Now imagine a version of this, where they argue how unnoticeable shorter loading times are.
God, why did you have to remind me of this? Almost seven years later and I still can't take the vast majority of the US gaming press seriously.
Now imagine a version of this, where they argue how unnoticeable shorter loading times are.
Awesome work as always..... I still believe the dream is highly unlikely though, especially when we throw in RT hardware and possibly more RAM than 16GB. Just adding another pair of mem controllers will tack on another like 18mm2 or so.Based on the results of Liabe Brave 's measurements I have updated my GPU Layout Analyzer with GPU and SOC die size estimations. The estimations don't contain RT HW support because we don't know the implementation (yet). But the estimation should give us a good view what to expect at a minimum from a die size perspective.
It should be mentioned based on the results The Dream can be become true!
Used values are linked to my prediction but the model can calculate results based on other memory interface widths.
Also stealth edited my prediction to adapt and add the additional information.
I'm glad Matt has calmed the waters somewhat with his educated guess. I don't think there are many people who would disagree that the next Xbox will edge out the next PS performance wise. Though It will be nowhere close to the gulf that has been previously implied by the abandoned 'sandwich' strategy.
Regarding price, I think both will target premium price and both will keep current gen as a cheap alternative for at least a year.
I still cannot believe that was a thing. Are those guys still in the industry? I don't know how anyone could take them seriously again.
I'm glad Matt has calmed the waters somewhat with his educated guess. I don't think there are many people who would disagree that the next Xbox will edge out the next PS performance wise. Though It will be nowhere close to the gulf that has been previously implied by the abandoned 'sandwich' strategy.
I don't believe at all Sony will go with $499 price,but we'll see.
But..
Didn't Matt say Sony was ready to launch in 2019, their specs were locked down but suddenly decided to wait till a 2020 launch?
But... if Generation 1 Hybrid NAVI does NOT have Raytracing and next years 2020 NAVI does.., unless they decided to (impossibly) go back to the drawing board and make (impossible) critical and major changes in such short amount of time, it doesn't make any sense Cerny would say in April 2019 they will have Raytracing and launch in 2020.
Matt seemed so certain they could have launched in 2019 and simply delayed it to 2020 for a reason unknown to us.
I still cannot believe that was a thing. Are those guys still in the industry? I don't know how anyone could take them seriously again.
He is debunking Reiner, a trustable source, while claiming he knows more by saying Scarlett will have 12 Core Zen 2 and RDNA 2 while PS5 will have RDNA 1 with no hardware RT...
What's your definition of miniscule? People here are saying 10-20% would be negligible which I think is odd.
10-20% while on paper may not sound like a lot, but it depends on where that 10-20% is. I think the real battle ground this gen is where each consoles CPU is clocked/rated at. I think a 10% difference in GPU is not going cause much of a difference, but a 10% in CPU however can be more impactful. Let's say a game is targeting 60fps, a system that has a 10% advantage in CPU performance will possibly be able to hit that target more consistently than the other even with the same game on each system running at the same resolution etc.. If it is closer to 20% in CPU performance then that will be even more stable frame rates.
Right now, we don't know enough about each console to even suggest where or how much more powerful one will be over the other. If an "assumption" suggests one is 10-20% more powerful I still think it is too early to really say due to where we don't know where that difference is in the system. One can have 10% more memory or 10% higher bandwidth etc. We just don't know enough to really have a good conversation about it. My paragraph above is just speculation on if the power difference is in the CPU but that is just shit coming out of my ass because we don't have enough information to really have a good conversation about it. That is what is somewhat amusing about this thread is some are talking like actual NUMBERS have been announced.
10-20% while on paper may not sound like a lot, but it depends on where that 10-20% is. I think the real battle ground this gen is where each consoles CPU is clocked/rated at. I think a 10% difference in GPU is not going cause much of a difference, but a 10% in CPU however can be more impactful. Let's say a game is targeting 60fps, a system that has a 10% advantage in CPU performance will possibly be able to hit that target more consistently than the other even with the same game on each system running at the same resolution etc.. If it is closer to 20% in CPU performance then that will be even more stable frame rates.
That is a given. People freaking out about games being held back because of Current Gen consoles will still happen to an extent. By the time PS5 launches the PS4 as a whole will have upwards towards 90million+ units out in the wild, Sony is not stupid. They are not going to just STOP making games that work on the PS4 with that many users will have. IMHO, we will see at least 2 years support/cross generation games that run on both the PS4/PRO and PS5 and the same on the Xbox side of things. There are just too many units of those consoles that both Sony and MS cannot ignore. I think there will be some games that will be Next Gen only, but the majority 90% imho will be cross gen for at least 2 years or so (maybe a little less).
It is just a rumor. MS intended to do the 2 SKU thing from the beginning.Did Sony really have plans to release PS5 in 2019, and then changed it, or it was just Microsoft speculation which lead to 2 sku strategy ?
3rd parties will certainly continue releasing games for current gen systems as well, at least for the first year, but did Sony release their own big games on PS2 after the PS3 launch? After all, it had a vast userbase as well.
Sony's first party will be next gen only. Their job is to push the PS5.That is a given. People freaking out about games being held back because of Current Gen consoles will still happen to an extent. By the time PS5 launches the PS4 as a whole will have upwards towards 90million+ units out in the wild, Sony is not stupid. They are not going to just STOP making games that work on the PS4 with that many users will have. IMHO, we will see at least 2 years support/cross generation games that run on both the PS4/PRO and PS5 and the same on the Xbox side of things. There are just too many units of those consoles that both Sony and MS cannot ignore. I think there will be some games that will be Next Gen only, but the majority 90% imho will be cross gen for at least 2 years or so (maybe a little less).
Did Sony really have plans to release PS5 in 2019, and then changed it, or it was just Microsoft speculation which lead to 2 sku strategy ?
Can you point to exactly where? I rewatched the E3 Scarlett video, and they never mention an HDD (nor do I remember that from my previous viewings).
Actually, due to the point above I just watched the Scarlett video from the official Xbox channel on Youtube. The "It eats monsters for breakfast" line at the end is edited out. (Also, Phil Spencer quotes are added at a couple points.)
Do not read anything into this. I just thought it was a funny coincidence with your question.
Yep. And for the PS3 —> PS4 transition, there was Gran Turismo 6.
A single game, that started devlopment on PS2, and was only released 2,5-3 years later on PS3. Hardly a common cross-gen game.
A single game, that started devlopment on PS2, and was only released 2,5-3 years later on PS3. Hardly a common cross-gen game.
Yep. And for the PS3 —> PS4 transition, there was Gran Turismo 6.
One of the things I appreciate about Sony is that they support their consoles throughout their lifespan, rather than pulling the plug on their consoles early to focus on maximising their launch lineup for the next gen. The latter approach really feels like turning your back on your customers, at least to me. I'm not a fan.
With powerful Ryzen 8 core CPU,Navi GPU and ultra fast SSD i just can't see it being priced 399$. My guess is 449$or 499$ with 40-50$ loss per console at beggining. I don't think they'll go higher than 499$(PS3 flashbacks).
While I agree, keep in mind both the cpu and gpu are mid range items more than a year before release. At time of release, they'll be low-mid range products. SSD prices are already what HDD prices were at release of ps4, more or less.
And they released GOW Ascension during the same year of the release of the PS4.
Don't forget that TLOU2, GOT, Bluepoint game and maybe otehr unkown exclusievs will release later on PS4 during the same year of the PS5 or even later. That is why I still think GOW2 may release on PS4 after the PS5 release just like the any second GOW game per PlayStation platform especially that the engien is ready.
While I agree, keep in mind both the cpu and gpu are mid range items more than a year before release. At time of release, they'll be low-mid range products. SSD prices are already what HDD prices were at release of ps4, more or less.
They really said that? Then I wonder how long after the PS5 comes out they will keep supporting the good old PS4.
GOW2 will be a PS5 only game.
Sony is not going to bring out a PS4 game 2 plus years into PS5 life .
Not when they say the want people to move over fast to PS5.
They really said that? Then I wonder how long after the PS5 comes out they will keep supporting the good old PS4.
i personally expect it in early 2022, instead putting spiderman in late 2021 ( yea i know spiderman has less time to hit that target but also the first spiderman had 3 years of development, and they can reuse a lot of assets and mechanics from the previous game)Why 2+ years afetr PS5 launch? It can be ready by 2021 especially that the engine settings and everything is ready even the cut bosses. Remaking an engine from scratch for PS5 is what will take more years. It would be really not wise to release the game on PS5 5 or more years after its launch.
From the most recent steam hardware survey, 80% of users have 4 or fewer CPU cores. 8 core, 16 thread CPU is absolutely not mid range now and won't be low-mid next year
same with any GPU with hardware RT
And the likely SSD speeds will be ahead of most PC builds for a couple of years at least
This upcoming generation will be very much more comparative to gaming PCs than ps4/xb1 were at launch
Why 2+ years afetr PS5 launch? It can be ready by 2021 especially that the engine settings and everything is ready even the cut bosses. Remaking an engine from scratch for PS5 is what will take more years. It would be really not wise to release the game on PS5 5 or more years after its launch.
I expect the new GOW to take at least 3 plus years .
It could be ready in 2021 but i put years 4 to be on the safe side .
They not going to remake the engine from scratch for PS5 they will add to it like the lighting system they cut .
In that case they can release it on PS4 (they can't ignore it due to its huge install abse so the gains are secured compared to PS5) and add more lighting effects like RT and stuff like that for PS5 with BC.
This can be ready in less than 3 years, even people didn't expect Death Stranding to be ready by this year (while I was the only one to have expected that), this is thanks to an already established engine, existing assets and worlds, cut bosses and succesful level design and gameplay.
No way a full fledged GOW game for PS5 would take less than 5 years or more. They can work meanwhile on the dedicated PS5 engine and final episode of this Norse chapter.
Yeah I don't think the next god of war would be that short on development time. A sequel will take a few years. Probably like 2022. So yeah it ain't coming to ps4. Dev times during the ps2 era with the team size isn't comparable.And they released GOW Ascension during the same year of the release of the PS4.
Don't forget that TLOU2, GOT, Bluepoint game and maybe otehr unkown exclusievs will release later on PS4 during the same year of the PS5 or even later. That is why I still think GOW2 may release on PS4 after the PS5 release just like the any second GOW game per PlayStation platform especially that the engien is ready.
You seem to be ignoring the reason why it took so long on PS4 in the first place .
The engine was not a huge part of that the story and combat system were and they have figure that out for the most part .
I expect DS to come out on time and it did some people on Era have a habit of making things a bigger deal than they are .
Also you seem to be confusing big user base with active user base .
People will be moving over to PS5 having a huge base PS4 don't matter as much when most active\ user spending the most money on PS5.
EDIT did you even look at the making of GOW doc ?
You would see to put the delay time to much on engine trouble.
Yeah I don't think the next god of war would be that short on development time. A sequel will take a few years. Probably like 2022. So yeah it ain't coming to ps4. Dev times during the ps2 era with the team size isn't comparable.
I don't believe a game releasing two years after PS5 launch will be PS4 compatible. Jim Ryan said they want early adopter to switch fast on PS5. It will be done with first-party exclusive game...
If they took time figuting yout the new settings, the enw gameplay, the new leveld design and everything else, why don't you think they won't want to do the same for PS5 with improved or revamped gameplay system like going full open world this time with ridable dragons or other mytholigical creatures even giants to free roam the entire worlds especially that the PS5 will allow such type of gameplay?
Things can happen at any time and will require tiem in that case so it can be either very short or very long liek I explained for both situations.
The "swan song" exclusive for PS4 is TLoU II like TLoU for PS3.That is why i said it could be done by early 2021 for PS4 as last swan song like GOW2 for PS2 and GOW:A for PS3 (after all every PlayStation console had 2 GOW games even PSP except the Vita), or take very long to release during the PS5 cycle as full PS5 game.
if such a big game was coming as a ps4/ps5, sony wouldnt have cancelled E3.If they took time figuting yout the new settings, the enw gameplay, the new leveld design and everything else, why don't you think they won't want to do the same for PS5 with improved or revamped gameplay system like going full open world this time with ridable dragons or other mytholigical creatures even giants to free roam the entire worlds especially that the PS5 will allow such type of gameplay?
Things can happen at any time and will require tiem in that case so it can be either very short or very long liek I explained for both situations.
That is why i said it could be done by early 2021 for PS4 as last swan song like GOW2 for PS2 and GOW:A for PS3 (after all every PlayStation console had 2 GOW games even PSP except the Vita), or take very long to release during the PS5 cycle as full PS5 game.
The "swan song" exclusive for PS4 is TLoU II like TLoU for PS3.
That is why i said it could be done by early 2021 for PS4 as last swan song like GOW2 for PS2 and GOW:A for PS3 (after all every PlayStation console had 2 GOW games even PSP except the Vita), or take very long to release during the PS5 cycle as full PS5 game.
if such a big game was coming as a ps4/ps5, sony wouldnt have cancelled E3.
18 years later, people view 2-3x difference as 'basically on par' and even claim the weaker hw could not be matched in their favourite exclusives.What's your definition of miniscule? People here are saying 10-20% would be negligible which I think is odd.