TheMoon
I came across an article that explains a bit about the Royal Edition and what's different about it...
Battle Princess Madelyn gets a Limited Run for the PS4 and a two-week open pre-order for the Switch this Friday, October 25!
limitedrungames.com
Unless it gets amazing reviews I think the game is just not for me. I remember reading your review
PepsimanVsJoe. It's too bad the game didn't turn out differently... I wonder if there's a Kickstarter stipulation or loophole of some kind that prevented them from making the Royal Edition a free update. Seems like that might be consistent with the article. I feel bad for the dev that the KS strayed the game so far off the original intention. At this point though it seems like only a new game may get attention. I'm definitely interested to read how the Royal Edition turned out though.
Huh..well that explains a lot.
The original BPM was pretty much the tale of two games. The story mode was filled with fetch quests, blind jumps, and a lot of aggravation. The arcade mode was more sensibly designed, but still far away from where it needed to be. While I'm sure the director's cut will be a significant upgrade, I'm still doubtful if it'll compare favorably to the classics it's inspired by.
Then again, I'll probably never play this, so maybe I should stop thinking about it. I'm finished as a game reviewer, so there's no incentive for me to play.
EDIT: Also, the lack of any discount for owners of the previous BPM is awful. The press-release has a strong "I'm sorry, but this is the game you should've gotten in the first place" vibe to it. Why say all that and not even provide a discount?
Anyone have any impressions of Iron Crypticle they'd like to share? It seems like something I'd enjoy but games like that are hit or miss with me. I loved Neon Chrome, didn't much care for Neurovoider, for instance.
I've played through Iron Crypticle.
This twin-stick shooter is like a cross between Smash TV and Bubble Bobble. In other words, try to think of it more as an arcade game than a rogue-like. There are upgrades, but nothing in terms of builds or strategies. It's all just a matter of killing rooms full of enemies and grabbing fruit. It's fun for the first 1 or 2 play-throughs, but I can't imagine spending much more time than that. It's a shame really, because the game is mechanically sound and looks great, but it still feels like something is missing.
I did a play-through of the Steam version a few years ago. Give it a watch if you need a visual of how the game works.
(It's time-stamped because the first hour & change is spent in the Endless mode).