- Boost Beast
- Double Dragon IV
- Simple Mahjong Online
- Of Mice and Sand: Revisited
- Fantasy Hero: Unsigned Legacy
- Damascus Gear: Operation Tokyo
- Eat Beat Deadspike-san
- Gotcha Racing 2nd
- Happy Birthdays
- Cube Creator DX
- Blazblue Cross Tag Battle
- World End Syndrome
- Kunio-kun: The World Classics Collection
- Wizard's Symphony
- Inferno Climber: Reborn
- Family Sports series