This comes from Sega Sammy Holdings Annual Integrated Report 2020 (Japanese), this covers the fiscal year ending March 2020:
English version:
Each year Sega shows off how their IP Portfolio is performing. I am reposting things from the 2019 thread to save time on explaining things.
The following image is their IP Portfolio from the Integrated Report 2018 (covering FY3/2018):
The next image is their IP Portfolio from the 2020 Integrated Report (covering FY3/2020) which released in November this year:
English version:
Some important things to remember:
Since FY3/2014. Sega measured the strength of their IP by throwing in sales data from all their products. Which is why they show you this legend:
Here's an example from the 2018 Annual Report using the Sonic IP:
Anything that didn't apply would have a blank image where the icons are.
Now with the 2020 report, they've changed their legend and have four icons now rather than five which is from combining packaged games with digital games therefore any smartphone game or console game will have this icon (The Smartphone + Controller) when it is listing a franchise:
English version:
Since the 2020 IP Portfolio image was not in English at the time of making this thread, I will list the IP and sales data here:
Please note the fine print:
*2 Including downloads of Free to Play (F2P) titles
*3 Phantasy Star Online 2 total in Japan
Total editions: 30
Cumulative unit sales / downloads: Approx. 17.4 million (Units / DL*²)
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: No increase from last year. (The numbers are most likely rounded down by a number of significant figures)
Total editions: 18
Cumulative unit sales / downloads: Approx. 13.1 million (Units / DL)
(packaged and digital total)
Note: Increase of 2.9M units from last year.
Total editions: -
Cumulative unit sales / downloads: More than 34.3 million (Units / DL)
(packaged and digital total)
Note: Increase of 6.7M units from last year.
Total editions: -
Cumulative unit sales / downloads: More than 22.0 million (Units / DL)
(packaged and digital total)
Note: Increase of 2M units from last year.
Pachinko Machines, Digital Games/Packaged Games, Amusement Machine Sales, "Toys, etc".
Total editions: -
Cumulative unit sales / downloads: Approx. 1.14 billion (Units / DL*²)
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: Increase of 220M units from last year.
Pachinko Machines, Digital Games/Packaged Games, Amusement
Machine Sales, "Toys, etc".
Total editions: -
Cumulative unit sales / downloads: Approx. 32.0 million (Units / DL*² / ID)
(packaged and digital, AM-registered ID total (total for registrations after IP acquisition))
Note: Increase of 3M units from last year.
Pachinko Machines, Digital Games/Packaged Games, Amusement Machine Sales.
Total editions: -
Cumulative unit sales / downloads: Approx. 4.1 million (Units / DL*²)
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: Increase of 300k units from last year.
Pachinko Machines, Digital Games/Packaged Games, "Toys, etc".
Total editions: 115
Cumulative unit sales / downloads: Approx. 14 million (Units)
(packaged total)
Note: Increase of 2M units from last year
Total editions: -
Cumulative unit sales / downloads: Approx. 5.5 million ID*³
(cumulative total for registered IDs)
*3 Total for PHANTASY STAR ONLINE 2
Note: No increase from last year. (The numbers are most likely rounded down by a number of significant figures)
Pachinko Machines, Digital Games/Packaged Games.
Total editions: 4
Cumulative unit sales / downloads: Approx. 22.0 million DL*²
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: Increase of 3M units from last year.
Machine Sales, "Toys, etc".
Total editions: 64
Cumulative unit sales / downloads: Approx. 6.4 million (Units / DL*²)
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: Increase of 300k units from last year.
Pachinko Machines, Digital Games/Packaged Games, Amusement
Machine Sales, "Toys, etc".
Total editions: 34
Cumulative unit sales / downloads: Approx. 2.97 million units
(pachislot and pachinko machines and amusement machine total)
Note: Increase of 90k units from last year.
Pachinko Machines, Digital Games, Packaged Games, "Toys, etc".
Total editions: 13
Cumulative unit sales / downloads: Approx. 480 thousand units
(pachislot and pachinko machines total)
Note: Increase of 10k units from last year.
---------------------------------
The following is just a repeat from last year's thread which you can apply to the Sonic IP jumping to 1.14B units/downloads currently. A reminder that it's not just from video games sales and smartphone game downloads but also merchandising sales (toys) and other sources. A more thorough explanation is in the thread linked below.
You may have noticed that the Sonic the Hedgehog series went from 800 million units/downloads to 920 million units/downloads in one year. These numbers are inflated from free-to-play downloads and was explained thoroughly in the OP of the following thread linked. Console/handheld video game sales from the Sonic the Hedgehog series are estimated to be around 85 million units as of December 2018:
More importantly these quotes from that thread:
English version:
Each year Sega shows off how their IP Portfolio is performing. I am reposting things from the 2019 thread to save time on explaining things.
The following image is their IP Portfolio from the Integrated Report 2018 (covering FY3/2018):
The next image is their IP Portfolio from the 2020 Integrated Report (covering FY3/2020) which released in November this year:
English version:
Some important things to remember:
Since FY3/2014. Sega measured the strength of their IP by throwing in sales data from all their products. Which is why they show you this legend:
Here's an example from the 2018 Annual Report using the Sonic IP:
Anything that didn't apply would have a blank image where the icons are.
Now with the 2020 report, they've changed their legend and have four icons now rather than five which is from combining packaged games with digital games therefore any smartphone game or console game will have this icon (The Smartphone + Controller) when it is listing a franchise:
English version:
Since the 2020 IP Portfolio image was not in English at the time of making this thread, I will list the IP and sales data here:
Please note the fine print:
*2 Including downloads of Free to Play (F2P) titles
*3 Phantasy Star Online 2 total in Japan
- IP title: Megami Tensei series
Total editions: 30
Cumulative unit sales / downloads: Approx. 17.4 million (Units / DL*²)
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: No increase from last year. (The numbers are most likely rounded down by a number of significant figures)
- IP title: Persona series
Total editions: 18
Cumulative unit sales / downloads: Approx. 13.1 million (Units / DL)
(packaged and digital total)
Note: Increase of 2.9M units from last year.
- IP title: Total War series
Total editions: -
Cumulative unit sales / downloads: More than 34.3 million (Units / DL)
(packaged and digital total)
Note: Increase of 6.7M units from last year.
- IP title: Football Manager series
Total editions: -
Cumulative unit sales / downloads: More than 22.0 million (Units / DL)
(packaged and digital total)
Note: Increase of 2M units from last year.
- IP title: Sonic the Hedgehog series
Pachinko Machines, Digital Games/Packaged Games, Amusement Machine Sales, "Toys, etc".
Total editions: -
Cumulative unit sales / downloads: Approx. 1.14 billion (Units / DL*²)
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: Increase of 220M units from last year.
- IP title: Puyo Puyo series
Pachinko Machines, Digital Games/Packaged Games, Amusement
Machine Sales, "Toys, etc".
Total editions: -
Cumulative unit sales / downloads: Approx. 32.0 million (Units / DL*² / ID)
(packaged and digital, AM-registered ID total (total for registrations after IP acquisition))
Note: Increase of 3M units from last year.
- IP title: Sakura Wars series
Pachinko Machines, Digital Games/Packaged Games, Amusement Machine Sales.
Total editions: -
Cumulative unit sales / downloads: Approx. 4.1 million (Units / DL*²)
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: Increase of 300k units from last year.
- IP title: Ryu ga Gotoku series
Pachinko Machines, Digital Games/Packaged Games, "Toys, etc".
Total editions: 115
Cumulative unit sales / downloads: Approx. 14 million (Units)
(packaged total)
Note: Increase of 2M units from last year
- IP title: Phantasy Star series
Total editions: -
Cumulative unit sales / downloads: Approx. 5.5 million ID*³
(cumulative total for registered IDs)
*3 Total for PHANTASY STAR ONLINE 2
Note: No increase from last year. (The numbers are most likely rounded down by a number of significant figures)
- IP title: Chain Chronicle series
Pachinko Machines, Digital Games/Packaged Games.
Total editions: 4
Cumulative unit sales / downloads: Approx. 22.0 million DL*²
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: Increase of 3M units from last year.
- IP title: SEGA feat. HATSUNE MIKU Project series
Machine Sales, "Toys, etc".
Total editions: 64
Cumulative unit sales / downloads: Approx. 6.4 million (Units / DL*²)
(packaged and digital total)
*2 Including downloads of free-to-play titles
Note: Increase of 300k units from last year.
- IP title: Hokuto No Ken series
Pachinko Machines, Digital Games/Packaged Games, Amusement
Machine Sales, "Toys, etc".
Total editions: 34
Cumulative unit sales / downloads: Approx. 2.97 million units
(pachislot and pachinko machines and amusement machine total)
Note: Increase of 90k units from last year.
- IP title: SOUTEN-NO-KEN series
Pachinko Machines, Digital Games, Packaged Games, "Toys, etc".
Total editions: 13
Cumulative unit sales / downloads: Approx. 480 thousand units
(pachislot and pachinko machines total)
Note: Increase of 10k units from last year.
---------------------------------
The following is just a repeat from last year's thread which you can apply to the Sonic IP jumping to 1.14B units/downloads currently. A reminder that it's not just from video games sales and smartphone game downloads but also merchandising sales (toys) and other sources. A more thorough explanation is in the thread linked below.
You may have noticed that the Sonic the Hedgehog series went from 800 million units/downloads to 920 million units/downloads in one year. These numbers are inflated from free-to-play downloads and was explained thoroughly in the OP of the following thread linked. Console/handheld video game sales from the Sonic the Hedgehog series are estimated to be around 85 million units as of December 2018:
The fact about Sega's IP sales data a.k.a Sonic series is at <100M units not ~800M
There has been some misinformation because people have been looking at SegaSammy's recent integrated report and overlooked what data Sega uses to count as sales for their IP. So I will go through this step-by-step showing the data without context and then filling in the blanks so that you'll...
www.resetera.com
More importantly these quotes from that thread:
Sonic series total sales was specified to be 78 million units in CESA White Paper 2015.
The number of games included in the counting wasn't disclosed however the games were for the following platforms: NGC, WiiU, GBA, NDS, 3DS, SS, DC, MD, GG, 32X, PS2, PS3, Xbox, Xbox 360
Just to clarify, CESA get the data from japanese publishers.
Sonic console games* total sales are definitely under 100 million units.
* Not counting digital re-release many years after launch.
For those curious about Sonic console games total sell-in as December 2018: 85 million units.
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