Go on.
Go on.
Naturally, this leaves the majority of developers working on currently announced platforms, as 46 percent of respondents said they are making games exclusively for existing platforms, and the rest said they didn't know at this time.
I mean what are we talking about, just extra compute cores, like what nvidia does, or raytracing tech in silicon?Unless the secret sauce is indeed dedicated raytracing hardware!
Interesting! Made even more interesting by another quote in the article:
In summary:
- 4000 GDC attendees were polled about what platforms they're working on games for
- 16% said games for existing and unannounced platforms
- 2% said games exclusively for unannounced platforms
- 46% said games exclusively for existing platforms.
GTX 10 series
I am curious about what the other 36% said. Also, the 46% could be skewed by indies or even because the Devs just don't realize that they are working on a crossgen game.Interesting! Made even more interesting by another quote in the article:
In summary:
- 4000 GDC attendees were polled about what platforms they're working on games for
- 16% said games for existing and unannounced platforms
- 2% said games exclusively for unannounced platforms
- 46% said games exclusively for existing platforms.
You can't just quote only part of the whole paragraph lol, it makes more sense when taken with everything else I've written.
I am curious about what the other 36% said. Also, the 46% could be skewed by indies or even because the Devs just don't realize that they are working on a crossgen game.
So 36% don't know? I guess they don't know/can't tell, and a good chunk of those would be next gen mmm
This is not the story I heard. Xbox used Esram because devs wanted 8gb of RAM and thus they designed the system. They knew they would have to have also fast memory but at that time this took a huge amount of the soc and so they didn't have more space for the GPU.
I cant see it, it needs too much compute for too little benefit.
raytracing tech in silicon I guess since I don't think AMD has anything available for the time being. Don't know if Sony or MS have the right people that could design such a chip and have it implemented in their console to make it all work. Because if not for such a differentiation, I have a hard time seeing what will define next gen except for better image quality and framerates. The jumps from previous gens were easier to predict looking at the upcoming tech and how much it affected visuals imo, but not so much right now.I mean what are we talking about, just extra compute cores, like what nvidia does, or raytracing tech in silicon?
PS5 won't have more than 16GB of GDDR6 imo, anything else extra will be DDR4 and used for the OS.
And we've already seen what next gen looks like, it's called the Xbox One X.
I'd say that 36% saying "don't know" doesn't seem too crazy. GDC isn't exclusive to folks who are currently working on a project. 18% working on next-gen projects sounds interesting when you consider that Xbox dev kits supposedly haven't gone out yet.
if a raytracing chip happened it would be a return to the ps2 days. that is the last time I can think of having graphics effects built at a hardware leval. the last 20 years have been a era of genaral compute.raytracing tech in silicon I guess since I don't think AMD has anything available for the time being. Don't know if Sony or MS have the right people that could design such a chip and have it implemented in their console to make it all work. Because if not for such a differentiation, I have a hard time seeing what will define next gen except for better image quality and framerates. The jumps from previous gens were easier to predict looking at the upcoming tech and how much it affected visuals imo, but not so much right now.
I'd say that 36% saying "don't know" doesn't seem too crazy. GDC isn't exclusive to folks who are currently working on a project. 18% working on next-gen projects sounds interesting when you consider that Xbox dev kits supposedly haven't gone out yet.
That wouldn't make sense to me. And as a matter of fact, Sony could be capturing a very sweet middle ground between price and power.Ok, in the possible scenario that MS opens up on GDC and presents Lockhart (X TFs) and Anaconda (XX TFs)... Will it make sense for Sony to delay PS5 by 6 to 12 months and make sure it's equal to Anaconda at the very least?
Damn, so at least 720 people are working on Ouya 2 games.Interesting! Made even more interesting by another quote in the article:
In summary:
- 4000 GDC attendees were polled about what platforms they're working on games for
- 16% said games for existing and unannounced platforms
- 2% said games exclusively for unannounced platforms
- 46% said games exclusively for existing platforms.
But "don't know" doesn't mean that they're not working on a project, that would be "not working on a project", or more likely the poll is only for thise working on a project, so it reads more like either can't/won't say, or they really don't know
still not convinced, but if they do have raytracinbg in silicon. my guess is its a fixed number of rays at any set number of intractions per second.Actually I was thinking that Scarlett dev kits coming this Spring for what is assumed to be a Holiday 2020 release seemed very early for Microsoft but if it does have HW RT then maybe it provides extra time for devs to get to grips with it?
GDDR6 has a notable speed and capacity increase. Also, its likely that all GDDR5 production will stop about two years from now.What advantage(s) does 6 have over 5? I assume the price variance doesn't change when the economies of scale kick in.
GDDR6 has a notable speed and capacity increase. Also, its likely that all GDDR5 production will stop about two years from now.
I cant see it, it needs too much compute for too little benefit.
raytracing tech in silicon I guess since I don't think AMD has anything available for the time being. Don't know if Sony or MS have the right people that could design such a chip and have it implemented in their console to make it all work. Because if not for such a differentiation, I have a hard time seeing what will define next gen except for better image quality and framerates. The jumps from previous gens were easier to predict looking at the upcoming tech and how much it affected visuals imo, but not so much right now.
Not if you only get 2-3 more Tflops.We down to 7.5 TF lol.
Also next gen games going to look much better than XBOX X games.
I think there's a tremendous benefit to ray tracing.
To me, this is more noticeable than 1440p vs 4K. It would be a big deal if one console was capable of this, and the other wasn't. I agree that resources for this type of processing will likely take die space, but "how much" is something that's extremely difficult to quantify.
GIF source: https://benchmarks.ul.com/news/watch-our-new-directx-raytracing-tech-demo?redirected=true
With Direct X leading the charge bringing real time ray tracing to games, I def think MS has the people required to bring this to a console. MS has commented that they've been working on DXR since early 2017, and they're one of the biggest proponents of the technology. Having this feature availble in their next console would go a long way to increase the adoption of DXR and DX12 on PC. The question is, will the requirements this brings make it into the budget of the console? I think this is something MS will deam worth it, and we will see this tech in the next Xbox.
Microsoft's marketing of the Xbox One X may have inadvertently broke some people.
Console Development Stable At A Lower Base
In terms of Sony, Microsoft and Nintendo, the survey found Microsoft at the top, albeit from lower numbers, with 13.2% currently developing for the Xbox 360 and close to 14% planning their next game on the 360. For the PlayStation 3, 13% are releasing their current game for the console, and 12.4% their next game.
In terms of the Nintendo Wii U, only 4.6% of developers are currently making a Wii U game, and just 6.4% of our surveyed developers are making their next game for the console. (Finally, an identical 11% of respondents are making their next game for upcoming Sony and Microsoft platforms.)
Sure, if you sit less than 4 feet away or have a gigantic screen.
People either have bad memory or just come out with info out of nowhere
Just 11% at that point releasing their next game on next-gen even after PS4 had been revealed.
I think implementation matters. if they do it, there are two routes to take.I think there's a tremendous benefit to ray tracing.
To me, this is more noticeable than 1440p vs 4K. It would be a big deal if one console was capable of this, and the other wasn't. I agree that resources for this type of processing will likely take die space, but "how much" is something that's extremely difficult to quantify.
GIF source: https://benchmarks.ul.com/news/watch-our-new-directx-raytracing-tech-demo?redirected=true
With Direct X leading the charge bringing real time ray tracing to games, I def think MS has the people required to bring this to a console. MS has commented that they've been working on DXR since early 2017, and they're one of the biggest proponents of the technology. Having this feature availble in their next console would go a long way to increase the adoption of DXR and DX12 on PC. The question is, will the requirements this brings make it into the budget of the console? I think this is something MS will deam worth it, and we will see this tech in the next Xbox.
I also heard the ESRAM being used to bump up the DDR bandwidth version. Kinect certainly lead to the $100 price difference though.I distinctly remember the conversations around that time.and I remember that report. I have bad memory?
Better physics and more NPCs I wouldn't really call next gen at all, it'll be a small upgrade. As for lighting, unless you get raytracing you won't get anything game changing.TF is not the only thing that make games look better .
Plus we going to get more than 2 to 3TF any way .
Unlike Pro and X games will be build from ground up for them .
Stuff like better physics , more NPCs , better lighting alone can do wonders plus everything else.
We down to 7.5 TF lol.
Also next gen games going to look much better than XBOX X games.
The industry was as a whole gun-shy and sceptical about the health of the console industry back then so I'm not surprised to see that figure being lower.
The ESRAM was there for the bandwidth as DDR3 wasn't fast enough to and the 32MB of ESRAM was just enough for that 1080p framebuffer I believe. ESRAM was only there to counter bandwidth issues, nothing else.I also heard the ESRAM being used to bump up the DDR bandwidth version. Kinect certainly lead to the $100 price difference though.
It's going to be pretty fun revisiting this thread once the PS5 is announced, that is for sure.
People either have bad memory or just come out with info out of nowhere
Like I said, avatar bet? I bet it will have more than 16Gb GDDR6. Are you willing to put your avatar where you mouth is?
Well this comment certainly won't age well.
The industry was as a whole gun-shy and sceptical about the health of the console industry back then so I'm not surprised to see that figure being lower.
Agreed that next-gen will look far better than the X, but there's a couple of things to keep in mind about 16GB of GDDR6. First is that they might also have some DDR3 for the OS so that like 15 of the 16GB is used for games. Second is that HBCC has been said to roughly double RAM efficiency using a NAND flash cache. If both of these ideas were applied, the apparent 2x jump from 8 to 16GB would be more like a 5-6x jump. So it's not infeasible, it would just have a couple of big asterisks next to it.