Ni-Oh was in development since 2004 technically. Sometimes a team gets really attached to a project even if its looks completely different from Point A to Point B. See also, Too Human.
pls don't.
Ni-Oh was in development since 2004 technically. Sometimes a team gets really attached to a project even if its looks completely different from Point A to Point B. See also, Too Human.
Would that be worth it? Why use the Scalebound name if its different in all but name.
Yes they can use the name. Anyone can at this point. So can you.
Metroid Dread is Metroid Dead
Pretty sure even the latter one it still can make Microsoft look really bad, but i guess it may worth it for Nintendo to hurting Xbox brand, since like i said, the hype of Scalebound started after the cancellation, so actually the name is worth it even it may end up complete different thing.It probably would be bad PR, but in the case that Platinum bought back the assets and Nintendo decided to fund the game what can they do? This is all predicated on MS selling the assets back to someone (Nintendo or Platinum), or the new game being completely rebooted without any of the original work done. In the former case MS made that bed when they sold it all back and in the latter case it'll only be Scalebound in name, and MS can tell its fans this.
Several other trusted insiders have said there was a rumor going around last year that Scalebound was being revived on Switch. They didn't say whether this rumor was trustworthy or not, just that it existed.
Thanks! This thread grew a lot.It probably would be bad PR, but in the case that Platinum bought back the assets and Nintendo decided to fund the game what can they do? This is all predicated on MS selling the assets back to someone (Nintendo or Platinum), or the new game being completely rebooted without any of the original work done. In the former case MS made that bed when they sold it all back and in the latter case it'll only be Scalebound in name, and MS can tell its fans this.
Several other trusted insiders have said there was a rumor going around last year that Scalebound was being revived on Switch. They didn't say whether this rumor was trustworthy or not, just that it existed.
Did we have something new since Zhuge said it wasn't probably Scalebound?
Can you specify? Not trying to be facetious but I'm curious to hear examples how owning the IP wouldn't cover "characters, assets, setting, etc ". If a company is hired to do work on the part of another there is most certainly a contract put in place to give up the ownership that comes with having created the original work.
"Today we are pleased to announced a new IP by Platinum called "A Boy and His Dragon."
"A Girl and Her Dragon"."Today we are pleased to announced a new IP by Platinum called "A Boy and His Dragon."
lmao
True Fantasy Live Online.
Microsoft-funded project with Level-5 that ended up cancelled by MS. While MS still owned the trademark on the name/logo, Level-5 salvaged every assets and the engine they used to make Dragon Quest VIII for Square Enix.
Interesting, do you have the source on assets being reused in DQ8?
I could see tech being an odd spot for ownership (I mean, if you developed a renderer why not do it again?) but stuff like characters and assets seems pretty cut and dry in terms of being linked to the IP.
Hmmm right after confidently saying it from what I remembered, I can't find a source to back that up. I'll keep looking up but hopefully I didn't just fell for an urban legend.
Microsoft still holds the game's resources, such as its characters, worlds, and interface. The company refused to comment on whether those specific resources would be used in a future game, but Microsoft admitted that certain well-received elements of True Fantasy Live Online would be utilized in a future game. The statement also hinted that another Japanese-developed RPG is in development for the Xbox.
Hmmm right after confidently saying it from what I remembered, I can't find a source to back that up. I'll keep looking up but hopefully I didn't just fell for an urban legend.
Regardless of whether or not the precedent you cited was real it's still a fair point. "Owning the IP" doesn't actually mean anything in legal terms without specifying which aspect of the IP you own. Do you own the trademark or the copyright? Just the copyright involving characters?
Things like that. There's a whole lot of gray area when you talk about IP ownership. Without knowing the details of the contract we can't know for sure how much MS owns (or owned, if there's a chance they sold anything).
Regardless of whether or not the precedent you cited was real it's still a fair point. "Owning the IP" doesn't actually mean anything in legal terms without specifying which aspect of the IP you own. Do you own the trademark or the copyright? Just the copyright involving characters?
Things like that. There's a whole lot of gray area when you talk about IP ownership. Without knowing the details of the contract we can't know for sure how much MS owns (or owned, if there's a chance they sold anything).
I stand corrected then, you're right.
Yeah ultimately the points still holds as the contract provisions are what rules here.
Yeah originally I was thinking similarly but after everything settle down its a platinumgames game. Almost every game they made has the similar mechanics as another game.Seems like ZhugeEX is saying that he thinks it's fake because Astral Chain took the ideas of Scalebound (I disagree, but I digress), not that he has information saying that it's fake.
Megaman fans are going to hold multiple Ls if the rumor isn't scalebound or star wars but megaman universe.Man about 45% of this topic will be so disappointed when it turns out it's MegaMan legends 3.
Definitely. If anything, Astral Chain screams strong Nier Automata influences, which makes sense since the director had a key role in making Nier. Astral Chain just so happens to have AI companions.Yeah originally I was thinking similarly but after everything settle down its a platinumgames game. Almost every game they made has the similar mechanics as another game.
It holds value to Platinum who have been trying to get this dream project done since the Wii era.While MS doesn't own the trademark to SB they probably still own all the assets that were made. And if they have to start all over again what's the point in calling it SB. It's not like it's a beloved franchise with value. It was just an average looking game with dragons and a main character everyone hated the look of.
Megaman fans are going to hold multiple Ls if the rumor isn't scalebound or star wars but megaman universe.
Seriously noone aside from myself and 1 guy is stanning for that possibility.
GirlBound...wait, not that
Jason Schreier and Alanah Pearce said rumors about Scalebound on Switch were floating around last summer. Doesn't mean it's actually happening, though. Either way, I'm really looking forward to Imran's full write-up on the matter if that ever happens.I actually have been meaning to ask this, but is there any evidence this is Scalebound outside of the one guy from Nintendo Insider saying that it is? Or is it more people latching onto an idea because it'd be an exciting idea even though most evidence is pointing towards that not being it?
I think Benji, VG24/7, Jason, and Alanah all said they've heard "Scalebound Switch" at some point.I actually have been meaning to ask this, but is there any evidence this is Scalebound outside of the one guy from Nintendo Insider saying that it is? Or is it more people latching onto an idea because it'd be an exciting idea even though most evidence is pointing towards that not being it?
This rumour has become sentient. It is self replicating. Sustained by the hopes and dreams of those hurt by it's cancellation.I actually have been meaning to ask this, but is there any evidence this is Scalebound outside of the one guy from Nintendo Insider saying that it is? Or is it more people latching onto an idea because it'd be an exciting prospect even though most evidence is pointing towards that not being it?
Dragurl
Drakengard 3?
Jason Schreier and Alanah Pearce said rumors about Scalebound on Switch were floating around last summer. Doesn't mean it's actually happening, though. Either way, I'm really looking forward to Imran's full write-up on the matter if that ever happens.
Thanks for answering, that does mean I'm more caught up on this one than I realized. I just was thinking if there's any reason so many are on the Scalebound train at this point since I think there's more that could be weighed to say it's unlikely at this point than likely, though I do understand it's one of those prospects that would be exciting to see so people are pushing for it.I think Benji, VG24/7, Jason, and Alanah all said they've heard "Scalebound Switch" at some point.
Whether it's still happening or the game Imran was talking about, we don't know
Megaman fans are going to hold multiple Ls if the rumor isn't scalebound or star wars but megaman universe.
That game was never publicly announced, so we good.It's gonna be that weird gritty Mega Man FPS by ex-Retro devs and none of us are gonna know how to feel
I thought I read somewhere that Kamiya changed the protagonist because he wanted the player-controlled character to have a more direct role in the fighting. I'll see if I can find itIf this is really the case (which i really, REALLY doubt, but go figure), i hope they actually manage to bring back Kamiya's original concept for the game (little girl with a dragon) rather than the americanized one they had to settle with to make it more palatable for the Xbox audience.
As we were making this prototype, I realized that I didn't want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older.
If this is really the case (which i really, REALLY doubt, but go figure), i hope they actually manage to bring back Kamiya's original concept for the game (little girl with a dragon) rather than the americanized one they had to settle with to make it more palatable for the Xbox audience.