I would be livid.
the levitation ball over deadly terrain was only used in the first and last level of psychonauts 1 -- it was such a strange mechanic! in psychonauts 2 you actually get quite a few places where it comes in handy (definitely more than the first level, though I guess the other cases can technically be avoided by platforming skill instead if people are getting through the whole game without using it)Only reason I remembered that mechanic from the levitation ball is because it was (afair) heavily used in the first game. :P
THIS. Someone should just straight up steal the concept for a puzzle game.I'm bummed they didn't do more with the mental connection mechanic. It's really unique and could lead to all sorts of interesting puzzles but it's only used a handful of times.
Isn't Baba Is You already a more pure representation of this?THIS. Someone should just straight up steal the concept for a puzzle game.
Baba is definitely that idea in its most complex form. I would enjoy something less big brain though.
Ok now that I'm going back and trying to get figments I agree there needs to be some change.
I have two figments left in Hollis' hotstreak and walked through all areas of the map seemingly TWICE and havent seen them. My last find was the cardiology room door and the locked door with the half a mind. But there's still 2 figments SOMEWHERE. I have all the other collectibles.
Would be nice if it was broken down by submap at the very least..
I'm glad Strike City doesn't overstay it's welcome, fun level design but better as a bite sized level for sure
Story, no. Gameplay, psychic powers don't require cool downs.
Collectathon?so the part I really love about this game is the same part I loved about Mario Odyssey - the game letting me soak in every environment and find little things hidden everywhere. Is there a name for this? Like, "adventure game" seems too general to describe it.
Yeah, it's a useless unlock. If they had some additional challenges then sure, but as it now, there isn't a point.Not gonna lie, I hate when games give you rewards like that for 100% completion. Like, I'm already done. Useless now. Could've used that 20% ago.
Yeah, it's a useless unlock. If they had some additional challenges then sure, but as it now, there isn't a point.
Nah, this one's a winner. Double Fine are going to take a good number GOTYs home this year.
Somethings never change 😄They did the same thing in the first game. The reward for maxing your rank is infinite ammo, which you will definitely have no use for at 100% completion.
Honestly, I think it might have intentionally been done in both games as a joke about OP completion unlockables that players have no real use for. The game just needed to be a little more sarcastic about giving it to you.
That's a good way of looking at it. But if this was the case, their intended effect completely went over my head.
Third time lucky I guess. I hope DF comes across your interpretation and implements it next time around.Yeah. Having seen them do it in both games now it kind of clicked for me, but the games don't TREAT it like a sarcastic, useless reward. I think that's what it needs - the game kind of poking fun at the fact you did all this work and your prize is something you can't even meaningfully use.
Third time lucky I guess. I hope DF comes across your interpretation and implements it next time around.
Oh, and I hope there's a threequel.
What do you think they're going to do next? I personally have a good feeling about Psychonauts 3 now that DF have Microsoft's financial backing, adequate technology and a good narrative structure to continue the story.I would love a third game, and I hope Tim wants to do one, but I would be shocked if it happens any time soon. However, one thing I did notice...on the map screen, there's an empty space under the Gulch. The game doesn't really waste space like that anywhere else in the menus, so it feels like there should be a fifth hub area. DLC, maybe? I would buy it...
What do you think they're going to do next? I personally have a good feeling about Psychonauts 3 now that DF have Microsoft's financial backing, adequate technology and a good narrative structure to continue the story.
Green needle gulch? I just checked the map again, not sure what you're referring to.
Nitpicking: In Psychonauts 1 "Infinite ammo" is unlocked at rank 95 out of 101, which I think happens before the last level (but yes, very late into the game). Rank 100 unlocks an extra cut-scene.They did the same thing in the first game. The reward for maxing your rank is infinite ammo, which you will definitely have no use for at 100% completion.
How do you activate VRR on PC? I get terrible tearing even when over 90fps
Question: If you leave a brain and go back, does it restart the level from the beginning? I'm playing what I feel is the only stressful and tedious level of the game so far, the cooking show, and I've run out of health replenishment items for the final boss and just died at the very last part of the last cycle. Can I quit out, stock up and go back or do I have to do the whole level over again? If the latter, I'd rather take my chances and try again.
Actually, the reward for reaching rank 101 in the first Psychonauts is a bonus cutscene that is viewable in the Memory Vault menu.They did the same thing in the first game. The reward for maxing your rank is infinite ammo, which you will definitely have no use for at 100% completion.
Oh yeah, there is room for a fifth area on the list but they'd be cutting it real close.I mean on the map select screen, where you can pick between the little hub maps. There's a fifth space at the bottom.
Oh yeah, there is room for a fifth area on the list but they'd be cutting it real close.
I know that feeling, hopefully they've something cooking in thr oven. I would like to revisit the whispering rock psychic summer camp and go a mission or two with the original gang.I spent most of the latter half of the game WAITING for that fifth area to show up and it never did. I was a little sad, but if it means we COULD get a DLC hub I'd be game...
I know that feeling, hopefully they've something cooking in thr oven. I would like to revisit the whispering rock psychic summer camp and go a mission or two with the original gang.
How do you activate VRR on PC? I get terrible tearing even when over 90fps
With Nvidia make sure you have G-sync set to on and V-sync set to on at driver level using Nvidia control panel.I'm getting terrible tearing with g-sync. vsync on/off doesn't seem to make a difference.
I mean we got a pretty blatant tease with Loboto having a kid, who attends Whispering Rock!?!?!?
With Nvidia make sure you have G-sync set to on and V-sync set to on at driver level using Nvidia control panel.