SC7 will have to wait another decade.
Call of Duty sales always follow a declining trend after launch, there isn't a rebound in holidays and this entry came out very soon.
I see. I just thought that maybe this installment being focused so much on multiplayer and battle royale modes could maybe give it longer legs than usual. Thanks!Not in the foreseeable future unless there's a massive shake up to the formula that massively widen its appeal, it's already a pretty big success by every standard already as it is.
SC6 will bomb worldwideThankfully japan sales are far from the most important for Jp games these days.
Otherwise SC6 would be in a bad situation.
I don't think 10k for a decently publicized, decently budgeted FuRyu game is particularly good. Not like they can just farm it out to their western subsidiary to stick on Steam and make bank either.
(that said, I'm sure it will come west)
This is the 6th version of Dark Souls. I was never expecting it to set the world on fireIt will do ok for a late and under marketed port.
Yet people will downplay its performance because it didn't put the charts on fire for some reason.
yea pretty much, although its only did 70k in its debut week on ps4. But its kinda obvious namco bandai delayed DS for switch purely for marketing reasons. The game ran fine in april at pax( yea even in blighttown) and Virtuous began a new project in may 2018. That plus the audio being semi-horribly compressed leads me to believe that it was put on the shelve for 5 months without any QA what so ever. I mean the lack of audio quality, A and B reversed should have been immediately noticed by QA testersDark Souls Switch delay murdered any chance of it selling bigger there. What a joke.
Labo car kit crawling with crippled legs lol.
This is the 6th version of Dark Souls. I was never expecting it to set the world on fire
Yeah, but I wanted the first Souls on a Nintendo platform/portable to do well.It will do ok for a late and under marketed port.
Yet people will downplay its performance because it didn't put the charts on fire for some reason.
Yeah, but I wanted the first Souls on a Nintendo platform/portable to do well.
It will do ok for a late and under marketed port.
Yet people will downplay its performance because it didn't put the charts on fire for some reason.
Mario?
It could... I think this would be the most likely one to do it so far if it keeps these legs into a good holiday season.
This wouldn't be as depressing if this wasn't happening to most japanese franchises not made by Nintendo. :/I don't see the point of mourning SC6 when pretty much everyone knew the moment they showed it that it wasn't going to do great. I don't know what the reception in Japan was, but I kept seeing the less hardcore crowd (which you sadly need for bigger sales) complain about the game's graphics as soon as they showed it. Sometimes franchises die of a natural death. It is what it is.
You don't need to market Dark Souls come on.
This remastered underperformed everywhere and on all platforms.
It will probably do ok for what it is and the conditions in which it released
The issue is when you dont expect much and the numbers still below the numbers.I find it hilarious how whenever there's a new fighting game so many people here are surprised by the low numbers. You'd think people would have realized by now that fighting games are not big sellers nowadays.
The issue is when you dont expect much and the numbers still below the numbers.
No one is expecting SC6 to sell +100k first week in 2018. But that much below 50k is troublesome.
I remeber the early 3DS fighting game ports ala Dead or Alive selling that much.
define "underperforms". it's gonna propel systems as expected, but the ceiling is questionable
yea pretty much, although its only did 70k in its debut week on ps4. But its kinda obvious namco bandai delayed DS for switch purely for marketing reasons. The game ran fine in april at pax( yea even in blighttown) and Virtuous began a new project in may 2018. That plus the audio being semi-horribly compressed leads me to believe that it was put on the shelve for 5 months without any QA what so ever. I mean the lack of audio quality, A and B reversed should have been immediately noticed by QA testers
I guess they hoped the game to have a second wind with the delay and it obviously backfired. Hopefully bamco learns from this.
On the contrary, than the final release still has some problems makes it pretty obvious that the game wasn't ready.
People always talk about the PAX demo like if that means anyone played the full game there and with full functional online features too.
The publisher is the first one not interested to announce a game then having it delayed, but shit happens.
SMO, so Switch will be slightly down for Q3 next week, but will go up again with Pokémon, as there was a lack of major release in November last year. (And december too, XC2 is nowhere near as big as Samsh)
If you think SoulCalibur has bombed now wait another 6 months for Bamco to announce and release the Switch version.
That would make sense if extra development work was done following the delay but as BloodshotX said the developer moved on to a different project altogether.
I find it hilarious how whenever there's a new fighting game so many people here are surprised by the low numbers. You'd think people would have realized by now that fighting games are not big sellers nowadays.
Virtuos is a 1000+ people studio, of course they are working on multiple projects at the same time and only a small fraction is working on Nintendo Switch port, there's no source saying: "The NSW port team moved from DSR in May to work on another project".
Link and some Three Houses characters could give it some life, at leastIf you think SoulCalibur has bombed now wait another 6 months for Bamco to announce and release the Switch version.
Wooow! I was expecting at least 30k for Crash on switch... =(
At least S Mario Party is doing great!
The info came from ShockingAlberto/Imran Khan IIRC and that was actually exactly what he said. He said the team working on Dark Souls finished their work in April/May.
I have bets with a friend and a doomposting/ hot takes bingo when we get the game release
....that's not what I wrote though.Troublesome? A fighting game selling over 50k in its first week in Japan would be a huge success by current standards.
Bah i find this to be very weird tbh, even if it's true.
If the game was ready why wait 6 more months?
It's not about selling a lot. But 24K is pathetic. And it's not just fighting games, feels like almost nothing sells well in this market anymore.Troublesome? A fighting game selling over 50k in its first week in Japan would be a huge success by current standards.
Its just Virtuous games being virtuous games, they cant seem to get their act together with their ports sadly.On the contrary, than the final release still has some problems makes it pretty obvious that the game wasn't ready.
People always talk about the PAX demo like if that means anyone played the full game there and with full functional online features too.
The publisher is the first one not interested to announce a game then having it delayed, but shit happens.
If you think SoulCalibur has bombed now wait another 6 months for Bamco to announce and release the Switch version.
That would make sense if extra development work was done following the delay but as BloodshotX said the developer moved on to a different project altogether.