I'd rather them make re8 than waste time on that trash outside of re1Re1 re0 Dino 1 re3 re4
That's the next 7 years of re remakes
Your welcome capcom
I'd rather them make re8 than waste time on that trash outside of re1Re1 re0 Dino 1 re3 re4
That's the next 7 years of re remakes
Your welcome capcom
You know what else would be interesting: new games.
If you're gonna spend millions of dollars in a RE game with photorealistic graphics please make new ones at least
OTS Nemesis fucking shit up would he incredible, yes. RE3 practically used most of RE2s assets for the city, just do a standalone expansion ala Xenoblade 2 for it.
OTS Nemesis fucking shit up would he incredible, yes. RE3 practically used most of RE2s assets for the city, just do a standalone expansion ala Xenoblade 2 for it.
No, fixed camera angles is a lost art. It helps create and establish very specific moods. Just think of how iconic and mood-setting the camera work in Silent Hill 1's prologue was.
Fixed camera angles were unfortunately made extinct by the push to openworld and less linear games. Now over-the-shoulder is such a boring and trite convention that makes almost all games look similar from a visual-aesthetic perspective.
I miss fixed camera angles :'-(
Fuck right off. It'd be interesting if you provided fixed camera versions of your over the shoulder games. You could do it with, say... REmake 2 for starters. For fucks sake.
What an aweful opinion.
The fixed camera view is one reason that makes games like Resident Evil athomospheric and scary.
Some of Capcom's producers just suck. Opinions like that are a reason why I lost interest in Capcom a long time ago.
I feel you but it is what it is at this point.No, fixed camera angles is a lost art. It helps create and establish very specific moods. Just think of how iconic and mood-setting the camera work in Silent Hill 1's prologue was.
Fixed camera angles were unfortunately made extinct by the push to openworld and less linear games. Now over-the-shoulder is such a boring and trite convention that makes almost all games look similar from a visual-aesthetic perspective.
I miss fixed camera angles :'-(
Well RE is not an action game.They suck for action games imo. I hate tank controls and the camera relative barely work as you walk between scenes
Why would they waste time and money doing that? The hype for RE2 is thru the roof because of how it looks and plays with OTS aiming.
Fuck right off. It'd be interesting if you provided fixed camera versions of your over the shoulder games. You could do it with, say... REmake 2 for starters. For fucks sake.
I always thought RE3 could have used a lot more verticality. and pen areas. You hit up the second floor of the RPD, the hospital, and optionally hit up the news place, but imagine they popped in a whole section like the rooftops in Outbreak or Allowing you a few vista's of the burning/ruined city.RE3 Remake with a touch of Dark Souls 1 level design would be godly.
I always thought RE3 could have used a lot more verticality. and pen areas. You hit up the second floor of the RPD, the hospital, and optionally hit up the news place, but imagine they popped in a whole section like the rooftops in Outbreak or Allowing you a few vista's of the burning/ruined city.
The one downside of the fixed cameras is, outside of Outbreak, we never really got any fancy views of Raccoon city. I would love to see them incorporate this into the R3make.
Stuff like this: