Haha, no way Vin Diesel would pronounce that any other way than Sea-Keye-Row otherwiseSaw this on Reddit, god Miyazaki look so happy.
''SEC-EAR-ROW-''
When it comes to sword clashing/deflection, that's an accurate representation.Lol, the actual fighting rarely looks NOTHING like this tho. This dude is a GOD at action games and control of the camera.
I have this fight recorded on my channel and nowhere did it looked this cinematic or epic.
This is a weird thing to say. I don't understand
Shame RE2 won nothing though. The two RE2 directors were even there as well.
You can say this every year. Who cares?
You simply lack the right approach. With some coaching you'd do just fine. Every encounter is a puzzle that you need to spend time on to understand. those no damage runs prove it.For me it's a game that is objectively excellent, but punishingly difficult in a more cynical and frustrating way than any previous FromSoft game.
I've found it the gaming equivalent of trying to open a door by smashing your forehead into it over and over again. But I've been doing that for 23 hours and have kept coming back even after immense frustrations so..
I'm filing it under "gets its dues". I can't in good faith agree with any site that gives the top award to something this prohibitively difficult, but it's definitely top 5 material.
It did win action/adv.
I thought it was nominated for action too.It did win action/adv.
I think they don't qualify it as strict action game.
Reused bosses? Don't see a problem like many. They were tweaked enough to be engaging and it worked with the story. And the feeling you get when you can take them down the second time is great. There's game design rooted in this and not just simply cut and paste to do filler. You're missing the point here unless you appreciate games that require high skill.Reused bosses
Reused areas
Useless skills
Poorly implemented upgrading system (you need at least 4 walkthroughs to learn/use all the skills)
NG+ without any new additions
The use of emblems (this was patched)
And as a personal appreciation, I think that the combat it's really repetitive after a few hours. And gets worse because the lack of any new weapon.
At least for me a game with that kind of problems it's not a GOTY.
For the future, can everyone on this board finally stop pretending Death Stranding is getting massive favouritism and that it's actually being liked based on its merits?