I dunno. From what I understand, From put in a lot of work on their engine in Dark Souls II to get 60 fps functional from the get-go (and even then, there were problems, i.e. durability). For them to do the same for Dark Souls, a game released six years ago, to get it running at 60 fps without the physics becoming funky, just sounds like a pretty big investment for a remaster. There would be a lot of disappointed fans, no doubt, but maybe Bamco figures a simple, low-effort, low-cost up-rezzed port of the original would ultimately make the most profit.