Yeah X was supposed to end with X5 but it didn't, and the last game, X8, ended in a pretty huge cliffhanger so of course we want more.
That's pretty much how I feel haha. If X ended with X5 it would have gone down as the finest 2D platforming series ever but Capcom got greedy and kept it going. Now I've needed an X9 for 15 years!
This is the truth.
Do you even Go Nagai?LOL. I keep wondering how the hell do you pilot a mech using motorcycle controls?
I love X games so much.That said, I have to agree with you. Nothing can top MMZ3 in its perfection
Battle Network >Starforce> Zero > X > ZX> Legend>>>>>>>>> Classic
That redesign was not in infinite! This one is an april fool from capcom way before, that angered a lot of people!
http://nerdreactor.com/2014/04/06/capcom-april-fools-joke-results-in-sadder-mega-man-fans/
Truforce collectible then launched a kickstarter to make a figure out of it, i've got it and it's the best megaman X figure i possess! This also have metal parts and so on, not just plastic :
Would love if a reboot happened and they got rid of his tidy whities.I love this figure so goddamn much. I hope they make a figure of the Zero design that was DLC for Infinite as well.
Hell yeah.People that are saying X goes to shit after 4 must have not played the games. X5 and X8 are solid, better than X3 easily.
Same way kouji wouldve piloted mazinger zLOL. I keep wondering how the hell do you pilot a mech using motorcycle controls?
X1 does imo, but yeah Z2 and Z3 are both all time greats. Zero series is definitely much more consistent than X overall (granted it had 4 fewer chances at a misstep).I love X games so much.That said, I have to agree with you. Nothing can top MMZ3 in its perfection
I never got the 'kiddy' complaints about the MMZ/ZX art style. I mean, sure, the speedos on some of the costumes were weird (even if it's an old franchise trope going back to the classic series), but I love Toru Nakayama's unique and detailed art style, as opposed to generic anime look of the X series, which was fine there, but not as interesting.I do wonder about people who say they prefer MMZ's artstyle. Now it seems to be popular opinion to love it. At the time of its release, it was almost universally panned and criticized in the communities I was involved in at the time, and everyone preferred the edgier and bigger characters from X. I wonder how old those who prefer MMZ's art are.
Yeah, ZXA basically did everything in the first game but bigger and better, aside from some odd questionable omissions in the story (where the hell is Prairie?) and being incredibly confusing about the 'split timeline' in regards to the two player characters. I love how you could actually change into bosses themselves, even if some have some rather limited utility, and it's a godsend to have a map that isn't a bloody confusing mess. Also, Ashe is best girl in the entire franchise, such a fun character.I'm surprised at the hate for ZX Advent. I thought it was a lot better than ZX, taking the transforming mechanic and doing more interesting things with it, and having an actually decently structured connected game world.
Don't get me wrong, I wasn't saying it was "kiddy" or anything - I remember reading that the redesign was to appeal to a new generation, so I was wondering if maybe the younger players were part of the target market at the time, the same way most of us back then were younger when we discovered Classic/X.I wouldn't get your hopes up, it could just be for Mega Mission.
Still, I hope the X redesign gets its time to shine rather than being wasted in Infinite. It's frustrating that a game with so much Mega Man X fanservice was just so bungled.
I never got the 'kiddy' complaints about the MMZ/ZX art style. I mean, sure, the speedos on some of the costumes were weird (even if it's an old franchise trope going back to the classic series), but I love Toru Nakayama's unique and detailed art style, as opposed to generic anime look of the X series, which was fine there, but not as interesting.
Yeah, ZXA basically did everything in the first game but bigger and better, aside from some odd questionable omissions in the story (where the hell is Prairie?) and being incredibly confusing about the 'split timeline' in regards to the two player characters. I love how you could actually change into bosses themselves, even if some have some rather limited utility, and it's a godsend to have a map that isn't a bloody confusing mess. Also, Ashe is best girl in the entire franchise, such a fun character.
I'd love this, but here lately, it seems like Inti isn't a part of Capcom's plans when it comes to Mega Man, any longer.
Maybe? It was a GBA game, so... Though it was clearly for a different kind of audience than the other sub-series on the same system, that being Battle Network, which by comparison had a fairly generic anime art style but sold a fuckton more.Don't get me wrong, I wasn't saying it was "kiddy" or anything - I remember reading that the redesign was to appeal to a new generation, so I was wondering if maybe the younger players were part of the target market at the time, the same way most of us back then were younger when we discovered Classic/X.
Oh, yeah, Dragon: Marked for Death looks dope as hell.I'd love this, but here lately, it seems like Inti isn't a part of Capcom's plans when it comes to Mega Man, any longer.
At least we got the MMZ/ZX team coming back together for Dragon: Marked for Death on Switch..
Yeah, kinda sad that after a solid decade of working together (Zero 1-4, ZX/Advent, MM9/10, Zero Collection), Capcom seemingly dropped inticreates. Probably fallout from when Inafune left and the company killed all planned MM projects.I'd love this, but here lately, it seems like Inti isn't a part of Capcom's plans when it comes to Mega Man, any longer.
At least we got the MMZ/ZX team coming back together for Dragon: Marked for Death on Switch..
Megaman X9 with Megaman 11 art and design sensibilities (from what little information we know). Lets go.
X series will forever be the best for me. Except for X7 which is the only bad game in the series. X6 is great fight me.
I guess I could agree that X's best entries are better than (or at least as good as) the best mainline entries. But there's nothing in the main series that comes close to the atrociousness of X's low points.
Yacht Club probably wouldn't want to bother, Shovel Knight sells way more than any platforming iteration of MM.Give MMX9 to Yacht Club. I want Zero to play just like Specter Knight.
The Zero series is fantastic and right up there with X, in my opinion.I tried 3 different times to get into the Z series but I just couldn't... I don't give a crap about all this talking bullshit and I hate how if you fail a mission in Zero 1 it's just gone and you can't try it again and the super tiny GBA resolution is just the final nail in the coffin. I play X and Classic and that's it.
The slide was a nice touch, but the true reason 3 is better than 2 is that there's much better weapon balance. Metal Man's weapon is just way too overpowered.I find it silly when someone's only argument when saying 3 is better than 2 is that it added the slide.
For me, the amount of story chaff and grating unskippable cutscenes alone make those games much worse than almost anything else in the X or main series, for what it's worth. Those are just too much of a hit to the main gameplay loop's simplicity and fluidity.People that are saying X goes to shit after 4 must have not played the games. X5 and X8 are solid, better than X3 easily.