Sorry, but are you really comparing the creator of a film making alternate cuts with different color timings with an automated filter that distorts a game's appearance based on the same narrow parameters for every frame with no consideration for the creator's original vision? Blade Runner is a perfect example, actually. The original release was mangled against the will of the original artists, just as these dreadful filters mangle the game's appearance against the will of the original artists.
Saying "The filters themselves do not really change the game itself. Games are not a solely visual medium" is just dead wrong. Visual design is an integral part of game design, of course mangling the visual palate changes the game and the users experience of the game. Films aren't solely a visual medium either! Suggesting that more choice is always a good thing is completely fallacious. You have the choice to draw in permanent marker on the screen while you're playing. That doesn't mean it's a good idea.
So you are comparing scribbling on the screen to a filter for a game? Is that level of depth your argument has? Blade Runner is the perfect example, as there are multiple cuts of the film with different hands in it and yet not everyone agrees on the best version. You're right, movies are not purely visual. They also have an audio component. Games have so much more than that and a filter is not necessarily going to impact a game negatively, and this is also something that you would have to go out of your way to do.
It sounds like you don't just dislike that this is an option, but you dislike that anyone else has the gall to suggest that they would enjoy a filter on a game. You really just need to stop putting games on a pedastel and understand that people have the choice to enjoy their games the way they want. Like I said before, some games even offer this. There is also a signicant difference to putting a filter on Limbo vs Just Cause 3. Not all games are the same.
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