Will be cool to use this in multiplayer games like PUBG, was always apprehensive about using reshade for fear of being VAC banned.
What about in the instance of Dark Souls II where the lighting system was removed entirely and it was basically the equivalent of playing Half-Life 2 in fullbright mode? What about Fallout 3 and removing that awful green tint? I could include plenty of games that were butchered to accommodate the hardware of the consoles. Should modders not step in and reimplement the graphical features that were shown to us during the reveal of Watch Dogs and removed at release because that's the "creator's intent"?
There are plenty of edits for movies where the color correction was "done wrong" and I don't think anyone should be stuck with something they don't like if improvements can be made. Hell, even movies have entirely different cuts done by fans and for some (The Hobbit and the Star Wars prequels) we're better off for it. It's up to the user to determine whether it's worth the effort to download a mod/apply a ReShade filter or whatever.
Absolutely dreadful idea, with the exception of some of the settings to help with colorblindness. But just applying a sepia filter to a game because you think you like how it looks is a very, very bad idea. Games are works of art. The artists behind these games spend a long time working on the visual palate and style of a game, especially in terms of color. This simply distorts and wrecks that vision for no good reason. Games should be presented as the artists behind the games intended them to be presented. This is as foolish as applying a sepia filter to films like The Thin Red Line or a washed out bleached filter to Empire of the Sun. Those films should be presented as the directors intended, and the same principle applies to games.
Half-Life 2 looks like that if you disable the lighting. It's very similar to Dark Souls II's case of cutting out the lighting system last minute and the environments suffering when they were designed around that system being in place.Dark Souls II I get, but are you trying to imply Half-Life 2 looks like that top shot? Because it doesn't.
They're winning by making worse versions of things that already exist and making it less open, compatible with a comparative tiny number of games.Wow, this is how nvidia is winning. Massive sales/revenue and light years ahead on software.
They're winning by making worse versions of things that already exist and making it less open, compatible with a comparative tiny number of games.
I just can't understand why people would be AGAINST this? I mean, it adds a tool that many people would like to use. It doesn't take away anything.
It's objective reality that the compatible number of games is less, and if other Nvidia software like Ansel is any indication this will be a Black box too. "Memes" though right?nope; nice meme comment though not based in objective reality but kids whining about in youtube comments
It's objective reality that the compatible number of games is less, and if other Nvidia software like Ansel is any indication this will be a Black box too. "Memes" though right?
I said it's a worse thing than something that already exists, that it'll work with fewer games, that it'll be a Black box beholden to Nvidia for updates, compatibility, and modification, I didn't say anything about why people should use it or why Nvidia shouldn't have made it. Only pointed out why a shitty proprietary solution is just that.Give me one, one reason why NVidia shouldn't do this or why I shouldn't use it? I've used Reshade for years, before it was called reshade (or whatever the earlier thing was, that Russian guy's program).
You haven't offered a single reason why NVidia is doing wrong by making this.
I will use the NVidia version if it is better or better compatible with games I play. Especially if it takes less resources.
EDIT. Removed unnecessary aggressivity.
Hmmm I don't agree there especially not after AMD'S recent Adrenalin release. Driver was maybe?Wow, this is how nvidia is winning. Massive sales/revenue and light years ahead on software.
This is such a weird way of seeing it. First of all, people have been doing this for a long while with SweetFX and Reshade. Second of all, it allow for people to change setting to their liking. Seeing as PC games can have such variable settings already, I fail to see how this is any different than a player wanting to turn off DOF, god rays, shadows, etc...Absolutely dreadful idea, with the exception of some of the settings to help with colorblindness. But just applying a sepia filter to a game because you think you like how it looks is a very, very bad idea. Games are works of art. The artists behind these games spend a long time working on the visual palate and style of a game, especially in terms of color. This simply distorts and wrecks that vision for no good reason. Games should be presented as the artists behind the games intended them to be presented. This is as foolish as applying a sepia filter to films like The Thin Red Line or a washed out bleached filter to Empire of the Sun. Those films should be presented as the directors intended, and the same principle applies to games.
Anyway some games will have colourblind modes that will replace colours for UI makers (Say arrows to show Teammates and non teammates).
Rather than being say a mid red and a mid green which will look the same to me they replace the colour with say Bright red and Bright Blue....
This is good as a can tell those apart.
...
So honestly a driver level filter sounds more like a the bad kind of colour blind mode.
They're winning by making worse versions of things that already exist and making it less open, compatible with a comparative tiny number of games.
I mean, if they use LUTs for colour correction (which I would hope they do, as it is fairly standard in video editing and would make a lot of presets already available) it will actually offer you the best possible solution as you (or someone else doing it for you) will be able to take a still frame of the title (like a screenshot) and then adjust the colours in something like photoshop and then export that and it will remap those colours in realtime to your chosen alternative colour - so the 'colour swap' you are talking about as being beneficial will be able to be done very easily.
It will also allow for fancier effects, such as Schindlers List / Sin City remapping of everything except red to a monochrome so you can make every game look like Mad World
Conclusion
- Whole screen filters are, typically, not the best approach to colorblind accessibility.
- Colorblind people see a limited range of colors.
- Compressing the entire color palette pushes hues away from the problematic areas and bunches them closely up against other hues, swapping color clashes for other color clashes.
- Changing all of the colors that are distinguishable to those with colorblindness makes the game look bizarre and unnatural.
- Do not alter that which does not need to be altered.
- Help the player distinguish between vital information necessary to play the game.
- A player should not experience colors in games differently than they perceive them naturally in the world.
- Ideally, provide the option to let players select and customize colors for vital information.
- These can be applied to outlines, health bars, icons, names, object indicators, etc.
- "One size does not fit all"
- There are varying degrees of colorblindness, so customization can offer a personal and, ultimately, more optimal experience.
- Avoid relying on color alone (by adding symbols, text, varying enemy design, etc.).
- If not possible, include a simple color palette that can be used as a single-color choice that is not problematic for those with colorblindness (e.g., dark orange/light blue).
- If neither of these are possible, a brief review of the game aspects that absolutely need to be differentiated in order to successfully play the game (e.g., teammates vs. enemies) can be done to decide if specific UI/gameplay elements can be modified.
You mean "Tried to paint as shitty a proprietary solution that is in beta and that I've not yet tried".Only pointed out why a shitty proprietary solution is just that.
It's far better to allow me the user to set important indicators to what suits me... The whole environment doesn't need to be changed, I think wasps are green, well you shouldn't desaturation a wasp cos I gonna think it looks weird, cos I was born with colour blindness I know no different.
I just need indicators and such to be right for me, and that's likely different for others with colour blindness too.. There is no such thing as a decent colour blindness filter... The best filter is to allow us to set our own palette for indicators, UI, particular effects, not change the entire environment or apply a whole screen filter.
I mean, outside of the scope of using iconography to convey information and not purely colour, which is literally down to developers to implement, this should still be a better solution (if it is user customisable) as you will be able to set specific colours to specific other colours precisely to achieve what you personally consider to look good.
Like... its literally the opposite of a one size fits all solution, which I think is what you're actually criticising, as developers often don't have the time or inclination to come up with multiple filters for multiple degrees or forms of colour blindness and opt for a 'catch all' compromise solution instead. You as an individual obviously would have that time and inclination to want to do that.
I don't know what relation restoring an entire lighting system through mods has to do with cheap-looking color filters. We can have that discussion if you want to, but it's not really what I'm talking about.What about in the instance of Dark Souls II where the lighting system was removed entirely and it was basically the equivalent of playing Half-Life 2 in fullbright mode?
Even changing a film's color grading, which is a really complex and controversial task for a number of reasons, is not the same thing as a filter which automatically adjusts the image of each scene to the same set of distorted parameters. But sure, let's go put a wacky rainbow color filter on Kubrick because we think the film isn't colorful enough. I'm sure that will improve Clockwork Orange.There are plenty of edits for movies where the color correction was "done wrong" and I don't think anyone should be stuck with something they don't like if improvements can be made.
Butcher the game's art style if you want, but people should be aware they are destroying the carefully composed vision of artists. Video games are no different than any other art form.
No, ban it. I'm actually the person running all world government, and I'm going to ban it. (see above)Or people should have the option of changing what they want to change. It's why mods exist.
No, it's really not. It's like saying "if I don't like how Picasso's Guernica looks, it's a good thing to be able to change it. Here, let me take pretty crayons and draw all over my full-sized print of the painting."If I don't like the game's look it is a good thing that I can change it.
Exactly.This is like leaving all of that post processing crap on while watching a movie. No thank you.
Not to mention there really isn't a standard that I know of that game devs follow most of the time like the film industry. I do BT709 on most of my displays right now since I watch video content as well on most of them.Vast majority of the consumers are not seeing the picture as the artist intended anyway. Every display is different and extremely few go through the trouble to properly calibrate their displays. So what the artist intended as a certain composition of colors, might appear like that but all in different tones. I don't see why anyone complain about these optional filters.
If there's sharpening filter, I might try it in Fallout 4 to mitigate that TAA blur. Been using Reshade for this earlier.
I'm not sure if you're aware of it, but the Windows 10 Fall Creators Update added color blindness filters.
It should be working in most fullscreen games now if you have the Fall Creators Update.Might use this for fullscreen "night" mode since Windows' native version only works on windowed games. Or I could just download f.lux, actually...
Of course it would be best if developers included more options for color blindness, but in the absence of these options, the filters try to make colors more distinct so that there's less chance of them blending together.I just need indicators and such to be right for me, and that's likely different for others with colour blindness too.. There is no such thing as a decent colour blindness filter... The best filter is to allow us to set our own palette for indicators, UI, particular effects, not change the entire environment or apply a whole screen filter.
I'm not sure if you're aware of it, but the Windows 10 Fall Creators Update added color blindness filters.
It's in the accessibility options and they can be toggled at any time using WIN+CTRL+C
I don't have color blindness, but find the invert option useful sometimes (though not for gaming).