ArcSys' Switch efforts just haven't been paying off have they?
I would think at least they do well overtime and we just don't see them pop up. I wonder how BlazBlue Cross Tag Battle's done so far on Switch.
ArcSys' Switch efforts just haven't been paying off have they?
At this rate is a complete business suicide to ignore Switch if you're a japanese developer.
Depends if you're going for a mainly Japanese family-friendly audience (to which I would very much agree with your statement) or not.
If your target is a global audience and/or your game isn't family-friendly, then I don't think it would be business suicide to ignore the Switch.
Oh we are in complete agreement. The Switch's audience is not restricted to family-friendly titles.Switch's audience isn't restricted to family-friendly titles. I think you're still stuck with the Wii/Wii U days rethoric.
I would propose to split the Famitsu numbers using the data provided by Dengeki, resulting in this:
Code:+-------+------------+------------+------------+------------+------------+-------------+ |System | This Week | Last Week | Last Year | YTD | Last YTD | LTD | +-------+------------+------------+------------+------------+------------+-------------+ | NSW | 31.786 | 51.685 | 27.907 | 1.236.091 | 890.571 | 8.125.637 | | PS4 # | 11.263 | 18.740 | 16.905 | 525.667 | 824.187 | 8.077.757 | | 3DS # | 3.651 | 6.700 | 6.703 | 112.391 | 281.227 | 24.417.355 | | PSV # | 513 | 575 | 2.804 | 34.314 | 95.753 | 5.859.668 | | XB1 # | 148 | 234 | 180 | 2.548 | 6.597 | 105.479 | +-------+------------+------------+------------+------------+------------+-------------+ | ALL | 47.361 | 77.934 | 54.516 | 1.911.011 | 2.099.558 | 46.585.896 | +-------+------------+------------+------------+------------+------------+-------------+ | XB1 X | 76 | 120 | 61 | 1.821 | 4.822 | 15.277 | | XB1 S | 72 | 114 | 119 | 727 | 1.775 | 18.200 | |PS4 Pro| 4.639 | 7.718 | 4.961 | 187.094 | 191.134 | 1.159.684 | | PS4 | 6.624 | 11.022 | 11.944 | 338.573 | 633.053 | 6.918.073 | | PSV | 513 | 575 | 2.804 | 34.314 | 95.753 | 5.859.668 | |n-2DSLL| 3.318 | 5.722 | 3.790 | 89.476 | 176.538 | 1.033.720 | | n-3DS | 533 | 978 | 2.648 | 21.824 | 92.597 | 5.877.649 | +-------+------------+------------+------------+------------+------------+-------------+
Or is there any hope that we will get weekly data somehow?
Split used is this:
[CwSystem - Week 19 - Week 18
--------------------------
Switch - 38,1% - 61,9%
PS4 - 37,5% - 62,5%
3DS - 35,3% - 64,7%
Vita - 47,1% - 52,9%
ETC - 38,7& - 61,3%[/CODE]
Depends if you're going for a mainly Japanese family-friendly audience (to which I would very much agree with your statement) or not.
If your target is a global audience and/or your game isn't family-friendly, then I don't think it would be business suicide to ignore the Switch.
Yeah - its funny....most of the Japanese content arrives on Switch because its a success global and likely wouldnt happen if it was a japan only affair.Why do people here pretend the Switch hasnt sold well in the West. Its the fastest selling platform in the US, and EU sales have been very good too.
People keep saying "oh it needs to be PS4 exclusive because muh global audience" yet we have Switch ports selling up to twice as much compared to their PS4 counterparts (credit to Anihawk).
What are the most notable games release in the following months?
I'm not sure anyone is arguing that a game needs to be PS4 exclusive in this regards. After all, making a game multiplatform will only result in the game selling more. Its more a question if this extra investment is worth it or not.Why do people here pretend the Switch hasnt sold well in the West. Its the fastest selling platform in the US, and EU sales have been very good too.
People keep saying "oh it needs to be PS4 exclusive because muh global audience" yet we have Switch ports selling up to twice as much compared to their PS4 counterparts (credit to Anihawk).
Because overall third party software sales are bigger on ps4 (, xbox one and pc).Why do people here pretend the Switch hasnt sold well in the West. Its the fastest selling platform in the US, and EU sales have been very good too.
People keep saying "oh it needs to be PS4 exclusive because muh global audience" yet we have Switch ports selling up to twice as much compared to their PS4 counterparts (credit to Anihawk).
Because overall third party software sales are bigger on ps4 (, xbox one and pc).
It's fairly from western developers, but japanese developers never be destined to develop smaller games.
Overall it could be true, although for smaller games (and also for smaller Japanese games) the performance on Switch has regularly been better. However, it's a fair point to wonder to what extent this is the case: indications for MK11 on Switch in the US, for example, are that Switch is competitive with the XB1 version, and indications from Bethesda are that their games are doing well (and they are bringing more games to the system). For Ubisoft, Activision, etc. it's a self-fulfilling prophecy: they don't put their games on the system, or at best months or year's after the original release, so it's not even possible for Switch to disprove that notion. Basically all releases that do come (except maybe FIFA - although the only concrete indication that it's not doing on par with XB1 is from the UK performance: Spanish performance seems on par, for example, and other regions are not known - though, mind, it's quite likely that Switch isn't up to par for that game imo) are doing well.Because overall third party software sales are bigger on ps4 (, xbox one and pc).
It's fairly from western developers, but japanese developers never be destined to develop smaller games.
Because overall third party software sales are bigger on ps4 (, xbox one and pc).
It's fairly from western developers, but japanese developers never be destined to develop smaller games.
Not much for May, but June-July is stacked.What are the most notable games release in the following months?
I'm kind of curious what the long-term consequences of a market like this could be if it continues like this through the next hardware cycle, particularly on the strength of publishers IP.
Wow. Looks almost too good for the Switch version. Does this series ever get an English release? I've always been interested in it.
I see. That's too bad.First two games were localised, the other two were not. Highly doubt this one will be, but who knows.
Breath 2 could be a huge system seller fpr Switch 2 they don't even need to release it on 1
It looks that price drops for Days Gone are under portas, retailers ordered more than they should. It won't enter bomba bins though, just bigger than usual discounts.
Breath of the Wild 2 could have been announced from Nintendo for 2020 and still not make it.According to King Zell it's supposed to be coming next year. I doubt Switch 2 will be out next year.
Hmm, they do have the framework now though. King zell has also been pretty reliable but yeah even with more information, internal plans can still keep changing.Breath of the Wild 2 could have been announced from Nintendo for 2020 and still not make it.
Breath of the Wild 2 could have been announced from Nintendo for 2020 and still not make it.
That would be Breath of the Wild 3, I'd imagine.Breath 2 could be a huge system seller fpr Switch 2 they don't even need to release it on 1
Because switch = family friendly ?Depends if you're going for a mainly Japanese family-friendly audience (to which I would very much agree with your statement) or not.
If your target is a global audience and/or your game isn't family-friendly, then I don't think it would be business suicide to ignore the Switch.
Because switch = family friendly ?
Short answer : you're wrong.
They will keep taking their sweet time on (3D )Zelda i think, it always been a very special release ,a follow up to BotW needs to surprise people/critics to keep that 97 Meta , meanwhile Xenoblade can become their other open world seriesThat would be Breath of the Wild 3, I'd imagine.
Nintendo needs to get into the rhythm of releasing new Zelda games closer to every 3 years instead of the proposed 6.
I was about to and saw people already did.Try for a longer answer. Go into depth about why I am wrong. That's what a discussion in a forum is about. In what ways am I wrong? What are the best selling games on the Switch? How have non-family-friendly games by Japanese developers fared on the Switch?
I'm sorry but "you're wrong" is a hilariously inept argument to make.
That's unfortunate, though it can still hit 1M eventually. The constant delays did the game no favorsYo-kai Watch 4 is heading for another decline, somewhere between 500k and 1m, with 500k more likely.
I mean, Square Enix has been correct to release family friendly titles on the Switch. Dragon Quest Builders 2, Final Fantasy remasters, Octopath Traveler, the upcoming DQXIS, etc. are all rated between CERO A-C. Yet the non-family-friendly Nier Automata, CERO rated D has avoided the Switch despite being on all other relevant platforms. I wonder why that is.I was about to and saw people already did.
I assumed you would not care anyway.
And I edited my post also, but just by a bit.
Just by naming square enix you're already wrong. Why would I care if you're not even trying : /. I mean, it's ok to be wrong. I certainly was many times in my life too.
I don't think that's it. I said a few times in this thread before that people here have unrealistic expectations about this game because they compare it to previous entries and that's a bad comparison.That's unfortunate, though it can still hit 1M eventually. The constant delays did the game no favors
Not really...You're conflating Nintendo games selling best with a certain target audience's games selling bestThat's just what sells the best and the market that Nintendo laboriously has carved out for itself.
Yet the non-family-friendly Nier Automata, CERO rated D has avoided the Switch despite being on all other relevant platforms. I wonder why that is.
As did Final Fantasy X/X-2 remaster. As did Dragon Quest Builders (1).