with Ys, they seemed to balance the poor PC launch with a great Switch launch. not having the same issues (issues that are fixed with the day 1 patch upon trying to boot the game) allowed the game to carry a much more positive word of mouth. I don't think they'd have much to fear from the PC crowd as long as the Switch crowd picks up the slack if they get Trails of Cold SteelI looked up NIS' earnings release from May (so over Q1 2018) and they had a big increase in revenue and profit compared to Q1 2017. However, they didn't give a sales split: no mobile vs console, no Japan vs west, no self-developed vs published. But they only have one big mobile thing as far as I know and that's Makai Wars - although they are still working on a Yomawari mobile game/port. To say their self-developed console business is just one of many things doesn't sound right to me; it looks like their console business is a much bigger investment, so it should also give significantly more returns.
As for NIS America, if they "didn't have enough to do", why did they let it come so far that they still were too tight on localisation and QA schedules? The brand got quite a lot of damage in the last couple of years. Sounds unnecessary to me. Things like the Ys 8 PC debacle probably cost them more sales than it would've cost them to make sure the thing was clean and ready on first try, or am I wrong?
That won't happen. I have a feeling it gonna sell like 20-30K at retail max FW.Hopefully it's opening is bigger than XC2 and OT in the first week
Yeah, little chance of that happening: it's not a mainline release, and is furthermore split between the expansion pass and the standalone release, where the standalone release is more expensive.Between Xenoblade 2 and Octopath Traveler, Nintendo has cultivated a sizable RPG audience for the Switch. I wonder how Torna ~ The Golden Country will fare once it launches. Hopefully it's opening is bigger than XC2 and OT in the first week, but I don't know if that's doable since it's just an expansion. Sales will be split evenly between the physical and digital copies, I'd imagine.
with Ys, they seemed to balance the poor PC launch with a great Switch launch. not having the same issues (issues that are fixed with the day 1 patch upon trying to boot the game) allowed the game to carry a much more positive word of mouth. I don't think they'd have much to fear from the PC crowd as long as the Switch crowd picks up the slack if they get Trails of Cold Steel
I looked up NIS' earnings release from May (so over Q1 2018) and they had a big increase in revenue and profit compared to Q1 2017. However, they didn't give a sales split: no mobile vs console, no Japan vs west, no self-developed vs published. But they only have one big mobile thing as far as I know and that's Makai Wars - although they are still working on a Yomawari mobile game/port. To say their self-developed console business is just one of many things doesn't sound right to me; it looks like their console business is a much bigger investment, so it should also give significantly more returns.
As for NIS America, if they "didn't have enough to do", why did they let it come so far that they still were too tight on localisation and QA schedules? The brand got quite a lot of damage in the last couple of years. Sounds unnecessary to me. Things like the Ys 8 PC debacle probably cost them more sales than it would've cost them to make sure the thing was clean and ready on first try, or am I wrong?
I wonder if NIS/NISA have any other bigger projects coming up (particularly for Switch) that haven't been announced yet.
Any new hints maybe Anihawk? :P
It was bound to happen unfortunately. The MHW hardware push hid the fact that PS4's weekly sales were noticeably worse than last year.Well PS4 2018 will likely fall behind 2017 next week or so. It's a shame but oh well.
i mean it didn't look like they had enough to localize. if i were to guess, they had a lean year or two as they were transitioning out of anime. this could have led to bids not getting picked up and then an overcorrection where they started to win every bid they made. just a guess though, going from how heavy 2017 and 2018 look compared to 2015 and 2016. ys viii pc wouldn't have been affected by that in particular though. that is more of a general lack of understanding of pc, i think, which honestly goes as far back as cladun in 2012 but also includes disgaea pc. since january or so, they have a lot more involvement with the programming and a much more in-depth qa process than what was there originally.
there should be a localization announcement pretty soon. of course it's for next year at this stage. as far as big projects go and specifically for switch, you'll probably have to wait until 2019 for a nintendo direct or their press event. it's usually at this time of the year that they go relatively quiet on game announcements.
The bundles didn't do many things for 3DS hardware. If it doesn't show a respectable rise at Obon with the releases it has after December it will be DOA.
Warioware Gold is releasing tomorrow. If we don't see a respectable number for that it might truly be over after a great 7 year run.
PSP Monster Hunter Freedom 3 [All Versions]: 4.840.930
PSP Monster Hunter Freedom 3: 4.502.846
PSP Monster Hunter Freedom Unite [All Versions]: 4.226.265
3DS Monster Hunter 4: 3.897.628
3DS Monster Hunter Generations: 3.136.563
PS4 Monster Hunter: World: 2.801.967
3DS Monster Hunter 4 Ultimate: 2.716.440
3DS Monster Hunter 4 Ultimate: 2.667.398
PSP Monster Hunter Freedom Unite: 2.453.132
3DS Monster Hunter 3 Ultimate [All Versions]: 1.941.106
not too shabby.
3DS Monster Hunter 4 Ultimate: 2.716.440
3DS Monster Hunter 4 Ultimate: 2.667.398
So the hint is a localization of a bigger project on Switch being announced soon for release in 2019, correct? Is this an existing Switch game or is this another Ys 8 and The Caligula Effect: Overdose sort of all-new Switch port?
AniHawk Would NISA ever to another visual novel? As much as we know NISA fostered many partnerships over the years, they're also losing a lot of those recently like Experience, Spike Chunsoft and a few others.
no - the localization project for switch is a small one, but it'll come out in 2019. any other big announcement will probably happen next year. nisa's been getting some nintendo direct support since 2017 so there might be something there later this year or early next year, or at their press event.
The higher one likely includes the Best Price reprint (aka: all versions).
Yeah, now that you mention it, they indeed had less than half the amount of releases in 2015 and 2016 compared to 2017, and 2018.i mean it didn't look like they had enough to localize. if i were to guess, they had a lean year or two as they were transitioning out of anime. this could have led to bids not getting picked up and then an overcorrection where they started to win every bid they made. just a guess though, going from how heavy 2017 and 2018 look compared to 2015 and 2016. ys viii pc wouldn't have been affected by that in particular though. that is more of a general lack of understanding of pc, i think, which honestly goes as far back as cladun in 2012 but also includes disgaea pc. since january or so, they have a lot more involvement with the programming and a much more in-depth qa process than what was there originally.
BD stock problems were nowhere close to OT. Just at its second week it faced short supply.Right, so in the BD example above, even with stock issues like OT, it couldn't increase its sales when the stock issues were resolved going by those numbers - so I'm not really holding on to much hope OT will be any different. Though maybe there's a better example of a game that ran out of stock, dropped to 20% of it's first week sales due to stock in week 2, then in week 3 rose like 300% when stock was resolved?
That won't happen. I have a feeling it gonna sell like 20-30K at retail max FW.
Yeah, now that you mention it, they indeed had less than half the amount of releases in 2015 and 2016 compared to 2017, and 2018.
I don't know how localisation and translation works, but couldn't some people who do Japanese-to-English also do English-to-Japanese and for example help western developers get their games released in Japan? Since early 2017, NIS has Nippon Ichi Indie Spirits, which brings western indies to Japan. Are those games also translated and localised by NISA or are they handled in Japan? Because that brings extra workload to the table.
I'm shocked Mega Man sold almost twice as much on the PS4 as on the Switch. Would have thought the audience for that was on the Switch.
MHW is officially dead in Japan. Not even the bundle could move the needle on the PS4
I'm shocked Mega Man sold almost twice as much on the PS4 as on the Switch. Would have thought the audience for that was on the Switch.
MHW is officially dead in Japan. Not even the bundle could move the needle on the PS4
Right, thanks! :)i don't think nisa has any e-j translators for that purpose. they certainly don't have any japanese editors either, so i think it's just a business for nis.
We did the same thing in PAL threads before switch came out.I don't see what's so interesting or fun about an all Switch Top 20. It's always good to see some PS4 games do good, and I sure hope there will be some this holiday.
Ys 8 was sold out? How haven't I heard about thisI noticed some YS 8 switch restocks and Rockman X anniversary collection ps4/switch today (games are sold out in many stores)
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
+-------+------------+------------+------------+------------+------------+-------------+
| NSW | 47.446 | 53.644 | 105.697 | 1.359.612 | 1.310.784 | 4.766.770 |
| PS4 # | 17.572 | 18.033 | 93.954 | 1.036.451 | 1.084.963 | 6.893.314 |
| 3DS # | 8.413 | 10.552 | 126.790 | 365.138 | 1.099.969 | 24.103.682 |
| PSV # | 2.653 | 3.796 | 4.364 | 128.853 | 283.156 | 5.772.479 |
| XB1 # | 335 | 385 | 83 | 9.720 | 5.463 | 97.312 |
| WIU | 16 | 23 | 207 | 1.572 | 19.925 | 3.303.127 |
+-------+------------+------------+------------+------------+------------+-------------+
| ALL | 76.435 | 86.433 | 331.198 | 2.901.346 | 3.819.721 | 44.936.684 |
+-------+------------+------------+------------+------------+------------+-------------+
| XB1 X | 72 | 109 | | 6.844 | | 9.147 |
| XB1 S | 263 | 276 | 83 | 2.876 | 681 | 16.163 |
|PS4 Pro| 4.459 | 4.603 | 9.381 | 248.996 | 191.685 | 763.940 |
| PS4 | 13.113 | 13.430 | 84.573 | 787.455 | 893.278 | 6.129.374 |
| PSV | 2.653 | 3.796 | 4.364 | 128.853 | 283.156 | 5.772.479 |
|n-2DSLL| 5.316 | 7.108 | 98.611 | 225.758 | 152.752 | 813.309 |
| 2DS | 324 | 354 | 2.980 | 15.368 | 226.579 | 578.058 |
| n-3DS | 2.773 | 3.090 | 25.199 | 124.012 | 720.638 | 5.792.038 |
+-------+------------+------------+------------+------------+------------+-------------+
You mean 7500
I'm, talking about retail FW. It won't be horrible (like 1/3 or so), because a lot of people bought an expansion pass on eShop from the very beginning - when Xeno 2 just released (or even just became available for preorder). Expansion pass owners received a lot of additional content since then, and final part of that promised content is a story expansion / prequel game, which be released at retail as well (retail edition only annouced at E3 2018).20-30k would be horrible imo. If Nintendo shipped over 300k of the original game in Japan there is no way the expansion should do a tenth of the sales.
From the sell-throughs IIRC not much over 12-15k? It passed 10k at last check I believe.