Weird. I ramped up resolution to 150% and the game is still shimmering like hell with SMAA enabled.The best alternative for me was 110% + SMAA. Not much perf impact but almost all the shimmering is gone.
Game looks great on ultrawide.
Weird. I ramped up resolution to 150% and the game is still shimmering like hell with SMAA enabled.The best alternative for me was 110% + SMAA. Not much perf impact but almost all the shimmering is gone.
Game looks great on ultrawide.
MSAA typically does very little if anything for shader aliasing. Even downsampling can be ineffective for games with a lot of it. I remember downsampling from 4K to 1080p with Alien: Isolation and it hardly improved things.Yep same here. I think MSAA or simply a higher resolution with no AA at all would be better.
You need TAA in modern games that use physically based rendering.Weird. I ramped up resolution to 150% and the game is still shimmering like hell with SMAA enabled.
It seems like it's setting texture quality and the size of the texture cache.What's the difference with all the textures sizes? Say High 1GB or 4GB.
MSAA typically does very little if anything for shader aliasing. Even downsampling can be ineffective for games with a lot of it. I remember downsampling from 4K to 1080p with Alien: Isolation and it hardly improved things.
TAA works very well for most types of aliasing and also costs very little performance to use.
The main issue is that TAA requires a post-TAA sharpening step to produce a sharp image. RE7 did not do this at all, and while I haven't looked up close, it does not really appear that RE2 is either - or if they are, it's too slight.
TAA combined with some degree of downsampling and post-TAA sharpening can produce exceptional results.
For example, here's the PS4 version of RE7. I'm not sure if this is base PS4 or Pro (was there a Pro version?) as it was a couple of years ago now, but I think it's 1080p native:
Compared against PC with downsampling + sharpening:
Now, I also had effects like chromatic aberration disabled, but doing that did little to stop the image looking very blurry. Downsampling and sharpening the TAA image produces very clean and crisp image quality.
You need TAA in modern games that use physically based rendering.
It seems like it's setting texture quality and the size of the texture cache.
I just tried increasing my settings and ramping up the gpu more and it fixed the vast majority of the stutter as well.So i manage to make it run smoothly and without (major) stutter. I actually had to.. increase detail and resolution. So wild, i have a i5 7600k and 1080, at 1440p with lower settings cpu goes to 100% and stutters every 10 seconds or so. By stressing the gpu more i get more utilization and the stutter stops almost completely. Is this normal or is my cpu shitting the bed?
DirectX 12 shaves off frames hard in Nvidia cards, so I would go to DX11.I was hovering around 60fps at 4k max settings until that corridor part. I only tested on dx12 with a 9700k and a 2080ti with hdr and dolby atmos.
The zombies are absolutely incredible looking, especially when you shoot them as it's like it's deformable body parts.
I really want a digital foundry video of final code of the pc settings.
It crash because... you ran out of memory XDHm, whenever I turn settings up too high and get the red VRAM warning, the game crashes with an out of memory error. Happens for Picture Quality, Textures and the general Max settings preset. Anyone else getting this? Could it be some Windows or driver setting?
i5 4690k + 1080ti
This is so strange. Could it be that the cpu would be the bottleneck then? Not keeping up with such a high framerate?I just tried increasing my settings and ramping up the gpu more and it fixed the vast majority of the stutter as well.
I only get it at the first gate...The game/engine is clearly designed to be played with FXAA+TAA, otherwise the shimmering is out of place.
Supersampling with no AA or SMAA help but I can't handle it with my i7 and 1060 6GB.
I have to say that the game on PS4 Pro is way less blurred, maybe my Plasma has better definition then my Eizo monitor. Both are 1080p, but on the monitor I can really see the blurrieness of the AA.
Other than then, with almost all at max I have steady 60fps.
It only do strange dips to 58 in loading part like Leon going under the gate at the beginning or when you enter the room with the other gate with the guy that give you that notebook.
I'm the only with those dips?
I played with SMAA so that might be the issue I got with the visuals.The game/engine is clearly designed to be played with FXAA+TAA, otherwise the shimmering is out of place.
Supersampling with no AA or SMAA help but I can't handle it with my i7 and 1060 6GB.
I have to say that the game on PS4 Pro is way less blurred, maybe my Plasma has better definition then my Eizo monitor. Both are 1080p, but on the monitor I can really see the blurrieness of the AA.
Other than then, with almost all at max I have steady 60fps.
It only do strange dips to 58 in loading part like Leon going under the gate at the beginning or when you enter the room with the other gate with the guy that give you that notebook.
I'm the only with those dips?
I mean it's kind of common knowledge by now that you shouldn't bother with DX12 on Nvidia GPUs. If you don't have a somewhat recent AMD graphic card you will always end up with worse performance, no matter the game.Well. DX12 is trash (GTX970), same settings = noticeably worse performance.. like ~7-10fps worse.
I guess this is not a surprise for Maxwell architecture though.
The game/engine is clearly designed to be played with FXAA+TAA, otherwise the shimmering is out of place.
Supersampling with no AA or SMAA help but I can't handle it with my i7 and 1060 6GB.
I have to say that the game on PS4 Pro is way less blurred, maybe my Plasma has better definition then my Eizo monitor. Both are 1080p, but on the monitor I can really see the blurrieness of the AA.
Other than then, with almost all at max I have steady 60fps.
It only do strange dips to 58 in loading part like Leon going under the gate at the beginning or when you enter the room with the other gate with the guy that give you that notebook.
I'm the only with those dips?
Hm, whenever I turn settings up too high and get the red VRAM warning, the game crashes with an out of memory error. Happens for Picture Quality, Textures and the general Max settings preset. Anyone else getting this? Could it be some Windows or driver setting?
i5 4690k + 1080ti
It's blurred less on your plasma because HDTV's have sharpening on by default, this is why devs feel comfortable making the TAA blurry as hell.The game/engine is clearly designed to be played with FXAA+TAA, otherwise the shimmering is out of place.
Supersampling with no AA or SMAA help but I can't handle it with my i7 and 1060 6GB.
I have to say that the game on PS4 Pro is way less blurred, maybe my Plasma has better definition then my Eizo monitor. Both are 1080p, but on the monitor I can really see the blurrieness of the AA.
Other than then, with almost all at max I have steady 60fps.
It only do strange dips to 58 in loading part like Leon going under the gate at the beginning or when you enter the room with the other gate with the guy that give you that notebook.
I'm the only with those dips?
I have not experienced that at all, the Ingame VRAM usage is borked (verified by using a 3rd party tool to monitor usage) so I doubt it's that.
How much ram do you have in your PC?
16 GB.
The ingame VRAM should show the theoretical max usage at those settings I think. What's weird is that it was crashing even when approaching 9 GB even though the 1080ti has 11.
Yeah, max shadows and high volumetric lighting are both very heavy.I found going from Max to High shadows knocked like 40% of the VRAM consumption off. Then, knocking Volumetric Lighting to Medium from High got me from 53fps to a solid 60 the whole time.
Cross-post.
I had some free time so I decided to see what RE2 would look like with fixed camera angles. Just a quick test - took an hour or two.
*credit to jim2point0 for the free cam cheat table.
Yeah, I know a fixed angle mode may be coming, but I thought it'd be cool to do it manually.You might not need to do that work....just saying. But thats really cool.
This game suffers from shader aliasing. MSAA would do nothing for that. There are basically 3 solution to fix shader aliasing: supersampling, TAA (which is technically just supersampling in a temporal fashion), and last but also most important of all....making sure the assets themselves doesn't have super high frequency detail.Yep same here. I think MSAA or simply a higher resolution with no AA at all would be better.
Cross-post.
I had some free time so I decided to see what RE2 would look like with fixed camera angles. Just a quick test - took an hour or two.
*credit to jim2point0 for the free cam cheat table.
Anyone know what base consoles are targeting? I know the X/Pro are doing 60 fps. I have a GTX 1060 6GB so if the base are going for 60 fps also then my card should have no problem with that then.
Is windows throwing up an error about virtual memory? If so, your page file needs to be set to a larger size.Hm, whenever I turn settings up too high and get the red VRAM warning, the game crashes with an out of memory error. Happens for Picture Quality, Textures and the general Max settings preset. Anyone else getting this? Could it be some Windows or driver setting?
i5 4690k + 1080ti
Targetting 60 but it pretty much never reaches it, aside from a few seconds here and there.
RAM doesn't seem maxed out even with maxing stuff. What's your CPU? Mine's i5-2500K.Runs great on my 970, 1080/60 with everything on either high or max.
I'm almost sure Capcom said it would be their 3D engine from now onwards