We haven't even seen Bayonneta 3.. But I'm not confident the budget will be good, so DMCV probably going to stomp it in graphics and content at the minimum. Nintendo isn't going to invest that much in a niche title...
heaven on earth.With Sekiro, Lost Soul Aside and Nioh 2 thrown into the mix it's more like five :)
Bayonetta will score just a bit higher (low 90s vs high 80s for DMC V), but unlike DMC would not be considered for GOTY by most outlets because Nintendo is somehow niche, same situation as with 2.
What's stupid is perpetuating the fictitious notion that the Switch is somehow incapable of running a game due to certain gameplay mechanics or enemy counts in the low hundreds.
People acting like DMCV can't run on switch are in another world. There is nothing that DMCV does that couldn't run on a switch just with toned down effects/resoultion. Just like all switch ports.
It's scary that you are actually serious with that comparison haha
Lol because thats how game development works right. Just lower the res and framerate and it'll port perfectly.30fps. 720p. Lower the effects.
Done. The game is possible on switch.
No one said anything about enemy counts or mechanics. The person you responded to and I quote said ''
there are things happening in the environment in DMCV that the Switch can't do.''
I'm not sure you're aware but DMC5 does have more things going under the hood then it's pretty graphics.
It has real environmental destruction, scattering, permanent damage caused by bosses on the battlefield spots and that's just off the top of my head.
The Goliath boss fight from the demo features so many tehnical aspects, all mentioned above plus some seamless transition between the zones and him literally picking up every object including the broken building pieces into his big whirlwind absorb move . It's very reminiscent of Dice's Frostbyte.
But no it's better to move a goal poast and change the subject into enemy count or whatever.
No one said anything about enemy counts or mechanics. The person you responded to and I quote said ''
there are things happening in the environment in DMCV that the Switch can't do.''
I'm not sure you're aware but DMC5 does have more things going under the hood then it's pretty graphics.
It has environmental destruction, scattering, permanent damage caused by bosses on the battlefield spots and that's just off the top of my head.
The Goliath boss fight from the demo features so many tehnical aspects, all mentioned above plus some seamless transition between the zones and him literally picking up every object including the broken building pieces into his big whirlwind absorb move . It's very reminiscent of Dice's Frostbyte.
But no it's better to move a goal poast and change the subject into enemy count or whatever.
30fps. 720p. Lower the effects.
Done. The game is possible on switch.
It's scary that you are actually serious with that comparison haha
None of the things you just mentioned are impossible on Switch. To top it off, as far as I have seen from DMCV it looks like the playable environments are actually pretty small overall. You can see pretty far but your character moves along a very linear path. That makes it all the more possible for Switch. Just sayin.No one said anything about enemy counts or mechanics. The person you responded to and I quote said ''
there are things happening in the environment in DMCV that the Switch can't do.''
I'm not sure you're aware but DMC5 does have more things going under the hood then it's pretty graphics.
It has real environmental destruction, scattering, permanent damage caused by bosses on the battlefield spots and that's just off the top of my head.
The Goliath boss fight from the demo features so many tehnical aspects, all mentioned above plus some seamless transition between the zones and him literally picking up every object including the broken building pieces into his big whirlwind absorb move . It's very reminiscent of Dice's Frostbyte.
Too bad none of that's real time and scripted like the vast majority of games. You can see ''destruction'' examples like this on PS2 games.
But no it's better to move a goal poast and change the subject into enemy count or whatever.
I don't think you'd want any Devil May Cry game at 30fps. DmC was crucified for a similar decision.30fps. 720p. Lower the effects.
Done. The game is possible on switch.
I'm sure brainchild means well, but I don't know what's he's talking about. the environmental stuff in W101 doesn't go beyond what Bayo 1 did last gen iirc. DMCV is on whole another level.
DMC V will open Bayonetta 3 ass and shread it to pieces.
Bayonetta 2 was a huge let down and not having Kamiya will hurt the brand even more. Also PG should rename Bayonetta to Bombanetta, especially after Bayo ports selling poorly.
And lol at people talking about 30fps, 720p for DMC V on Nintendo Switch, i know the standard on NSW are pretty low but DMC V dont deserve to run on an inferior hardware.
Hey, unless you program games, I'd refrain from this sort of topic. It's not that you are right or wrong, it's just that you might not have any idea what you are talking about. There is examples of everything you've mentioned done on last gen consoles, brainchild himself has even pointed out some of the ones you've mentioned.
I found DmC was perfectly playable t 30fps. I had no trouble whatsoever with reaction time. Rare is the game that requires 60fps to be playable. It is more of a luxury than a necessity.I don't think you'd want any Devil May Cry game at 30fps. DmC was crucified for a similar decision.
Classy.
I can't believe we're acting like the destructible environments are a big deal anyway, I don't think lacking them on the level of DMC5 will damn Bayo 3 in this comparison, like, at all. It'll come down to stuff like combat mechanics, enemy design and level design.
Which, we need to see if Umbran Climax was fixed from 2.
/DeadRegardless of the game themselves who would win between Dante and Bayonetta is a completely separate argument that's already been settled anyway
I used to actually but that's not the point here.
Anyone with some decent knowledge knows actually there's more to a game then meets the eye and there's way more stuff going under the hood then outside it.
I shed some light on the subject since I found it ridiculously funny that one would find that DMC5 wouldn't be possible on switch ''Non-sense.'' then tried to change the whole narrative and maknig it about the enemy count or whatever.
Yeah sure some of this has been done last gen but not in the same fidelity as here and many modern games with similar faets. DMC5 is a 60 fps(!) game that offers state of the art visuals while also having many great tehnical aspects outside of that. It's not very common to have the best of both worlds and do it efficiency.
The RE Engine is some amazing shti for Capcom.
I used to actually but that's not the point here.
Anyone with some decent knowledge knows actually there's more to a game then meets the eye and there's way more stuff going under the hood then outside it.
I shed some light on the subject since I found it ridiculously funny that one would find that DMC5 wouldn't be possible on switch ''Non-sense.'' then tried to change the whole narrative and maknig it about the enemy count or whatever.
Yeah sure some of this has been done last gen but not in the same fidelity as here and many modern games with similar faets. DMC5 is a 60 fps(!) game that offers state of the art visuals while also having many great tehnical aspects outside of that. It's not very common to have the best of both worlds and do it efficiency.
The RE Engine is some amazing shti for Capcom.
They did say Bayonetta 3 will push the genre and do something never seen before in it so there's potential for it be pretty intense in the action department.
But yeah with the power on the Switch being much lower than a PS4 Pro or Xbox One X and the clear big budget DMC V has, Bayonetta 3 has a lot to prove.
huh? what mode are you talking about?
the dmc 4 build running the new mode was completely different from the original release and ran way worse on 2006 toasters.
I don't really remember. It was from my mom's workplace, which closed down in around 2007.Original DMC4 had LDK mode on PC as well, tho if he really ran it on a 2006 toaster that's kind of insane.
Like if it was 60 frames anyway, anything less isn't really playing DMC4.
There was that Titanfall 2 guy, but he probably hadn't even seen the hardware.Well I'm still a programmer in 2018 and have yet to see any of my peers make the dubious claims that you have.
If your argument is that the Switch can't handle the fidelity, you'll get no objections from me, but that wasn't what I was arguing in the first place.