disable both?The game should have native DS4 support, do you use steam? Then disable PlayStation Configuration Support and Xbox Configuration Support options in Steam.
disable both?The game should have native DS4 support, do you use steam? Then disable PlayStation Configuration Support and Xbox Configuration Support options in Steam.
Disabling PlayStation should be enough, but not sure.
so disabling will enable playstion promps?
(I think) Steam makes the DS4 act like a Xbox controller, so the game will show you Xbox prompts.
Is your connection wireless or wired? Native Dualshock 4 support is sometimes limited to wired connection.is there really no easy way to change the button promps for RDR 2 to Playstation buttons?
is there really still no easy way to change the button promps for most games from XBox to Playstation??
Judy is better by a lot.
Uzzy with the heel turn by disrespecting Judy.
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Yeah I am not sure what this is about. It points to some sort of performance degredation post-reloads of saves which is not good. I am not sure I have ever gotten this but I did not spend much time being CPU limited. I was always purposefully vsync or GPU limited.Maybe this is better in this thread - I'm trying to prove to myself that I'm not crazy and that performance gets worse the longer the game is running.
I used a controlled setting to do this. This is with the AMD exe code "fix" active.
Ryzen 3600X
RTX 3070
16 GB RAM 3200Mhz (XMP on)
SSD
So here are my findings - I'm incredibly bad at this fight, but it is the perfect situation to test something like this.
After a fresh boot I get this:
This is after a few failures:
And this is after a while:
Since I reloaded most of the time, it's the same time of day, same closed surroundings, same everything. Just less frames each time I do it.
I don't think that's my hardware - would be weird if it was. Temps are normal, power usage seems fine too.
After this I went back, changed back the exe to the normal one without the Code fix.
I didn't take any screens this time but booted back up. FPS were similar to the first screen, even a few FPS more (mid 80s). Tried driving around the city and got mid 40s again sometimes and being CPU limited (usage depending on the core was at below 20% sometimes, only one or two cores around 80%). After 15 minutes or so loaded the fight again and I had less FPS still - maybe 5-6 or so less (high 70s).
This is driving me crazy! So maybe all of this is a placebo and it's just a fresh boot every time. Seems to me, the optimization for Ryzen CPUs could use some work. And it's not a memory leak, memory usage didn't hit any ceiling during all of this. Still around 6 gigs available.
Incredibly frustrating.
@Dictator Any chance you have similar findings over at DF?
You dun Judy wrong. btw, the launcher says there's a photo mode contest. I haven't looked into it but it seems like something that might interest you.
Yeah I am not sure what this is about. It points to some sort of performance degredation post-reloads of saves which is not good. I am not sure I have ever gotten this but I did not spend much time being CPU limited. I was always purposefully vsync or GPU limited.
That absoutely suck to read :X
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spineduke said:
Where have you been for the last couple of months?
Gears 5 not only runs and looks incredible well on PC but also its a great game.Just played some gears 5 probably the best graphics that have ever been on my pc. Runs good on my 1080TI.
Did some more testing in and after a story mission. Had around 5 re-loads during that.
This one is right after the play session where I did a few re-loads during a mission, just standing in the street:
This one is after a fresh boot right afterwards, same spot:
Before I had to load for the first time I checked for degradation over time in the menu as my guess is that's a place not GPU limited at all. I'm not sure if that works though as I guess the game holds some stuff in the back to get back into the game faster, so it might be important where you're standing. Both times are in a building during a mission for me.
This one at the start of the mission after maybe playing 2-3 minutes.
This one after maybe 20 minutes playing the mission.
Dictator don't wanna bother you too much but you can potentially tell me if the character menus during normal play are a good place to check if performance gets worse over time? Not sure if standing in place and letting the game sit for 20 minutes would be better as time of day might also changes performance quite a bit.
I know it's most likely a waste of time doing this, but not knowing what the issue is and at the same time being at least kinda close to tell what the symptoms are is driving me up the walls. :P
For me it's potentially the difference between being able to play with raytracing or not. Could enable it at the start of Main Jobs and disable it again once I hit the streets but I don't wanna fine tune the game all the time.
Unsung Story is Yasumi Matsuno's spiritual successor to Final Fantasy Tactics and Vagrant Story, with many exciting innovations. In a world where spells are cast as songs and magic can reshape reality, the original shapers created a way to sing history and store it in the grand Opus to stabilize the land. But now, the 77-Year War has come, and evil has won. Players will need to build a team of Unsung Heroes who will start at the final battle; heroes who will work their way back in time to save the world.
Might be worth of note that Jurassic Park Evolution is likely one of 15 Epic Store freebies. (maybe why it's so cheap now)
Might be worth of note that Jurassic Park Evolution is likely one of 15 Epic Store freebies. (maybe why it's so cheap now)
lmao
This reads like classic memory leaks. There are several threads on Reddit about it.
like here: https://www.reddit.com/r/cyberpunkgame/comments/karc5m/the_game_has_memory_leak/
And there's pretty much nothing you can do about it, other than restarting every now and then.