Truly the final game.05./00. [NSW] Mario & Sonic at the Olympic Games: Tokyo 2020 <SPT> (Sega) {2019.11.01} (¥5.990) - 19.438 / NEW
A little low, no?Things are going to be insane from now until January. Therefore, I predict 50k for Switch next week.
Oh yeah good point.LM3 also had 2xGold so it's probably not just vouchers affecting retail sales.
Next year is going to be very dire for the ps4.
This week confirms that PS4 will have dire numbers in Japan until it's discontinued.
Yeah. December games are games that the publisher physically cannot get out earlier (eg. Smash last year)- anyone would prefer to be in November.Unless your game is very early in December, it's a waste to throw it there. Christmas shopping will swallow all your marketing.
What other j-RPG could chart for two-three months straight?
Pokemon
Give it a fortnight, and there'll be three in the top 10.
Nah. I've been in these threads even at the old place. ;)
Or Dragon QuestIt's gonna be the best selling JRPG not named Pokemon in years, isn't it.
Or Dragon Quest
Or Yokai Watch (not anymore but it's not old either)
Unless your game is very early in December, it's a waste to throw it there. Christmas shopping will swallow all your marketing.
Well, your game I think is quite cheap and fits perfectly with the time of year so it is an exception. Many people can buy it on impulse.And me planning exactly that. To be fair, it is a Christmas-themed game though (Cthulhu Saves Christmas).
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
+-------+------------+------------+------------+------------+------------+-------------+
| NSW | 53.385 | 40.344 | 84.593 | 2.029.719 | 2.189.791 | 5.436.877 |
Also there were some cost-saving bundles during Pokemon week last year so the bump might have been mitigated because of that.Last year's pre-Pokémon bump:
This year the Pokémon game is bigger, so the bump should be better. However, as Chris mentioned, absolute sales next week will most likely drop due to the launch of the Pokémon Lite this week. I wonder if 90k would be possible next week.Code:+-------+------------+------------+------------+------------+------------+-------------+ |System | This Week | Last Week | Last Year | YTD | Last YTD | LTD | +-------+------------+------------+------------+------------+------------+-------------+ | NSW | 53.385 | 40.344 | 84.593 | 2.029.719 | 2.189.791 | 5.436.877 |
LM3 also had 2xGold so it's probably not just vouchers affecting retail sales.
It's totally best case scenario- they've managed to carve out a new segment of the market without damaging the old one.Lite not seeming to undercut OG sales at all has to be seen as a remarkable victory for Nintendo
It's totally best case scenario- they've managed to carve out a new segment of the market without damaging the old one.
We'll have to see what happens over the holidays, but I'd guess they couldn't be happier with how it's gone so far.
Yeah, the olympic being in Tokyo next year will definitely have a postive effect. Mario & Sonic London 2012 did reappear in the charts for 5-6 weeks during the olympic (although in the lower part of the chart), and if that happened with the olympic being based in London, i expect the same to happen even better when taking place in Tokyo instead. The only negative thing i can see is the duration between the game and the olympic (about 8.5 months). By that time, the market might have a lot of used copies and quite a reduced price for new copies. I wonder why they release the game now, and not wait until next year, like they did with Mario & Sonic Rio (3DS version being released in February 2016, and the WiiU version being released in June 2016, much closer to the actual olympic). I guess they wanted to have the game ready for this holiday season, but still, i think maybe it could be better to release it closer to the olympics.You forget Olympic Games will be held in Japan this year. The game will chart til next year. We might see 20-30k weeks during Olympic Games.
I think all 1st party games have vouchers. Or.. maybe not the cheaper ones (not a good idea using the voucher on those games anyway).
I did see some speculation for a millilon seller if i dont remember wrong. But theres still some time (i doubt a million will happen based on the 1st week sales however), we'll see after that the olympic has ended next year.Oof at Mario and Sonic. I thought people ITT had high expectations for it?
where do you think it'll be by the end of the year? is 600K doable?
But why would Switch OG sales dip when the main selling point (console versatility and ability to adapt to anyone lifestyle) is absent on Switch Lite?I'd say the surprising part isn't that they cater to different audiences per se, but more the fact that these different markets are completely complementary (at least so far). Like, one might have expected Switch OG sales to take a 10% hit with a 1:2 ratio between OG and Lite applying, but no, OG Switch takes no hit whatsoever despite the 1:2 ratio holding for typical weeks.
See my reply above.Part of the identity and reason for existing for the lite model is that it is a cheaper version of the platform. This means that the people looking to get the platform at the best price, should have moved from Switch to Switch lite, but this doesn't seem to have happened. It reinforces the idea that the hybrid nature of the Switch is a much bigger deal than first thought, and it means that Switch Lite is not eating into those Switch sales, but growing a separate market for itself as a slightly more focused handheld, it selling less weekly (on average) than the Switch, means the market is more interested in a premium device than a budget one. This is the opposite we see with things like the Xbox 1 X and Pro models, but does follow Nintendo's handheld/console (in case of Wii U) history of the more premium model selling more.
It could also mean that Lite is selling on top of Switch, and it isn't traditional YoY growth, which could mean a separate sales total than what we previously expected though limited. In theory, this could mean we see a YoY growth with the Switch from last holiday season (1.4M + say 30% for 1.82M, + a separate Lite total).
The three games that will be pushed more from Nintendo at holidays are Pokemon, Luigi and Ring Fit.
Really nice to see a new IP taking over.
Always refreshing especially when they come from Nintendo.
Veteran gamers ➡ Luigi's Mansion (last year: Smash)
Kids ➡ Pokémon Sword/Shield (Pokémon Let's Go)
Families/casual ➡ RingFit (Mario Party)
Of course, Smash had a broader appeal last year while this year's big gun is definitely Pokémon but that sums more or less the main target audience of each product.
Lifetime physical sales will be 500-550kwhere do you think it'll be by the end of the year? is 600K doable?
Now that's what I call a relevant historical comparison! If DQ charts really for so long, I wonder what its LTD sales will be.DQIX was release on DS during June 2009 and charted until Week 49 and then in Week 50 and 51 sold 17.749 and 23.690
The game looked great. It seemed to do everything right in the trailers. But the actual game just didn't hold upOof at Mario and Sonic. I thought people ITT had high expectations for it?