Hahahahaha
You're talking about a company that is so small they can't port games themselves.
Falcom reminds me of the position Nippon Ichi was in during their srpg era that Disgaea started. Yearly games selling around 100k with a small team and sales kept going down each game and they could never recover. They're still alive, but their srpg series pretty much died and every 4-5 years maybe they'll toss out a new Disgaea.
Hopefully Falcom and Trails ends up better.
What was always weird is that if they did things right, they MIGHT have flourished on Wii. Their only real Wii game was Phantom Brave. While it was an admiral effort, I don't think it had the recognition to lure an audience to Wii. Even Disgaea 1 would've been an eons better idea, or Disgaea 2 to tie in with the DS port of 1.
Their games were super low-budget, hardly really breaking from PS2 standards it felt like on PS3, so them barely doing anything on Wii was baffling. Also, by the time they did (PB was in 2009), it felt too late. A lot of JP 3rd-parties just didn't bother bringing easy, high-profile PS2(esc) games to Wii when it first launched.
Good example; Suikoden V. Hudson did that and I think it released in early 2006 on PS2. There's NO reason why a quick 480p port to Wii at launch couldn't have been done. All Konami wanted to do on Wii were those (albeit exclusive) cutesy games like Elebits and later Dewy's Adventure.
I think it's fair to say basically every dev worldwide missing the boat on Wii is an understatement. Everyone just saw the purdy graphics of PS3 and 360 and just did low-effort spin-offs on Wii, despite the system breaking every sales record in the book. Plus the very low cost of development should've also been an incentive to try. So many times we had tests and shit where smart games did super well (Resident Evil 4 anyone?) yet those were followed up by stuff no-one asked for.
I'm still frustrated to this day over that. :/