As I expected people prematurely called benchmark not representative of actual performance, when in fact, they just didn't play the game long enough.
The benchmark is more of a "worst case scenario" representation.
As I expected people prematurely called benchmark not representative of actual performance, when in fact, they just didn't play the game long enough.
It is possible to keep 60+ in 1440p/ultra/high RTX?Reached the Caspian desert.
1440p/Extreme/Ultra RTX is not doable on a 2080Ti there. Runs around 50-63 FPS and can drop down to ~40fps in many scenes. Maybe the Benchmark is representative after all.
I think I'm going to just shelve this game for a while.
Earlier in this thread I had my entire PC lock up. That was found to be an issue with using DX12. Switched to DX11 and it ran fine. But now? This.
A looping/repeating/persistent sound bug that started (and the irony isn't lost on me) after walking through some webs and having the spiders crawl on me.
This video was taken after I fully exited the game back to desktop, re-launched, and re-loaded back in.
As an added video for this: I loaded back in again. This time I noticed that when switching weapons there was something extra on the side of my screen.
There is something that has clipped inside my player model that will not go away at all. You can see it if you slow the playback down as I switch weapons. It's an audio bug from glitched physics like you'd see or hear in some games where ragdolls go wild when clipping through world geometry.
What the actual hell...
Sheesh. Is there anything in those locations that actually warrants the drop? Do they look so much better or something?I'm on gsync so I just keep on rolling with extreme/RTX high but I don't believe ultra/RTX high would do the trick either. More often, but not locked.
Getting a 2080ti soon, hoping to keep 60locked at max settings (not max AA) 1440p
Sheesh. Is there anything in those locations that actually warrants the drop? Do they look so much better or something?
And what preset does RTX require? Does it work with High? I would be willing to drop to high to keep RTX and 60.
I'm on gsync so I just keep on rolling with extreme/RTX high but I don't believe ultra/RTX high would do the trick either. More often, but not locked.
I dropped my settings to Ultra/1440p/RT High (with Hairworks and Advanced PhysX enabled) in the Forest area and was able to get 55fps-85fps. On Extreme settings, I was around 40-50fps in the Forest area (I'm using a GSync monitor but the game wasn't enjoyable, to be honest, at 40fps). All other areas (Desert and Snow areas) perform much better than the Forest. In other words, yes on Ultra you can get an almost locked 60fps experience and I highly recommend playing the game with these settings if you have an RTX2080Ti
Anyone else getting lost of crashes on the latest nvidia drivers?
The game does not open at all. A black window appears and then closes after about half a second. This is the Steam version.
I have tried Verifying the files, Uninstalling and reinstalling, Starting the game in "safe mode", and running the benchmark which does the same thing.
Here are my specs.
Ryzen 2700
16gb Ram
512gb SSD
RX 590 (with latest drivers)
I dont have this running at all. Very strange when i tried to force Dx11 i did see a splash screen for about 2 seconds and then it just shut off.
Yeah...That's fucked up.
That's hilariously fucked up.
I hope 4A are reading this thread. In case you do, please fix the damn controller sensitivity too guys.
The game does not open at all. A black window appears and then closes after about half a second. This is the Steam version.
I have tried Verifying the files, Uninstalling and reinstalling, Starting the game in "safe mode", and running the benchmark which does the same thing.
Here are my specs.
Ryzen 2700
16gb Ram
512gb SSD
RX 590 (with latest drivers)
I have Ryzen 2700X and some similar issues, also steam version. The game started, sometimes, froze or BSODed twice while in game, then I switched to DX11 and it ran without freezing, but now when I start it it just immediately freezes on the first logo video. When I deleted the video files, it freezes on the Metro logo screen before even the menu appears. I uninstalled it.The game does not open at all. A black window appears and then closes after about half a second. This is the Steam version.
I have tried Verifying the files, Uninstalling and reinstalling, Starting the game in "safe mode", and running the benchmark which does the same thing.
Here are my specs.
Ryzen 2700
16gb Ram
512gb SSD
RX 590 (with latest drivers)
Who has time for thorough testing when you got to create conspiracy theory about 4A Games deliberately downgrading visuals to make Gameworks effects look better. I actually laughed on loud when the guy said he don't see any visual difference between tesselation ON and OFF, when he's own video was proving him wrong.
I have Ryzen 2700X and some similar issues, also steam version. The game started, sometimes, froze or BSODed twice while in game, then I switched to DX11 and it ran without freezing, but now when I start it it just immediately freezes on the first logo video. When I deleted the video files, it freezes on the Metro logo screen before even the menu appears. I uninstalled it.
I have both afterburner and rtss running, didn't try it without them...hmm. Once the new GPU arrives I will retry.Hmm
2700x here and I got a similar problem with the benchmark.exe
But only if RTSS is running in the background.
Game runs fine though. Really wonder what's going on.
Uhh, is my brand new RTX 2080 dying??
I purchased my RTX 2080 Founders Edition from Best Buy 3 days ago after seeing the Digital Foundry video on ray tracing in Metro Exodus. The game looks incredible with everything turned up to max (no DLSS) @1440p. The frame rate isn't amazing, but I do have a G-Sync monitor and I'd rather have visual splendor than rock solid 60fps for this game.
Last night, I noticed some weird graphic glitches that I was able to reproduce in game tonight. I've only had this issue in one spot in game (the air traffic tower in Volga), and I'm able to reproduce it every time with ray tracing turned on. In the first video you'll see the shadow flickering. In the second, the graphics go crazy. In the third video, I turn off ray tracing (everything else set to max) and the issue goes away.
Video 1 (shadow flickering with ray tracing on)
Video 2 (graphical craziness with ray tracing on)
Video 3 (no issues with ray tracing turned off)
Is my card dying / going to die? Is it a driver / game issue? Is it just the part of the card that handles ray tracing that's bad? I'd rather know sooner rather than later so I don't get stuck with a faulty card. I haven't seen any problems with any other game (nor with BFV with ray tracing turned on).
My specs:
EVGA 850W PSU
Intel i7-6700k
RTX 2080 Founders Edition (not currently overclocked, I had it at +110 Core / +700 Mem for about 5-6 hours of play time)
64 gigs of ram (photo editor)
Samsung SSD (game is installed on this)
I might actually cry if I have a bad card.
Thinking of doing the same thing. Tessellation is something I usually don't notice unless it's side by side. I thought the performance hit from Tessellation these days is minimal. I guess I am wrong.
Uhh, is my brand new RTX 2080 dying??
I purchased my RTX 2080 Founders Edition from Best Buy 3 days ago after seeing the Digital Foundry video on ray tracing in Metro Exodus. The game looks incredible with everything turned up to max (no DLSS) @1440p. The frame rate isn't amazing, but I do have a G-Sync monitor and I'd rather have visual splendor than rock solid 60fps for this game.
Last night, I noticed some weird graphic glitches that I was able to reproduce in game tonight. I've only had this issue in one spot in game (the air traffic tower in Volga), and I'm able to reproduce it every time with ray tracing turned on. In the first video you'll see the shadow flickering. In the second, the graphics go crazy. In the third video, I turn off ray tracing (everything else set to max) and the issue goes away.
Video 1 (shadow flickering with ray tracing on)
Video 2 (graphical craziness with ray tracing on)
Video 3 (no issues with ray tracing turned off)
Is my card dying / going to die? Is it a driver / game issue? Is it just the part of the card that handles ray tracing that's bad? I'd rather know sooner rather than later so I don't get stuck with a faulty card. I haven't seen any problems with any other game (nor with BFV with ray tracing turned on).
My specs:
EVGA 850W PSU
Intel i7-6700k
RTX 2080 Founders Edition (not currently overclocked, I had it at +110 Core / +700 Mem for about 5-6 hours of play time)
64 gigs of ram (photo editor)
Samsung SSD (game is installed on this)
I might actually cry if I have a bad card.
Uhh, is my brand new RTX 2080 dying??
I purchased my RTX 2080 Founders Edition from Best Buy 3 days ago after seeing the Digital Foundry video on ray tracing in Metro Exodus. The game looks incredible with everything turned up to max (no DLSS) @1440p. The frame rate isn't amazing, but I do have a G-Sync monitor and I'd rather have visual splendor than rock solid 60fps for this game.
Last night, I noticed some weird graphic glitches that I was able to reproduce in game tonight. I've only had this issue in one spot in game (the air traffic tower in Volga), and I'm able to reproduce it every time with ray tracing turned on. In the first video you'll see the shadow flickering. In the second, the graphics go crazy. In the third video, I turn off ray tracing (everything else set to max) and the issue goes away.
Video 1 (shadow flickering with ray tracing on)
Video 2 (graphical craziness with ray tracing on)
Video 3 (no issues with ray tracing turned off)
Is my card dying / going to die? Is it a driver / game issue? Is it just the part of the card that handles ray tracing that's bad? I'd rather know sooner rather than later so I don't get stuck with a faulty card. I haven't seen any problems with any other game (nor with BFV with ray tracing turned on).
My specs:
EVGA 850W PSU
Intel i7-6700k
RTX 2080 Founders Edition (not currently overclocked, I had it at +110 Core / +700 Mem for about 5-6 hours of play time)
64 gigs of ram (photo editor)
Samsung SSD (game is installed on this)
I might actually cry if I have a bad card.
Turn off your memory OC, that's what that looks like to me, the second vid. A while back when I had a 1070 if memory OC was too aggressive the Witcher 3 would do that to me. Not all cards are just going to be cool with a 1400mhz memory OC (double data rate when you're a adding 700 in afterburner means 1400mhz actual additional clock). I would say most Rtx cards are cool with at least a 1000mhz overall memory boost, and some 2000mhz, my card seems to be ok with 16000mhz actual clock but it kind of worries me to run it that much over spec long term, so for benching I'll do +1000mhz in afterburner but general gaming I just roll with +500mhz (1000) to be safe.
You can test for memory OC being to agressive just running firestrike or timespy over and over. Start at 250mhz, then 500, then 600, and so on. If you crash or have a lower score with a higher memory OC, yeah, you're past what the memory should be doing.
I'm pretty sure I had my OC turned off for those videos, but after running around in game, doing other missions (holy shit it looks sooo good), I went back to that same spot. No OC, and the exact same thing in the exact same spot (all times in the morning). I'm feeling like it's some sort of bug with all the broken glass everywhere that is making ray tracing go nuts. I guess why I keep second guessing things is because I'd hate to return the card, get a new one, and see the same stuff in the same spot. Then I'd be left wondering if it's ANOTHER bad card, or just a driver bug.
Unless I'm mistaken shading rate is just your controller for shader quality. Like 0.5% will have the shaders run at 50% quality. DoF will be half res etc. The geometry i.e. the thing that we usually count when talking about resolution....is native regardless. I don't know if it's variable rate shading though i.e. reduce the quality in areas you are less likely to notice like edges etc and keep native quality for more obvious location.Is the shading rate internal resolution scaling? And if so, is it only available in DX12 or something? I cant raise it above x1.0.
Looks like they just turned on sharpening filter for DLSS. I see sharpening artifacts everywhere (gives me Xenoblade 2 Switch vibes). I also see way more aliased stairstepping artifacts with DLSS. Native image still looks miles better, clean and pristine. Doesn't have unwanted sharpening artifacts. Just play in native res for best image quality.There was just a patch on Steam (1.8GB).
Am I crazy or does DLSS look sharper now?
Native 1440p
1440p DLSS
Two more examples
1440p
1440p DLSS
Is it just a sharpening Filter?
Edit
Dictator maybe something for you to look into.
Uhh, is my brand new RTX 2080 dying??
I purchased my RTX 2080 Founders Edition from Best Buy 3 days ago after seeing the Digital Foundry video on ray tracing in Metro Exodus. The game looks incredible with everything turned up to max (no DLSS) @1440p. The frame rate isn't amazing, but I do have a G-Sync monitor and I'd rather have visual splendor than rock solid 60fps for this game.
Last night, I noticed some weird graphic glitches that I was able to reproduce in game tonight. I've only had this issue in one spot in game (the air traffic tower in Volga), and I'm able to reproduce it every time with ray tracing turned on. In the first video you'll see the shadow flickering. In the second, the graphics go crazy. In the third video, I turn off ray tracing (everything else set to max) and the issue goes away.
Video 1 (shadow flickering with ray tracing on)
Video 2 (graphical craziness with ray tracing on)
Video 3 (no issues with ray tracing turned off)
Is my card dying / going to die? Is it a driver / game issue? Is it just the part of the card that handles ray tracing that's bad? I'd rather know sooner rather than later so I don't get stuck with a faulty card. I haven't seen any problems with any other game (nor with BFV with ray tracing turned on).
My specs:
EVGA 850W PSU
Intel i7-6700k
RTX 2080 Founders Edition (not currently overclocked, I had it at +110 Core / +700 Mem for about 5-6 hours of play time)
64 gigs of ram (photo editor)
Samsung SSD (game is installed on this)
I might actually cry if I have a bad card.
Nope, your RTX2080Ti is not dying. I got the same graphical glitches in the desert area for no apparent reason on my RTX2080Ti. The game ran fine without any graphical glitches in the later areas (as well as in the previous areas).