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Soprano

Banned
Oct 28, 2017
990
You know "rumble triggers" (aka Impulse Triggers) is a form of haptic feedback, right?

He's absolutely correct.

Ok but it's two different implementations. The PS5's haptic feedback seems to offer different levels of resistance and feeling. So it's still incorrect to say XB did it already when it isn't even doing the same thing.
 

headspawn

Member
Oct 27, 2017
14,620
Ok but it's two different implementations. The PS5's haptic feedback seems to offer different levels of resistance and feeling. So it's still incorrect to say XB did it already when it isn't even doing the same thing.

Honest question, have you played Forza on Xbox One? Because it absolutely does that.
 

headspawn

Member
Oct 27, 2017
14,620
We'll just have to wait for more details on PS5's version then. It read like something different that what XB1 does.

It's probably just a newer implementation of it, I mean I highly doubt they'd use the same exact old tech as Xbox One (Switch uses updated haptic feedback for similar results); but as an idea and a feature, it's exactly the same thing and I would also expect to see Xbox improve their implementation as well with Scarlet. It's going to be whatever Immersion is offering.
 

Deleted member 40133

User requested account closure
Banned
Feb 19, 2018
6,095
Yes.

The feeling of the triggers going from track to grass, sand, water, puddles, snow and ice is all very different.

So in a game with a bow and arrow, does it feel different? Do guns feel different on the trigger? Because if you're just saying there's different intensities of rumble (they are rumble triggers after all) it is not the same as having different levels of resistance. That is the key, trigger resistance and different levels of rumble are absolutely not the same thing. I'm sure the scarlet controller will have resistive triggers, MS always makes great controllers. But rumble triggers are not resistive triggers
 

headspawn

Member
Oct 27, 2017
14,620
So in a game with a bow and arrow, does it feel different? Do guns feel different on the trigger? Because if you're just saying there's different intensities of rumble (they are rumble triggers after all) it is not the same as having different levels of resistance. That is the key, trigger resistance and different levels of rumble are absolutely not the same thing. I'm sure the scarlet controller will have resistive triggers, MS always makes great controllers. But rumble triggers are not resistive triggers

The conversation wasn't about the Adaptive Triggers, it was about the Haptic Feedback motors.

Two completely different things and I definitely didn't confuse the two.

The I don't think anyone else has done a type of 'force feedback' with controller triggers before, so that should be pretty damn cool in itself.
 
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Oct 25, 2017
9,205
I thought guerilla is on record saying they want to release game sooner. Which is why they're adding a lot more people on their team. So instead of 200 people making 1 game in 5 year, its be 400 people making a game in 2 or 3 years.

I think I read that somewhere

More like they will release a game every 2 to 3 yrats because they will have two teams that release games on different schedules.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
You know thats really theoretical :) Games wont be using all cores to the fullest and main core performance will still be the biggest bottleneck in games performance, especially in terms of lower fps scenarios. We are late into the console cycle and games still do not utilize 7 cores properly and utilizing 14-16 will be harder :)
Additionally fully locked 30fps titles generally operates around 40fps most of the time, so to be near average 60 you do need twice the performance, so changing one CPU heavy setting could be enough to provide quite stable 60fps in most cases.
Also most games use GPU more than CPU in most scenarios, so in most cases you have a performance overhead on CPU.

No games utilize the 6 cores and a half Jaguar fully but they are so weak they can't compete with a quad-core. You can multithreaded games much better than now.

www.gdcvault.com

Parallelizing the Naughty Dog Engine Using Fibers

This talk is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on PlayStation 4. Topics covered will include the fiber-based job system Naughty Dog adopted for the game, the overall...


And some devs not so big pastagame use it and they do PC, consoles and mobile games.


Here the job system

This job system and its synchronization via counters is way more powerful and simpler to use than the one we had before. Since we added it, we replaced all the non-I/O related threads we had by jobs, and today, we tend to write more parallelized code just because of how simple it's become.

Actually, we use jobs so much now, that understanding what's displayed in our frame profiler can sometimes be a challenge. There are so many jobs being suspended and resumed that it's not always clear what's happening.

One of the next item in our todo list will be to add a mode to our profiler that shows times per fiber instead of per thread, as well as showing the dependencies between the jobs.

I'll probably write a second article about this job system, just to give a few details about the implementation. Until next time!

Second part:

With SSD they will need to replace serial I/O stuff by parallelized I/O but many things can be parallelized in game code.
 
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MilesQ

Member
Oct 25, 2017
5,490
You can be sure if the next Xbox has similar features included, Ryan will suddenly think they're a good idea.

Where does he sat he doesn't think they are a good Idea in the PS5 controller?

Seems he's pointing out others have used them as gimmicks and he hopes Sony does better.
 
Oct 25, 2017
9,205
I wouldn't say it's 100%. Those models were just this gens Kinect/EyeToy/Wii Motion Plus, meant to extend the gen longer.

The launch PS5 will already support 8K, even if it's upscaled, so what buzz marketing terms can a PS5 Pro even add in 2023?

I don't think "it's even better 4K than the PS5 which was even better 4K than the PS4 Pro" is going to do wel marketing wise.

And PS4 Pro/1X have 4K as a marketing point and they still sell to 20% of buyers. For PS4, yeah that's maybe 3-5M per year, Xbox less.

I'd personally rather they focus on price and make a big 8K push in 2026+

I'd rather have a choice of a stronger console. Mid gen refreshes are great. They serve a niche audience that spends a lot of money.
 

Green Yoshi

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,597
Cologne (Germany)
I'm excited to see Assassin's Creed and GTA on the PS5. Assassin's Creed Odyssey and Red Dead Redemption 2 are great looking games but they don't have big cities with lots of NPCs. The next Assassin's Creed title is likely to be a cross gen game (vikings scenario), but I think GTA will be next gen only. Hopefully it comes out before 2022, but I'm not so sure about that.
 

headspawn

Member
Oct 27, 2017
14,620
Exactly. Not a very positive comment (a back-handed compliment at best) but then it's hardly surprising considering who it is.

How is him hoping they actually put it to good use a back-handed compliment?

Biggest complaint about the feature you'll hear from any Xbox user is that it was severely underutilized. If more dev's start using it because of Sony adopting it, that is a gain for everyone.
 

PHOENIXZERO

Member
Oct 29, 2017
12,096
Games will be on 100GB discs and the PS5 will come on SSD as standard, so 1TB?

$599?
The difference in cost between a 1TB 2.5" HDD whether it's 5400 or 7200RPM and a 1TB SSD retail isn't that great anymore, probably a good deal smaller when it comes to the tens of millions Sony will be buying without retail mark up with whatever manufacturer they partner with. Mechanical HDDs are pretty much at their price floor while SSDs are going to continue to drop significantly over the next several years.

Production (and demand, obviously) of consumer level HDDs has been declining for years now and manufacturers have been moving away from it for a while outside of the enterprise sector. I'll be surprised if consumer HDD production (on a reasonably large scale) is still going on by the time the next gen ends and I could see it ending around mid-gen for consumer 2.5" HDDs. Sony and MS kinda have to make the switch, the potential performance benefits just makes it an easier sell to consumers.
 
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gofreak

Member
Oct 26, 2017
7,737
It's probably just a newer implementation of it, I mean I highly doubt they'd use the same exact old tech as Xbox One (Switch uses updated haptic feedback for similar results); but as an idea and a feature, it's exactly the same thing and I would also expect to see Xbox improve their implementation as well with Scarlet. It's going to be whatever Immersion is offering.

Sony has their own patents for this, so it may not be licensed from Immersion.

We have enough detail to know how it differs from 'rumble triggers'. Rumble (vibration in the trigger.but no change in its travel behaviour) and actual force feedback (a change in how the trigger travels, or doesn't travel) are two different things. What the Wired article describes in terms of the triggers is more like the latter.

I do expect Microsoft to have the same in the next Xbox controller - they filed their own patent, iirc, around actual force feedback in triggers. Hopefully anyway, because it would likely help increase good application in multiplat games.
 

Booker.DeWitt

Member
Oct 25, 2017
2,844
I think it's a bad assumption to say they can't price it under $500. Even if your cost info is true, it wouldn't be the first time a console maker sells a system at a loss. And I would argue that Sony needs to be under $500 to repeat the success of the PS4.

I just don't see how she can do that, even taking some sort of loss. Those specs are crazy even for $499.
 

LAA

One Winged Slayer
Member
Oct 28, 2017
2,341
I see it's been asked a bit, but does anyone think a a PC CPU having less threads than this PS5 CPU is gonna struggle handling next gen?
Recently got an i7-9700k.
 

AfterCoffee

Member
Feb 18, 2019
118
I see it's been asked a bit, but does anyone think a a PC CPU having less threads than this PS5 CPU is gonna struggle handling next gen?
Recently got an i7-9700k.
At 1440p+ a 2080 will probably be the bottleneck with i7 9700 =) ill be very suprised if thats not the case
 
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Deleted member 40133

User requested account closure
Banned
Feb 19, 2018
6,095
How is him hoping they actually put it to good use a back-handed compliment?

Biggest complaint about the feature you'll hear from any Xbox user is that it was severely underutilized. If more dev's start using it because of Sony adopting it, that is a gain for everyone.

All you need to know about the IGN personality in question, is that near the beginning of this gen Shu Yoshida responded to a tweet made in the same way one respond to someone.....who is a particularly passionate fan of some things over others

McCaffery tweet: "If Kojima does sign w/Sony as rumoured, my first thought will be: 'did Microsoft even pick up the phone & call him?"

To which Shu responded

"Hi Ryan, why would that be your first thought? Do you love MS so much?".

Link so I'm not seen to speaking out my ass.


It didn't even occur to Shu that he worked for IGN, that's how bad the tweet was. He has a history of this
 

Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
People seem to be misunderstanding about the costs of this kind of thing. technology evolves and things seemingly impressive get cheaper. it will have been 7 years since jaguar(an already subpar CPU at the time) and SSD's prices have been coming down, and the architecture of AMD's GPU's has improved a lot too, in the midrange space as well(where the PS5's GPU will come out towards). I'm sure these companies can make a good unit without going the PS3 or 360 route of breaking the bank or sacrificing on build quality to do so.

I'm expecting 449 or 499, but they wont be eating that much on the system.
 
Oct 27, 2017
20,764
I just don't see how she can do that, even taking some sort of loss. Those specs are crazy even for $499.
The SOC May be more expensive than it was at ps4 launch but nothing seems that expensive when you look at industry prices.

For GDDR6, the belief I've seen is each chip will be $7-$8 per chip, with each chip being 2GB, 24GB would be $96. So I'd say $100ish for 16-24GBs. PS4 ram in 2013 was $100-$110

Ultra HD Blu Ray costs the same to make as Blu-ray drives so it's likely $30 or less. It was $30 estimated for Xbox One S in 2016 after all.

SSDs at 1TB are sold at huge profits, likely triple cost, at $100-$130. So they likely cost those manufacturers $40-$60 max, and console makers will get discounts because they can order 50-100M+. So I'd expect a 1TB SSD to add $40 to the total bill, a bit more than a 500GB HDD in 2013.

I can easily see PS5 having these specs, costing $430-$450 and being sold at $399.99

8 core Zen 2 @3.2Ghz
Navi GPU @10-11TFs
16-24GB total ram. Maybe be a mixture of types
1TB SSD

I think if anything goes up it's Dual Shock 5, likely going from $18ish in 2013 to $25-$30 with haptics, etc, and sold for $69.99 like SwitchPro
 

AllChan7

Tries to be a positive role model
Member
Apr 30, 2019
3,670
Can someone explain to me what the SSD potentially means for games and their scopes for next gen?
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Can someone explain to me what the SSD potentially means for games and their scopes for next gen?

  • Significant reduction in load times
  • Notably bigger environments
  • Notably improved streaming system
  • Consequently significantly better Level of Detail (LoD) management systems i.e. less pop ins.
  • Smaller game sizes due to the lack of data duplication (except the overall size of big budget games would probably be bigger due to increased resolutions of texture assets)
  • Fixed HW means fixed specs (within margin of error tolerance) means devs do not ever have to worry about end user disrupting their optimized works
 

AllChan7

Tries to be a positive role model
Member
Apr 30, 2019
3,670
  • Significant reduction in load times
  • Notably bigger environments
  • Notably improved streaming system
  • Consequently significantly better Level of Detail (LoD) management systems i.e. less pop ins.
  • Smaller game sizes due to the lack of data duplication (except the overall size of big budget games would probably be bigger due to increased resolutions of texture assets)
  • Fixed HW means fixed specs (within margin of error tolerance) means devs do not ever have to worry about end user disrupting their optimized works

Ah. Okay. I wasn't exactly sure but this clears it up. Ofc, I imagine all this will depend on the devs
 

Deleted member 38706

User requested account closure
Banned
Jan 19, 2018
924
All you need to know about the IGN personality in question, is that near the beginning of this gen Shu Yoshida responded to a tweet made in the same way one respond to someone.....who is a particularly passionate fan of some things over others

McCaffery tweet: "If Kojima does sign w/Sony as rumoured, my first thought will be: 'did Microsoft even pick up the phone & call him?"

To which Shu responded

"Hi Ryan, why would that be your first thought? Do you love MS so much?".

Link so I'm not seen to speaking out my ass.


It didn't even occur to Shu that he worked for IGN, that's how bad the tweet was. He has a history of this

That actually makes Yoshida look more juvenile and fanboyish than Ryan though. You guys are making big deal out of tweets that aren't that antagonistic. Ryan is merely hoping that devs would use the feature. I don't understand how that is an insult or backhanded compliment to the PS5. There are always console features that devs choose not to use. Jeez. And why do you call Yoshida like that? Is this supposed to be an satirical post or sth? Perhaps it's a difference in culture, but I just find it so weird when westerners call Japanese people by their given names (or even make a nickname for them).
 

modiz

Member
Oct 8, 2018
17,855
  • Significant reduction in load times
  • Notably bigger environments
  • Notably improved streaming system
  • Consequently significantly better Level of Detail (LoD) management systems i.e. less pop ins.
  • Smaller game sizes due to the lack of data duplication (except the overall size of big budget games would probably be bigger due to increased resolutions of texture assets)
  • Fixed HW means fixed specs (within margin of error tolerance) means devs do not ever have to worry about end user disrupting their optimized works
Ah. Okay. I wasn't exactly sure but this clears it up. Ofc, I imagine all this will depend on the devs
I will add that due to the much faster streaming, you can have much shorter masked loading sequences like crawling through tight spaces in games, this could in turn help improve the pacing of games and increase the scale of sequences (can unload and load in parts from one set piece to the next quickly and seamlessly)
 

Firefly

Member
Jul 10, 2018
8,634
  • Significant reduction in load times
  • Notably bigger environments
  • Notably improved streaming system
  • Consequently significantly better Level of Detail (LoD) management systems i.e. less pop ins.
  • Smaller game sizes due to the lack of data duplication (except the overall size of big budget games would probably be bigger due to increased resolutions of texture assets)
  • Fixed HW means fixed specs (within margin of error tolerance) means devs do not ever have to worry about end user disrupting their optimized works
Unless developers can portray a scenario we can't think of as mere consumers I still don't see these as game changers as all of these are expected improvements from next gens and loading times are already super fast on PC. Game worlds get bigger, draw distances improve, no loading screen games aren't rare. Pop in is distracting but not a limiting factor I think. Compared to current consoles this is massive upgrade for them, but apart from engine level pop in in games that SSD cannot fix, most of these benefits have gotten old now.
 
Oct 25, 2017
17,905
Unless developers can portray a scenario we can't think of as mere consumers I still don't see these as game changers as all of these are expected improvements from next gens and loading times are already super fast on PC. Game worlds get bigger, draw distances improve, no loading screen games aren't rare. Pop in is distracting but not a limiting factor I think. Compared to current consoles this is massive upgrade for them, but apart from engine level pop in in games that SSD cannot fix, most of these benefits have gotten old now.
Right, devs would have to experiment with them.

Spider-Man being able to swing way faster is a gameplay example. I think God of War being able to almost instantly go from realm to realm is another good example. You could have a game involving warping to different places randomly. A Flash game is also possible now.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Unless developers can portray a scenario we can't think of as mere consumers I still don't see these as game changers as all of these are expected improvements from next gens and loading times are already super fast on PC. Game worlds get bigger, draw distances improve, no loading screen games aren't rare. Pop in is distracting but not a limiting factor I think. Compared to current consoles this is massive upgrade for them, but apart from engine level pop in in games that SSD cannot fix, most of these benefits have gotten old now.

  • Initial loading, fast travel and respawn time disprove your assertions about load times depending on the game. I would recommend watching Unity's Heretic YT video.
  • Streaming system, which is inherently tied to LoD system is also tied to HDD speed which is why DriftingSpirit pointed out, pace of travel within the game world has its upper bounds which shall see notable improvements only made possible due to the high speed nature of the storage in lieu of unrealistically large pool of RAM (like 128GB GDDR6, an 8x increase- A multiplication factor that has previously been the trend since the days of iirc PS2).
  • Finally, a notably upgraded CPU goes hand in hand with the SSD. I can't imagine a current gen Jaguar paired with the same custom SSD solution to yield as big of an advantage as the former.
 

Firefly

Member
Jul 10, 2018
8,634
Right, devs would have to experiment with them.

Spider-Man being able to swing way faster is a gameplay example. I think God of War being able to almost instantly go from realm to realm is another good example. You could have a game involving warping to different places randomly. A Flash game is also possible now.
A Flash game would still be limited by how fast our brain can process information and react in a given time in the game world. I don't think technology is the main factor why we haven't seen a Flash game yet. Its not like racing games don't move fast enough.

  • Initial loading, fast travel and respawn time disprove your assertions about load times depending on the game. I would recommend watching Unity's Heretic YT video.
  • Streaming system, which is inherently tied to LoD system is also tied to HDD speed which is why DriftingSpirit pointed out, pace of travel within the game world has its upper bounds which shall see notable improvements only made possible due to the high speed nature of the storage in lieu of unrealistically large pool of RAM (like 128GB GDDR6, an 8x increase- A multiplication factor that has previously been the trend since the days of iirc PS2).
  • Finally, a notably upgraded CPU goes hand in hand with the SSD. I can't imagine a current gen Jaguar paired with the same custom SSD solution to yield as big of an advantage as the former.
  • Isn't that just a cut scene? What am I missing there?
  • I already pointed out engine level pop in that SSD cannot fix. Again, its a distraction which is noticeable variably across different games. It would be an iterative improvement. So you could move faster in God of War while the next area loads. Thats not revelatory in my opinion.
  • I did say its a massive improvement for consoles. How much would it improve over a top end SSD paired with a powerful i7? Not a huge amount.
 
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