The question isn't "Is FROM working on BB2?"
The question is "Is FROM working on SIE-funded first-party title that's a traditional $60 release with broad appeal?"
I prefer the question "Is FROM making Sekiro 2, sequel to the only good FROM game?"
The question isn't "Is FROM working on BB2?"
The question is "Is FROM working on SIE-funded first-party title that's a traditional $60 release with broad appeal?"
Sony did say later in the year so most probably in or after September. Maybe they're replacing their TGS showcase with this and Japan version of the broadcast will have some more games which are not releasing globally?Do we have any SoP hints from any insider?
This silence from Sony is getting ridiculous.
Nothing.Do we have any SoP hints from any insider?
This silence from Sony is getting ridiculous.
Maybe? Uncharted 4 is an AAA, Uncharted The Lost Legacy isn't. It could be the same for MLB The Show.So is the first MLB The Show game AAA but all subsequent ones aren't?
FIFA 18 sold more than 24M units. NBA 2K18 more than 10M units. Madden NFL 19 was the fourth best selling game in the US in 2018. MLB The Show 18 wasn't in the top 20 in 2018, so it sold less than 2M (see below).The Show is as deep and polished a baseball game as NBA2K, FIFA, and Madden are to their respective sports. None of them have GTA-sized budgets, but they are indisputably the highest quality sports games out on the market currently.
And even with all of that, it hasn't the budget of an AAA (>50M).It has an AAA budget. Over 100 people are working on it, outsourcing, Sony studios helping, MLB license, etc.
That I have to explain to you that this is an AAA games is hilarious.
Because?
So No Man's Sky is AAA? 1, 2 Switch is AAA? Valkyria Chronicles 4 is AAA?
All of that have nothing to do with being AAA or not. This is the definition of AAA:There absolutely is correlation veterans a game looks and being AAA. It has AAA production values, content on par with other AAA sports IPs and a $60 retail price.
AAA (pronounced and sometimes written Triple-A) is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets. AAA is analogous to the film industry term "blockbuster".
I already did that:You have no idea how much it costs to make so the onus is on YOU to prove it isn't. Everything points to the fact that it is AAA other than your feelings.
Let's do the math. Each employee cost around 10 000$ per month. It isn't precise or ever true, but it's a good starting point. San Diego has around 130 employees, which work 12 months on each game, so they cost 130 * 10 000 * 12 = 15 600 000 to Sony. Ad the cost of licences and you're probably around 20M, which is exactly the cost of an AA, not an AAA:
Let's be honest here. Is the lack of TLoU news, and the fact that been over a year that we have not seen any significant news about it.I'm wondering why everyone acts like Sony didn't do anything the entire year. We had a SoP 2 months ago and a huge Death Stranding trailer with release date announcement only 6 weeks ago.
Just try and chill ;)
Fair enough, I'm eager for TLOU2 news as well :DLet's be honest here. Is the lack of TLoU news, and the fact that been over a year that we have not seen any significant news about it.
That is why everyone is anxious.
Of course, no one considers Blood and Wine to be AAA, It's an expansion.
The term is really meaningless to be honest. I don't understand why people are so willing to argue over it.
It's still AAA, made by a massive dev team and state of the art technology.
But sure, it's become a pretty meaningless term because there is no clear definition or budget for it.
iirc most of the studio was on TLL.The team wasn't massive and they specifically wanted to tell a shorter story because most of the studio was focused on TLOU2. It was a smaller side project.
The team wasn't massive and they specifically wanted to tell a shorter story because most of the studio was focused on TLOU2. It was a smaller side project.
The team wasn't massive and they specifically wanted to tell a shorter story because most of the studio was focused on TLOU2. It was a smaller side project.
Maybe? Uncharted 4 is an AAA, Uncharted The Lost Legacy isn't. It could be the same for MLB The Show.
FIFA 18 sold more than 24M units. NBA 2K18 more than 10M units. Madden NFL 19 was the fourth best selling game in the US in 2018. MLB The Show 18 wasn't in the top 20 in 2018, so it sold less than 2M (see below).
And even with all of that, it hasn't the budget of an AAA (>50M).
Because?
So No Man's Sky is AAA? 1, 2 Switch is AAA? Valkyria Chronicles 4 is AAA?
Furthermore, the budget of Sea of Thieves is much bigger than the budget of MLB The Show, so if Sea of Thieves isn't AAA, MLB The Show isn't either.
All of that have nothing to do with being AAA or not. This is the definition of AAA:
You can have an AAA with non realistic graphics, lack of content and a bad production value. You can also have an AA which looks great and has a huge content. It's just a matter of budget.
I already did that:
But if you prefer, we can also talk about sales. Most AAA sells between 5M and 10M, sometimes more: this is the number of sales they need to be really profitable.
MLB The Show does the large majority of its sales in North America. The game isn't even released in physical in Europe or in Japan. But it wasn't in the top 20 best selling games of 2018. We know that Dragon Ball FighterZ, the seventeenth of this ranking, sold 3.5M worldwide as of October 31th and 4M worlwide at the end of March 2019. But unlike MLB: The Show, Dragon Ball FighterZ had great sales outside of the US. For example, it was the thirteenth best selling game of France in 2018. It also sold more than 200k units in Japan (in physical), according to Game Data Library. So at best, it did probably something like half of its sales in the US and the other half outside (in Europe and in Asia). So it did less than 2M in the US in 2018. So MLB: The Show 18 also did less than that and I doubt worlwide sales change that.
MLB: The Show is a great franchise, which is a huge success for its budget. Each game has a good amount of content and is well polished. It isn't an AAA, because it hasn't the budget of an AAA, because baseball isn't as popular to make a profitable AAA baseball game, unlike soccer, american football or basketball. But it doesn't mean it isn't a success or it isn't a good game.
The game was as big as the first UC though, if not bigger. As for the team-size, go watch the credits again.
Of course they outsourced stuff as well.
https://gamermatters.com/two-malays...d-in-the-making-of-uncharted-the-lost-legacy/
It's by no means a small project.
You are wrong .
Most of ND worked on it , how do you think they got out it so fast .
In fact more people work on it than UC 1 , 2 or 3 since ND has gotten much bigger since then.
https://www.thegamer.com/uncharted-5-new-characters/
There is interview with the director saying most of the team was on it and they still had to outsourced stuff.
There is a reason why people say what ND did with TLL was crazy a full length UC game with set pieces and everything in a year plus .
When the Naughty Dog team shot around ideas early on, creating a stand-alone experience wasn't an obvious approach from the start. At first, the team contemplated an Uncharted 5, but with much of the team focused on The Last of Us Part II's development, the idea was scrapped in favor of something more condensed that could release in a year's time. The team also wanted to start something fresh; with Nathan Drake's story cleanly reaching its conclusion in Uncharted 4, Naughty Dog knew this new entry would need a fresh start.
Seems GI is not correct there. You just have to look at the credits. You don't make a game like TLL in 15 months with a small crew. It's similar to what CDPR did with TW3 expansions, I bet. Cyberpunk also went into full development after Blood and Wine, I bet TLoU2 went into full development after TLL was out the door.
Look at the dateds of the interview i showed you .
Your is may and the one i have is in June.
It's coming from their exclusive coverage when Lost Legacy was the game of the month. So unless you're saying that the leads are wrong I don't see how they made a mistake.
At best that means that they needed the whole studio to ship the game at the intended date at end of development. Doesn't really change anything from the GI interview.
I mean, the director in the EG interview says hunderds of people worked on it, they have a beelding edge motion capture studio, Henry Jackman composed the music... TLL is as AAA as it gets.
I mean, the director in the EG interview says hunderds of people worked on it, they have a beelding edge motion capture studio, Henry Jackman composed the music... TLL is as AAA as it gets.
It goes against your first post you made about it .
Saying that it was a smaller team when for months the whole of ND was on it instead of TLOUII.
Also it was not a smaller size project for them in the same interview .
"Do you guys consider this a fully-fledged Uncharted game? It's a brand which brings with it a huge amount of expectation and weight - and obviously this does not have a number in the title.
Escayg: It doesn't have a number because we're over with the Nathan Drake story. It started as a smaller project with a much slimmer storyline but the thing Naughty Dog does great is our stories about the human condition - tests of the human condition. We needed space to develop Chloe Frazer - we hadn't seen her in depth, seen where she came from, what made her tick. All the things which make Chloe the self-preservationist we know and love. And then as soon as we started filling in those holes it started expanding into a full game"
If by "spent months" you mean "posted some messages in September and some messages in January", you're right.You spent months shitting on Days Gone with absurd premises and even more absurd conclusions that didn't come to pass and you're doing it again right now.
We're on a forum. You have perfectly the right to disagree with me or even to think that everything I say is just stupid. And it's even more interesting like that, because if we disagree, we can discuss it, with arguments. This is the purpose of a forum.
And the game director said the opposite in GI. Anyways, believe what you want, there's no point arguing about that.
It's not a matter of believe .
It's a matter of facts .
It started out small and then turn bigger and had most of ND working on it .
In the same interview you using they said as much .
"We tried to keep it small," game director Kurt Margenau says. "As we started coming up with story ideas, it just became clear that with new characters and in this genre of Uncharted, it has to be big. With the gameplay stuff we wanted to explore, it felt like it needed more room to breathe."
Also if you read the interview you notice they were saying at the start of the DLC most of the team was on TLOUII .
Of course we know from other interviews later on that things change .
At first, the team contemplated an Uncharted 5, but with much of the team focused on The Last of Us Part II's development, the idea was scrapped in favor of something more condensed that could release in a year's time
Yes because the game was more Left Behind than TLL. Doesn't change this sentence at all
Meaning that they didn't want to make a full fledged game and opted to do a smaller scale game, which was what happened. The only difference was that they went from a small DLC to a stand alone expansion. In either cases, the game was not AAA.
Then they end up making a full length game .
"Do you guys consider this a fully-fledged Uncharted game? It's a brand which brings with it a huge amount of expectation and weight - and obviously this does not have a number in the title.
Escayg: It doesn't have a number because we're over with the Nathan Drake story. It started as a smaller project with a much slimmer storyline but the thing Naughty Dog does great is our stories about the human condition - tests of the human condition. We needed space to develop Chloe Frazer - we hadn't seen her in depth, seen where she came from, what made her tick. All the things which make Chloe the self-preservationist we know and love. And then as soon as we started filling in those holes it started expanding into a full game"
You are acting like things can not change when we know that is what happen .
In fact it took them more than 1 year any way .
UC4 dated may 10 2016 and TLL came out Aug 22 2017
TLL is on the same scale of U1~3I mean if you actually believe that UC4 and TLL are on the same scale, then there's not much reason to continue discussing this.
I mean if you actually believe that UC4 and TLL are on the same scale, then there's not much reason to continue discussing this.
In terms of length no since UC4 is the longest UC game , TLL would be like 1-3 minus the MP.
In term of everything else set pieces , motion capture ,story etc etc when it come to SP yes , in fact TLL has the biggest level in any UC game.
I'm trying to imagine someone playing TLL and saying to herself/himself that this is not AAA.
The Lost Legacy is the best UC in the series. Play it if you haven't. Bless.
Bloodborne is by far my favorite PS exclusive followed by God of War, but i think Bloodborne 2 is not gonna happen without a big push from Sony, a very big push.
From Software is one of the best publisher in the business, they have money, talent and valuable IPs, they co-own Dark Souls, they own Sekiro and iirc Elden Ring.
From a financial point of view, working on your own IPs wil earn you way more money than working on a Sony's IP like Bloodborne, why work for Sony and get an X amount of royalities when you can work on your own games and get an even bigger share and more sales by releasing the games on more platforms? I would love to see and play Bloodborne 2 but i can understand Miyazaki doing and working on his own creations, he can litterally pitch any game to any publisher and he will get the support he needs (publishing, QA, localization, marketing etc...), even Activision agreed to publish a From title and it turned out to be FS fastest selling game ever. Elden Ring will most likely do even big number by being an Action-RPG with MP and more "souls-like" than Sekiro.
Ha ha ha, no. I think they just wanted to include Detroit this month.So Konami buying the rights to Juventus FC seems like a strike at EA. Do you guys think EA asked Sony to exclude from PS plus free games? With EA Access coming to PlayStation and Sony focusing on cooperations with major publishers, they also might be partnering on next gen games.
Because UC4 was not better!
The villain in TLL is just pure trash and some of the cultural insensivity ain't great either, but TLL is up there for sure.Because UC4 was not better!
Not with that pacing. Chloe is also better than Nathan.
The villain in TLL is just pure trash and some of the cultural insensivity ain't great either, but TLL is up there for sure.
So like any other villain in UC? :PThe villain in TLL is just pure trash and some of the cultural insensivity ain't great either, but TLL is up there for sure.