"Devinder Sharma, Engadget: I feel like someone has to ask about graphics details. I'm interested in what you guys are doing with ray tracing – it seems like the next big thing for the next generation of consoles. I know we've heard about it before, can you confirm with RDNA?
Lisa Su: We have a lot more RDNA content coming, both David (Wang) and Scott (Wasson) will be presenting – some of you may be coming to our Tech Day in a few weeks at E3 and we're going to talk about all that. We only had an hour today! I won't say any more, but we'll give you more of our roadmap at E3.
Ian Cutress, AnandTech: Given that Ray Tracing has been announced in the PS5 specs, can you say if that's a specific Sony optimization or is that inherent in RDNA?
Lisa Su: We certainly have done very specific optimizations for Sony. They are a very deep partner with us on semi-custom, and there are optimizations there. However we view ray tracing as a very important element across the portfolio. We will have ray tracing in a number of places. Will you look at that, you got me to say more about ray tracing!
David Wang, AMD: We started RDNA before the Sony engagement. I think RDNA is revolutionary, and it is very flexible in terms of being able to be customized for different types of workloads.
Engadget: Do you feel like a lot of the previews about the Playstation 5 gave a number of hints of what you guys are working on? A big thing for them is the no loading of levels. Is there anything in particular that you guys are providing that comes over to PC gaming as well, like PCIe 4.0?
Lisa Su: PCIe 4.0 definitely helps.
As it relates to things, they've been very specific on their proprietary technologies."
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