There are free to play games on every system.a Switch bought witout games is uselss, so is a PS4; a PS5 is not
it's more like buying a new GPU for your PC
There are free to play games on every system.a Switch bought witout games is uselss, so is a PS4; a PS5 is not
it's more like buying a new GPU for your PC
We shouldn't entertain more froggy madness
We have enough of that with Tbone and you :P
Those 65-70% include DLCs, deeply discounted games and some other strange animals. It wouldn't be that digital percentage for new games at retail, and in Japan that has a well developed second hand market, even less so than in the West.So if you add in the 95,000 ish digital consoles sold in the same time frame, software would have to be 70% digital for there to be an average of one PS5 game sold per PS5.
For the record, from what I can find for Sony's FY 2020-2021 software sales were 65% digital.
Unless you are being sarcastic or I am misreading (possible since I am not a native English speaker) then I do not know what to say. Do you really see these "achievements" as vindication for ignoring Switch or am I misreading?
So - let's say if I invested a lot of money in some venture, expecting some significant return. Then the venture flopped, and after that happened I realized I could get no money out of it, but maybe recoup my investment. And that indeed ended up happening. Then these "revised expectations" actually happening should make me happy and satisfied?
We shouldn't entertain more froggy madness
We have enough of that with Tbone and you :P
Rune Factory 5 is suppose to be out soon right? Seems relatively quiet no?
They announce a stream for the game like yesterdayRune Factory 5 is suppose to be out soon right? Seems relatively quiet no?
Miitopia seems like it will be one of those games with a low opening and snowballing into something big.Too busy talking about RE8 right now lol. I don't even know what to expect for the game. We also have miitopia coming up soon
Oh yeah, I saw it yesterday too, he also complain that Chris ignored digital lolOn a certain other forum where banned posters flee it was said that you were basing it solely on the top 30 and didn't know what you were talking about.
They announce a stream for the game like yesterday
Rune Factory 5 - Live Stream will air on May 15th (JP)
Youtube livestream: For those who aren't aware, Rune Factory 5 will be launching in May 20, which is coming up soon. I don't know if it supports English at release though...www.resetera.com
Frogs are cute
legitimately insaneSakuna shipped 950k at the end of March, up from 850k at the end of January. 1m might have already happened.
Astro's Playroom is PS5's Wii Sports 🙂I see. Instead of 1.5 to 2 games per 1 console, it's 1 game per 3 consoles. The fuck they use their PS5 for lol
+-------+------------+------------+
|System | This FY | Last FY |
+-------+------------+------------+
| NSW | 23.096.768 | 19.193.142 |
| PS4 | 6.046.573 | 6.966.274 |
| PS5 | 179.650 | |
| 3DS | 155.198 | 491.858 |
| OTH | 28.419 | 219.355 |
+-------+------------+------------+
| ALL | 29.506.608 | 26.870.629 |
+-------+------------+------------+
+-------+------------+------------+-------------+
|System | This FY | Last FY | LTD |
+-------+------------+------------+-------------+
| NSW # | 6.001.565 | 5.225.014 | 19.085.348 |
| PS5 # | 580.211 | | 580.211 |
| PS4 # | 432.450 | 921.752 | 9.350.779 |
| 3DS # | 56.959 | 119.853 | 24.568.276 |
| XBS # | 40.009 | | 40.009 |
| XB1 # | 2.183 | 7.948 | |
+-------+------------+------------+-------------+
| ALL | 7.113.377 | 6.281.167 | 54.784.747 |
+-------+------------+------------+-------------+
| PS5 | 485.476 | | 485.476 |
| PS5DE | 94.735 | | 94.735 |
| XBS X | 30.636 | | 30.636 |
| XBS S | 9.373 | | 9.373 |
| NSW L | 1.517.510 | 2.009.473 | 3.526.983 |
| NSW | 4.484.055 | 3.215.541 | 15.558.365 |
| XB1 X | 1.508 | 4.749 | |
| XB1 S | 675 | 3.199 | |
|PS4 Pro| 112.283 | 336.793 | 1.575.723 |
| PS4 | 320.167 | 584.959 | 7.775.056 |
|n-2DSLL| 54.835 | 106.288 | 1.173.331 |
| n-3DS | 2.124 | 13.565 | |
+-------+------------+------------+-------------+
Famitsu Sales: FY 2020 (2020 Mar 30 - 2021 Mar 28)
01./00. [NSW] Animal Crossing: New Horizons # <ETC> (Nintendo) {2020.03.20} (¥5.980) - 4.102.444 / 6.710.861
02./00. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! <TBL> (Konami) {2020.11.19} (¥6.300) - 2.072.296 / NEW
03./00. [NSW] Ring Fit Adventure # <HOB> (Nintendo) {2019.10.18} (¥7.980) - 1.734.446 / 2.479.573
04./00. [NSW] Monster Hunter Rise # <ACT> (Capcom) {2021.03.26} (¥7.990) - 1.302.132 / NEW
05./00. [PS4] Final Fantasy VII Remake # <RPG> (Square Enix) {2020.04.10} (¥8.980) - 954.342 / NEW
06./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 910.664 / 3.751.594
07./00. [NSW] Clubhouse Games: 51 Worldwide Classics <TBL> (Nintendo) {2020.06.05} (¥3.980) - 668.725 / NEW
08./00. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 595.665 / 4.218.939
09./00. [NSW] Super Mario 3D World + Bowser's Fury <ACT> (Nintendo) {2021.02.12} (¥5.980) - 592.683 / NEW
10./00. [NSW] Super Mario 3D All-Stars <Super Mario 64 \ Super Mario Sunshine \ Super Mario Galaxy> <ACT> (Nintendo) {2020.09.18} (¥6.480) - 578.850 / NEW
11./00. [NSW] Pikmin 3 Deluxe <ACT> (Nintendo) {2020.10.30} (¥5.980) - 552.910 / NEW
12./00. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 540.900 / 1.872.739
13./00. [NSW] Pokemon Sword / Shield # <RPG> (Pokemon Co.) {2019.11.15} (¥5.980) - 471.852 / 4.014.376
14./00. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 469.560 / 3.825.969
15./00. [NSW] Super Mario Party # <ETC> (Nintendo) {2018.10.05} (¥5.980) - 468.982 / 1.850.769
16./00. [PS4] Ghost of Tsushima <ADV> (Sony Interactive Entertainment) {2020.07.17} (¥6.900) - 439.739 / NEW
17./00. [NSW] Hyrule Warriors: Age of Calamity # <ACT> (Koei Tecmo) {2020.11.20} (¥7.200) - 356.416 / NEW
18./00. [NSW] Paper Mario: The Origami King <ADV> (Nintendo) {2020.07.17} (¥5.980) - 310.874 / NEW
19./00. [NSW] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥6.980) - 293.242 / NEW
20./00. [PS4] Resident Evil 3 # <ADV> (Capcom) {2020.04.03} (¥7.800) - 272.004 / NEW
00./00. [NSW] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 147.828 / NEW
00./00. [PS4] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 83.165 / NEW
00./00. [PS5] Marvel's Spider-Man: Miles Morales # <ADV> (Sony Interactive Entertainment) {2020.11.12} (¥5.900) - 46.000 / NEW
Top 20
NSW - 17
PS4 - 3
SOFTWARE
Code:+-------+------------+------------+ |System | This FY | Last FY | +-------+------------+------------+ | NSW | 23.096.768 | 19.193.142 | | PS4 | 6.046.573 | 6.966.274 | | PS5 | 179.650 | | | 3DS | 155.198 | 491.858 | | OTH | 28.419 | 219.355 | +-------+------------+------------+ | ALL | 29.506.608 | 26.870.629 | +-------+------------+------------+
HARDWARE
Code:+-------+------------+------------+-------------+ |System | This FY | Last FY | LTD | +-------+------------+------------+-------------+ | NSW # | 6.001.565 | 5.225.014 | 19.085.348 | | PS5 # | 580.211 | | 580.211 | | PS4 # | 432.450 | 921.752 | 9.350.779 | | 3DS # | 56.959 | 119.853 | 24.568.276 | | XBS # | 40.009 | | 40.009 | | XB1 # | 2.183 | 7.948 | | +-------+------------+------------+-------------+ | ALL | 7.113.377 | 6.281.167 | 54.784.747 | +-------+------------+------------+-------------+ | PS5 | 485.476 | | 485.476 | | PS5DE | 94.735 | | 94.735 | | XBS X | 30.636 | | 30.636 | | XBS S | 9.373 | | 9.373 | | NSW L | 1.517.510 | 2.009.473 | 3.526.983 | | NSW | 4.484.055 | 3.215.541 | 15.558.365 | | XB1 X | 1.508 | 4.749 | | | XB1 S | 675 | 3.199 | | |PS4 Pro| 112.283 | 336.793 | 1.575.723 | | PS4 | 320.167 | 584.959 | 7.775.056 | |n-2DSLL| 54.835 | 106.288 | 1.173.331 | | n-3DS | 2.124 | 13.565 | | +-------+------------+------------+-------------+
Japan being interested in a historical japan game over...whatever the hell Death Stranding is doesn't strike me as wildSucker Punch came to Japan and sold more than 'A Hideo Kojima Game'. That's wild.
It's simply too ugly to be believed.Did some people really believe I was completely guessing when I said PS5 physical software/disk drive hardware ratio was below 0,4?
More like obituaryWhen I get access to Media Create White Paper next week is when things will get ugly.
When I get access to Media Create White Paper next week is when things will get ugly.
Can't wait (for the data, not the ugliness).When I get access to Media Create White Paper next week is when things will get ugly.
When do Japanese third parties become worried about developing PS5 games?
I don't mean the ones that have worldwide sales but those who's core business would be Japanese gamers?
For comparison's sake, here are the figures for SIE first-party software for the PS4 in CY2014 and the first half-ish of CY2015:Small update on Spider-Man: Miles Morales
The same report linked earlier states that its retail sales are around 46,000 copies as of March 28th, 2021
Famitsu Sales: Week 11, 2021 (Mar 08 - Mar 14)
26./00. [PS5] Demon's Souls <RPG> (Sony Interactive Entertainment) {2020.11.12} (¥7.900) - 1.704 / 40.489 <60-80%>
28./00. [PS5] Marvel's Spider-Man: Miles Morales # <ADV> (Sony Interactive Entertainment) {2020.11.12} (¥5.900) - 1.644 / 43.692 <80-100%>
Thus, around 2,300-2,400 copies sold in Week 12 + Week 13; 1,150 per week on average
I actually want to see the extent of BN's fall in Japan due to Harada's strategy
MOTHER FUCKIN KNACK BAYBEEFor comparison's sake, here are the figures for SIE first-party software for the PS4 in CY2014 and the first half-ish of CY2015:
015. [PS4] Knack # <ACT> (Sony Computer Entertainment) {2014.02.22} (¥5.145) - 404.707 / 404.707 (309.304 <83,47%>)
142. [PS4] Killzone: Shadow Fall <ACT> (Sony Computer Entertainment) {2014.02.22} (¥7.245) - 55.751 / 55.751 (32.336 <69,72%>)
141. [PS4] Infamous: Second Son <ACT> (Sony Computer Entertainment) {2014.05.22} (¥7.452) - 56.044 / 56.044 (34.801 <76,38%>)
135. [PS4] The Last of Us Remastered <ADV> (Sony Computer Entertainment) {2014.08.21} (¥6.372) - 59.638 / 59.638 (30.587 <73,08%>)
346. [PS4] Driveclub <RCE> (Sony Computer Entertainment) {2014.10.09} (¥6.372) - 14.617 / 14.617 (8.620 <44,57%>)
562. [PS4] LittleBigPlanet 3 <ACT> (Sony Computer Entertainment) {2014.12.04} (¥6.372) - 5.772 / 5.772 (3.856 <34,98%>)
158. [PS4] The Order: 1886 # <ADV> (Sony Computer Entertainment) {2015.02.20} (¥5.900) - 42.617 (25.023 <54,34%>)
030. [PS4] Bloodborne # <RPG> (Sony Computer Entertainment) {2015.03.26} (¥6.900) - 217.720 (152.567 <87,06%>)
583. [PS4] God of War III Remastered <ACT> (Sony Computer Entertainment) {2015.07.16} (¥4.900) - 5.169 (2.094 <31,44%>)
Honestly it just makes me realise how bad PS4 launch year software sales actually were.
If next year's White Paper looks worse the rate PlayStation support declines will be faster from what it is now, PS4 will be almost dead in 2022 at selling software.
One can only imagine the numbers if Astro's PlayRoom was similarly sold as a pack-in disc title.
One can only imagine the numbers if Astro's PlayRoom was similarly sold as a pack-in disc title.
Digital accounts for what ? 15% of game's revenue in Japan.I don't know why y'all are taking so much stock in how ps software titles sell considering that a)media create doesn't track digital sales and b) digital has a bigger split than physical sales (something like more than 60% total sales are digital). Not to mention one of the ps5's is an all digital console
But you won't really see it as it will be at least partially hidden by their family games sales on Switch.I actually want to see the extent of BN's fall in Japan due to Harada's strategy
Those have failed more than succeeded actuallyBut you won't really see it as it will be at least partially hidden by their family games sales on Switch.
West doesn't have so very different behaviour from Japan, digital splits don't differ by huge amounts. I doubt you'll see differences bigger than 10-20% for most games.Digital accounts for what ? 15% of game's revenue in Japan.
Unless the game is sold out or has some digital incentives, don't expect miracles for digital shares in Japan. Its purchasing behaviors is very different than the West, partly due to its strong second-hand market.
Even by applying high digital shares, the best selling digital game on PS5 in April sold around 5000 copies.
I don't know why y'all are taking so much stock in how ps software titles sell considering that a)media create doesn't track digital sales and b) digital has a bigger split than physical sales (something like more than 60% total sales are digital). Not to mention one of the ps5's is an all digital console
Yeah even assuming an imaginiary 60% split for PS5, you would look at this picture:Since even an imaginary 60% digital split for PS5 in Japan isn't saving anything the mythical 95% digital split is coming fast, Level 5 showed the way.
Since even an imaginary 60% digital split for PS5 in Japan isn't saving anything the mythical 95% digital split is coming fast, Level 5 showed the way.
Even Family Trainer's sort of become a surprise sleeper hit. It was near 60k in Japan a few weeks ago, and all of the sudden debuted at #1 in Taiwan last week. So yeah, everyone wrote this game off, yet it may be the BN shocker of last year.But you won't really see it as it will be at least partially hidden by their family games sales on Switch.
Japan is pretty close to continental Europe (France, Spain, Germany) in terms of digital shares I'd say but still significantly below the US/UK.West doesn't have so very different behaviour from Japan, digital splits don't differ by huge amounts. I doubt you'll see differences bigger than 10-20% for most games.
Miitopia seems like it will be one of those games with a low opening and snowballing into something big.
When I get access to Media Create White Paper next week is when things will get ugly.
I actually want to see the extent of BN's fall in Japan due to Harada's strategy
The only shock with Family Trainer is that Bandai Namco had the nerve to release this game on Switch.Even Family Trainer's sort of become a surprise sleeper hit. It was near 60k in Japan a few weeks ago, and all of the sudden debuted at #1 in Taiwan last week. So yeah, everyone wrote this game off, yet it may be the BN shocker of last year.
Those are global numbers. I want to see what is going on in Japan and with BN's own games and not partner games or family oriented onesHe's safe - Network Entertainment segment has 4.9% increase in sales and 30.7% increase in operating profit. Partially saved by Little Nightmares 2 where Bamco predicted 500k sales but got 1m sales*1.
Even splitting it down further to 'home video game' digital business the sales increased from 99 to 118.1 billion yen.
That said, the forecasts don't look as sunny next FY as sales and operating profit for that segment so questions might be asked then - though for now it's explained away by development costs towards the 17 titles they plan to release, as well as a balance between new title sales (17m v 13.85m) and repeat sales (16.5m v 27.63m)*2
*Used DeepL on Q&A
*1 In the fourth quarter of fiscal year 2020, with regard to home video games, the sales volume of the new title "Little Nightmare 2" exceeded 1 million units, compared to the forecast of 500,000 units, and the repeat sales volume also greatly exceeded the forecast. In addition, the download ratio was 70%.
In addition, the download ratio remained at a high level at 70%.
*2 Specifically, the number of new smartphone game application titles to be released in Japan and overseas is expected to be 17 in fiscal year 2021, compared to 5 in fiscal year 2020. As for home video games, "SCARLET NEXUS" (scheduled for release in June), Tales of Arise (scheduled for release in September), and THE iDOLM@STER Starlit Season (scheduled for release in October).
In fiscal 2021, we expect to sell 17 million new home video game titles (compared to 13.85 million in fiscal 2020) and 16.5 million repeat sales (compared to 27.63 million in fiscal 2020).
What do you mean?The only shock with Family Trainer is that Bandai Namco had the nerve to release this game on Switch.