You know you have a shit team when they're super jumping from spawn… to spawn.
The lore honestly doesn't go that deep in 1 and 2. A lot of it comes from the sunken scrolls you can just look up on the wiki. But basically:Does anyone know a good lore video of Splatoon 1 and 2? I never finished the single player in those games, but want to play through S3's story, and want to get a nice recap.
This was even dumber cuz it was mako mart clam blitz. It took them more time to super jump to our goal than it would have to just launch themselves.Just people super jumping in general has been very...ill timed lol
This is a scenario where mass jumping to the tower can save the match:
View: https://mobile.twitter.com/ArgorokX/status/1569933137559568384
In overtime if the other team gets control of the tower at all the game is over.
This was even dumber cuz it was mako mart clam blitz. It took them more time to super jump to our goal than it would have to just launch themselves.
if i booyah and the rest of the team is completely silent i know that match/salmon run is going to be actual shit.
Legitimately 99% of the time this happens i have a group that refuses to even pretend teamwork exists.
glad its not just me and my friends! I know people joke about booyahing back but its little things like that, that show that you are a team player to me.I am the same way, major side eye if no one booyahs right at the beginning or booyahs back at mine lol
glad its not just me and my friends! I know people joke about booyahing back but its little things like that, that show that you are a team player to me.
glad its not just me and my friends! I know people joke about booyahing back but its little things like that, that show that you are a team player to me.
The weapon kits are changed and the special balance is significantly improved. Also new weapons.As someone who played quite a bit of Splatoon 2 the first 9 or so months it was out, then hasn't played anything since… this game is largely the same. Like same weapons, same maps, same outfits, same bosses in Salmon Run.. kinda disappointed. The campaign is fun and new at least.
hehe even if you didn't booyah back I'd notice if you placed your tacticooler well and stuff! It's sort of an old splatoon culture thing? it shows you are in a good mood and ready to work together! "always booyah back" its kinda an old meme in the community i think!Oh no, I don't booyah at the start. But I am a team player (I will do my best to place tacticooler in a good spot for everyone!) so I will start doing it now.
I wouldn't take it that way. I have been playing Splatoon for years and the only time I Booyah is at the end of a match if we are clearly going to win.glad its not just me and my friends! I know people joke about booyahing back but its little things like that, that show that you are a team player to me.
hehe even if you didn't booyah back I'd notice if you placed your tacticooler well and stuff! It's sort of an old splatoon culture thing? it shows you are in a good mood and ready to work together! "always booyah back" its kinda an old meme in the community i think!
I found a great spot for the wavebreaker!hehe even if you didn't booyah back I'd notice if you placed your tacticooler well and stuff! It's sort of an old splatoon culture thing? it shows you are in a good mood and ready to work together! "always booyah back" its kinda an old meme in the community i think!
I found a great spot for the wavebreaker!
View: https://mobile.twitter.com/ArgorokX/status/1569915917169229824
Killer Wail 5.1 just annihilates specials like crab and inkzooka. You can't dodge it or anything and it pierces. It's honestly really OP imo.
I just had a hell of a Rank Up match and I just had to share this last minute Tower Control save I helped make happen lmao
View: https://twitter.com/YellowBara/status/1570199567718809600?s=20&t=4d-R35_NevBfdQc3J1kyzQ
As a Custom Dualie Squelcher main in 2 I was worried about replacing inkstorm with wavebreaker but I think it's an improvement. Wavebreaker doesn't clear an area by itself as effectively as inkstorm, but it does so much. It can make enemies retreat. If they stay they are forced to stay out of ink cover or take damage. It tags players it hits making it possible to track them if they hide. they have to jump reducing their accuracy. If they try to shoot it they aren't shooting you.god lmao I had something similar happen this morning :( rip to my funny ripples.
I thought the wavebreaker would be kinda weak but I really like it, it catches people off guard a surprising amount because they either have to retreat, take damage or expose themselves by jumping, its neat!
I've also really enjoyed being the tacticooler too, i feel like I am wearing a whole other set of gear while the drink is active its wild.
My friends and I do the same thing lmao. We booyah at the start and if at least one person booyah's back it's like "THIS IS GONNA BE A FUN GAME!"glad its not just me and my friends! I know people joke about booyahing back but its little things like that, that show that you are a team player to me.
Gonna grab that jacket after dinner.Heads up, there is an Aloha Shirt on the SplatNet Shop that has Ninja Squid!!! Only 2 sub slots though, but you can rank it up and add a third slot later.
There's also a Jacket that has Ink Resistance and 3 sub slots.
Wow, thank you for the very thorough summary! Really appreciate it!The lore honestly doesn't go that deep in 1 and 2. A lot of it comes from the sunken scrolls you can just look up on the wiki. But basically:
Splatoon is set in the distant future after disaster befell the Earth and humanity went extinct. Sea life evolved and took over the land. Inklings and Octolings were once at peace but began to fight over turf. Captain Cuttlefish led the squidbeak Splatoon along with Sheldon's grandfather to defeat Octavio and drove the Octarians to live underground. Eventually Inklings forgot about the Octarians and began engaging in turf wars as a sport.
Callie and Marie are cousins and Cuttlefish's granddaughters. They became famous idols (Squid Sisters) after winning a county contest singing an ancient folk song (Calimari Inkantation). They assist Cuttlefish in keeping tabs on the Octarians as Agents 1 and 2.
Judd is a genetically modified cat created by a scientist and frozen in a capsule that awoke in the future.
Splatfests are created by a fax machine that mysteriously periodically prints a fax with a theme.
In Splatoon 1 Octavio steals the zapfish and Cuttlefish recruits the player as agent 3. Agent 3 fights their way to Octavio and gets the zapfish back. During the final boss Callie and Marie sing Calamari Inkantation and unseen in Splatoon 1 this causes some Octolings to overcome their brainwashing. 1 such Octoling was Marina, who was a head weapons designer for Octavio.
Some time between 1 and 2 Marina travels to Inkopolis and is discovered by Pearl, a washed-up punk rock star. Pearl recognizes Marina's talent and she asks her to join her in forming the idol group Off The Hook. A smaller clone of Judd created to be his companion is discovered.
Callie and Marie pursue solo gigs and Callie ends up getting brainwashed by Octavio and becomes his vocalist. Marie recruits the player of S2 as Agent 4 to rescue Callie. Sheldon backs them up but he turns down an offer to become an official agent because he doesn't feel worthy.
Grizzco opens business and employs inklings to gather salmonid eggs.
Agent 3 battles an Octoling in the deep sea metro and gets defeated. The Octoling looses their memories in the fight and meets Cuttlefish, who is looking for agent 3. The Octoling becomes agent 8 and they board a subway train looking for a way to Inkopolis. Commander Tartar, a voice on the other end of an old phone at the central station, offers to help them if they complete a series of tests. After completing the tests Tartar reveals he is an AI created by the scientist that created Judd. He was supposed to oversee life after humanity but he considers Inklings to be unworthy due to their preoccupation with fashion and turf wars. Tartar has been testing sea creatures in the metro to find good DNA to create an ooze that will eradicate life on Earth and replace it. Agent 3 appears and rescues 8 and Cuttlefish from a giant blender but gets captured by Tartar and brainwashed into fighting 8. Agent 8 beats 3 and reaches the surface where Tartar is about to fire the DNA at Inkopolis. Agent 8 along with Pearl and Marina who have been chatting with Cuttlefish online stop Tartar. Octolings begin reaching the surface and integrate with Inklings.
Pearl and Marina have a final splatfest of chaos vs order. Chaos won.
That's pretty much all the important lore up to 3. 3 adds more to the Grizzco story and the origins of the Inklings, Octolings, and Salmonids.
I can say from my own SP experience, you are FUCKED. Even if all you do is dodge in ball, still dead.you can still squid form with inkzooker. don't know if crab is enough to gtfo though.
a) the panel with all the do-dads in the lobby by the elevator thing. You get codes by uploading a specific replay. You can see the codes on replays you uploaded again on the app.two part q
a) how do i see replays or get replay codes?
b) any advice on tableturf deck building? I have no idea how to see what's good or not
two part q
a) how do i see replays or get replay codes?
b) any advice on tableturf deck building? I have no idea how to see what's good or not
Here's my past posts on Tableturf:b) any advice on tableturf deck building? I have no idea how to see what's good or not
Here's what I ended up on specifically for Harmony to get my 30 wins on level 3. Judd's map is smaller so your total block count should probably be a tad smaller, but you can copy the general idea of mainly using straight cards to cut off Judd from turf.
No prob, love talking about this card game. Literally made that screenshot earlier because folks on Reddit were asking for my deck list after explaining that 30 wins got you an NPC's card sleeve.
I guess to add on to that for the "card combos" you were asking for since I apparently saved a bunch of replays when fighting Harmony. First replay is about how the cards are very well-situated for chaining a bunch of special points with the splat bomb specifically, or other similarly small straight cards. The majority of the cards are strictly straight lines with little in the way of diagonals, allowing you to better position them to be in the perfect spots to be completely filled by a well-placed Splat Bomb. This one in particular was basically overkill on the combo I made, generating 5 special points with a single card, but it demonstrates the basic idea of what you should be aiming for towards the endgame in order to end with special points for a powerful special.
View: https://twitter.com/DerpyVivi/status/1569810905214627841?s=20&t=__EaZ9CmFpGr4pU2DZT8nA
Next up is the use of Stinger, or any similarly long card like the Splatanas or the Splat Charger, to both cut off the opponent and keep your ink on their turf. They all have good distance while still being an aggressively low block count, allowing you to win direct confrontations and keep the area in your favor. In this replay, Stringer managed to both completely seal off the area from Harmony, while still keeping some ink on the her side, allowing me to claim more of her turf on the following turns.
View: https://twitter.com/DerpyVivi/status/1569813024634183680?s=20&t=-3VN0fJojbxFvyijTFNaAg
Finally, here's a two parter from the same match, focusing on both the Splatana Wiper, or similar two-special small cards and ending on special cards, which are all the cards named after specials (Inkjet, Tacticooler, Wavebreaker, etc.) that all have great point to block ratio (only 3 special points for 12 blocks) at the cost of having no special point themselves. In the first replay, Harmony managed to cut me off pretty well, so I was forced to use a special to break through her turf. Because she was convinced that area was safe for that turn, she focused on the left area of the map which was still contested by me, allowing me to start placing cards in her top turf area.
View: https://twitter.com/DerpyVivi/status/1569816814301106177?s=20&t=3JBIyQCRHwedaolUGNno3g
She still had the advantage in overall blocks at this point of the match up until the end, but this move kept me in a competitive spot to overtake her on the final turn. She was up 84 to 72, but because I had saved up 3 special points for the final turn, I could unleash inkjet for a potential 24 block swing towards the end, which I knew she couldn't counter because she went into the final turn with only 1 special point, resulting in a win for me with 83 to 75. So the general flow of the endgame is to find a way to guarantee 3 special points by the last turn with your special in hand, even if that involves passing a turn which will result in passively generating a special point. Keep in mind you can only use a special from a special point block, so position some cards in a way that their special point is directly next to enemy turf.
View: https://twitter.com/DerpyVivi/status/1569817197295595520?s=20&t=3JBIyQCRHwedaolUGNno3g
Been playing more Tableturf, and I'd like to bring attention to two really good one-off cards to add to your Tableturf deck, the Blaster and Range Blaster regardless of strategy for every map aside from Double Gemini (6 out of 7).
The starter deck has the Blaster, so everyone has at least one of them. The cards are relatively straight, so can contribute to straight line strategies, have aggressively low block counts for decent direct combat potential, has a small diagonal, allowing you to take advantage of diagonal opportunities without getting in the way of an overall straight line game plan, but most importantly, these are the only two cards capable of generating a special point on any straight map without any assistance. Almost no other card can generate a special point immediately on turn 1, and only the Blasters can as effortlessly generate a special point on demand as long as you plan for it. Here's examples of the Blaster instantly generating a special point if you get it in your opening hand for every map aside from Double Gemini (which uses diagonal edges instead of straight ones).
Tableturf-specific rewards are new maps to play on and personal card sleeves from beating named NPCs 30 times on level 3. Outside Tableturf, you can unlock banners/badges/a title for your splashtag, a locker decoration/sticker, and an emote for after victories in PvP/Salmon Run. There may be additional stuff past that, but nobody's gone high enough to really say at this point. There'll eventually be an update that unlocks PvP later down the line as well, which could be fun, especially if it has stuff like Ranked or additional rewards, maybe even contribute to the catalog since it's an online activity.
It would be really fuckin useful if it told me if the connection error is on my side or not. Then at least I could fucking troubleshoot
How do I use Reef-lux in Salmon? I feel more useless than an inkbrush worker.