You've been right on many things in the past, so there's noreason not to take your words seriously. But, why would you extrapolate experience of a dev-team on RE8 to say multi-platform games in general will run a lot better on Xbox, or how we should be preparing ourselves for it? It doesn't jive, but it's gonna drive that discussion for weeks and months, as you have seen by the activity in last few hours already.
From what I've anecdotally heard from some other dev friends of mine, Xbox X does have the advantage when it comes to multi-platform games on most fronts. But this is still anecdotal from the few people I've talked to on this topic, but I think some people should get ready for that as it was consistent at least with everyone I've talked with making games for PS5 & Xbox X.
Isn't the RE8 trailer captured from ps5 native 4k ? Something is missing somewhere
Even ps4 pro could run RE8 for the tests as seen in the leaks . So why would ps5 have issues if ps4 pro was running their internal tests ?
Yes, but the game had issues also at 1080p. I'm not just speaking of the trailer, though you can clearly see it in the trailer, which I had asked further about and lead to this point.
The game has been updated a lot since the PS4 Pro version (character models, effects already, it's a WIP), but the build where it's at notably was only having issues on PS5. There's any number of reasons for that and I don't know the specifics, just I know that tidbit, and it is true. However I also know Capcom has some very talented people, the engine is very customizable, so it'll probably be working perfectly by launch, but it's an odd notable thing, though I should've clarified my comment was on the one game.