It's kind of true though (based on ppl I know who used to work there, and others who still do). Not to say too many do that - employees are often just as much believers as the paying fans.
It's kind of true though (based on ppl I know who used to work there, and others who still do). Not to say too many do that - employees are often just as much believers as the paying fans.
they work the same way as ships
you can earn them in game
if the rough $ to UEC translates like ships, it'll be 1.5 to 2 million UEC, basically 2-3 days worth of bounty hunting grinding
also funding slump is nonsense. the game had consistent funding from 2014 to 2019. see: https://www.reddit.com/r/starcitizen/comments/oa3173/star_citizen_funding_year_on_year_by_month/
homestead demo was 2016. so uh... what are you trying to say exactly?
It's kinda like GTA. But if you took all the hard talented work that went into making a bustling city and missions, and instead had a less competent team putting man-hours into spreading in thinly across a solar system, resulting in a threadbare vertical slice of sub-par gameplay experiences strung together by a rendering engine.Am I missing something with Star Citizen? I've kept glancing at it over the years but haven't really looked in depth into what it *actually* is. Based on what I've read it seems to be a money pit that people keep throwing millions of dollars into (who are these people??) but will there ever actually be a game at the end of it?
Who are the people putting 400 mill into this? Is it lots of small contributions or do they have some huge investors?
Concierges or Chairman's Club Members are backers who have spent 1,000 USD or more on the same account on the official pledge store. Concierges are given access to a dedicated support system, in game rewards, Concierge exclusive offers and other benefits. The members of the Chairman's Club are divided in levels that represent the amount spent in the pledge store. Concierge exclusive offers are not available to all Concierges equally, high value concierge exclusive ship packages may only be offered to Concierges with a higher level.
Anyone defending this shit is already too bought-in. They're lost souls.The 600i Executive is a large touring ship from Origin Jumpworks GmbH. It is a special edition of the 600i Explorer that features a gold and white painted exterior, it is only obtainable as a reward for reaching the Concierge rank Legatus Navium, which equals to a total spending of $25,000.The ship's weaponry consists of two turrets, three gun hardpoints and four missile racks. The ship can transport a ground vehicle and is outfitted with two support stations.
It's a forum dweller dream game, a game literally made out of those crazy wish lists you see on forums.
I mean, if they have the cash, whats the issue? Whales are in every gameThe Concierge system is everything you need to know to avoid Star Citizen like the plague.
If $1,000 is the buy-in, how high could the top tier possibly be?
Anyone defending this shit is already too bought-in. They're lost souls.
And sure, it's not a scam; it's more of a religion at this point
I mean, if they have the cash, whats the issue? Whales are in every game
This is not because the game FIFA is fun that FUT isn't a scam.just remember to install it on a fast ssd and that the server capacities are working at their limit thanks to the freefly (and until server meshing is online).
(and a high end pc wouldn't hurt either)
People should just play it to see that this project is not a scam
Sure, but saying because this system exists is why you should avoid the game "like the plague" is just nonsenseI don't think that you will find many games where developers explicitly build in game rewards exclusively for people who paid more than 25.000$.
the alpha is in a playable state, even when there are not many gameplay loops fleshed out. And that is why the project has already reached 400 mio in crowdfunding. Last year was the most successful year in the crowdfunding campaign and that is not because it's a scam or "a dream", it's because the people are having fun playing the alpha (even with the bugs).It has to be in some sort of playable state to continue to get money.
Obviously. Even features will goes against each others.Scam or not, I wonder if parts of the game are going to be redone once development tools become 'archaic/obsolete' because of SC's long development cycle.
Can print that on a t-shirt 🤣You can see the massive potential of a game like this. I paid $30 back in 2014 for the full game and nothing more.
the alpha is in a playable state, even when there are not many gameplay loops fleshed out. And that is why the project has already reached 400 mio in crowdfunding. Last year was the most successful year in the crowdfunding campaign and that is not because it's a scam or "a dream", it's because the people are having fun playing the alpha (even with the bugs).
There are 3,3 million players/accounts already.
And they are using the money to grow:
Star Citizen developer plans 1000-person Manchester mega studio
Star Citizen and Squadron 42 developer Cloud Imperium Games plans to open a huge new studio in Manchester, making it on…www.eurogamer.net
Elite players are switching too:
Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
Those are some worrying qualifications for a project that has already missed too many deadlines to count.Our current aim is to release Persistent Streaming and the first version of the Replication layer, ideally, between Q1 and Q2 next year. We'll then follow up with the first version of a static server mesh, barring any unforeseen technical complications, between Q3 and Q4, of next year.
did you even play the game?Again, the fact people have fun is the first thing in any scam. Or hope.
You have to ask yourself why you are so adamant to defend the game.
What do you mean? Parts of the game are being redone constantly, which in some way is precisely part of the problem.Scam or not, I wonder if parts of the game are going to be redone once development tools become 'archaic/obsolete' because of SC's long development cycle.
right...Again, the fact people have fun is the first thing in any scam. Or hope.
You have to ask yourself why you are so adamant to defend the game.
From all the talk in the past i thought server meshing was just around the corner. Might not even come in 2022 based on how the development history of this game.Those are some worrying qualifications for a project that has already missed too many deadlines to count.
I think it's fine to enjoy what is there, but I don't understand why people have faith to invest based on any future promises.
You won't see that much on Era. It's an embarrassing hate train where posters throw out the phrases "scam" and "pyramid scheme" and move their goalposts every time the game becomes more playable. It even has states of persistence and progression now.
This makes me wonder how much a new mass effect game could raise
Sigh - ok.
A few weeks ago - I bought into the game. I had registered an account back when RSI first started, but didn't want to pay money for a concept and told myself I'd wait until something was tangible before pledging.
Some considerable amount of time later; I bought a starter pack at the start of the month and I've invested over $1k into the game this week.
High for a game, but comparable to Wishes over the course of Genshins release and Hearthstone packs/expansions - kinda avg. I'm kinda ashamed in retrospect on Genhin [I clearly cared far too much about getting great damage numbers/characters]. To some - this is reprehensible behaviour - but the level of salt [for the lack of a better word] feels out of proportion.
I get if posters here were backers at the start, sold in on the timeframe/single player experience that still hasn't materialised and feel like the game's direction from scripted to sandbox is unjustified - I'd be salty too if I bought into the hype that early and that seriously. Or those that paid money to a game [that while clearly states its in Alpha, markets itself as if it was a live-service game like Destiny] and they don't want to spend any time fighting through a slew of game breaking bugs and half built gameplay loops to be [effectively] an unpaid feedback tester [at this stage].
But for me, the past few weeks of game time I've spent and sold me on a game that could [in a few years] be a great MMO and space simulator - and I decided to invest in ships that would enhance that experience immediately.
To those who's only experience of this project is through early marketing materials, hit pieces & one line forum posts, I'd recommend [if you have the time & the open mind] to download the free trial this week which gives you at the moment free access to all the ships. There are some good videos [Morpholgist is particularly great here] that give you a clear guide on how to get the most out of your experience, the official website curates them into a playlist so you don't need to search far and wide.
I would love for there to be some actual journalism to occur in this space, because about 4 years ago they seemed to start from scratch again on pretty much everything [New engine, so I get new code - but they appeared to evolve their entire thinking process on art/mechancies which meant any of the gameplay loops they had in development looked like they had to start from scratch]. What happened here and what changed SC42's release window from 'next year' to 'it's done when it's done' would be an interesting story to tell.
If you ever feel the need to spend on Genshin again, come by the OT, most of us will do our best to beat it outta your head. ;)
Also, more on topic, yeah, this so far doesn't look like a 400m game, it's still broken as hell and at the pace they're going, I think the funds will dry up before they push it to an acceptable state for your regular customer. Would love to be wrong, but I just don't see it panning out.
I haven't done that. I blame scammer not victims.And maybe you should ask yourself: why are you not only bashing the game but the people who have fun with it.
and why did you call the game a scam and the people who have fun "victims"? Because you clearly don't know what a scam is nor why people are having fun with the game.I haven't done that. I blame scammer not victims.
And you haven't answered 😉
Seems like a lot, but games like Fortnite and Apex are making literal billions in micro transactions.
They're in a self perpetuating cycle: they want the best visuals and features so it takes AGES, buy the time their stuff is ready to show it no longer looks like the best visuals or has the best features so they remake it to up date it and the cycle begins again.
This is a classic case of dreadful management. What they are trying to do isn't ambitious, it's ludicrous. If I said "I'm going to set up a space station at the edge of the solar system, please crowd fund me", that's not ambition; that's madness.
If this is Agile, I'm Santa Claus.It's Agile Development - which is really rare for a big video game developer to truly use because publishers need to budget off Waterfall [logic steps from concept > release that are based off of previous experiances]. Here, they are truly tackling unknowns in development and have to figure out how to make them work - and someones they don't even know if it will work after multiple months/years of development. I find having a real-world use case for agile fascinating, but it's not for everyone thats for sure.
The lack of MvP publicly could give both backers and the development team something tangible to work towards, and we would hope manage lead times - but I suspect after what appears to be a ton of hit pieces, upper management have gone into hiding on that front and either have it, and are not sharing - or keeping it hidden until the project is effectively completed.
the alpha is in a playable state, even when there are not many gameplay loops fleshed out. And that is why the project has already reached 400 mio in crowdfunding. Last year was the most successful year in the crowdfunding campaign and that is not because it's a scam or "a dream", it's because the people are having fun playing the alpha (even with the bugs).
There are 3,3 million players/accounts already.
And they are using the money to grow:
Star Citizen developer plans 1000-person Manchester mega studio
Star Citizen and Squadron 42 developer Cloud Imperium Games plans to open a huge new studio in Manchester, making it on…www.eurogamer.net
Elite players are switching too:
Sigh - ok.
A few weeks ago - I bought into the game. I had registered an account back when RSI first started, but didn't want to pay money for a concept and told myself I'd wait until something was tangible before pledging.
Some considerable amount of time later; I bought a starter pack at the start of the month and I've invested over $1k into the game this week.
High for a game, but comparable to Wishes over the course of Genshins release and Hearthstone packs/expansions - kinda avg. I'm kinda ashamed in retrospect on Genhin [I clearly cared far too much about getting great damage numbers/characters]. To some - this is reprehensible behaviour - but the level of salt [for the lack of a better word] feels out of proportion.
I get if posters here were backers at the start, sold in on the timeframe/single player experience that still hasn't materialised and feel like the game's direction from scripted to sandbox is unjustified - I'd be salty too if I bought into the hype that early and that seriously. Or those that paid money to a game [that while clearly states its in Alpha, markets itself as if it was a live-service game like Destiny] and they don't want to spend any time fighting through a slew of game breaking bugs and half built gameplay loops to be [effectively] an unpaid feedback tester [at this stage].
But for me, the past few weeks of game time I've spent and sold me on a game that could [in a few years] be a great MMO and space simulator - and I decided to invest in ships that would enhance that experience immediately.
To those who's only experience of this project is through early marketing materials, hit pieces & one line forum posts, I'd recommend [if you have the time & the open mind] to download the free trial this week which gives you at the moment free access to all the ships. There are some good videos [Morpholgist is particularly great here] that give you a clear guide on how to get the most out of your experience, the official website curates them into a playlist so you don't need to search far and wide.
I would love for there to be some actual journalism to occur in this space, because about 4 years ago they seemed to start from scratch again on pretty much everything [New engine, so I get new code - but they appeared to evolve their entire thinking process on art/mechancies which meant any of the gameplay loops they had in development looked like they had to start from scratch]. What happened here and what changed SC42's release window from 'next year' to 'it's done when it's done' would be an interesting story to tell.
I will probably upgrade to Avenger, a nice all-around solo ship. The most I see myself going is Cutlass Black, a medium fighter/freighter that can be flown solo.You know you're gone when you describe dropping $1k on video game space ships as an investment.
Also, more on topic, yeah, this so far doesn't look like a 400m game, it's still broken as hell and at the pace they're going, I think the funds will dry up before they push it to an acceptable state for your regular customer. Would love to be wrong, but I just don't see it panning out.
So uh…what is their goal? Outside of as much money as possible.
saying it's a scam is very anti-developer.
developers having jobs is all that should matter to any of you.
saying it's a scam is very anti-developer.
developers having jobs is all that should matter to any of you.
I don't think it's a scam at all.
It's a fucking Chris Roberts project with nearly unlimited money flowing in.
None of this is surprising knowing his history.
Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
BRB raising $500,000 for video game development, hiring one developer for one year as a token effort to complete the project while I spend 90% of the money on hookers and coke. Nothing wrong with this because "all that matters is developers having jobs". lmaosaying it's a scam is very anti-developer.
developers having jobs is all that should matter to any of you.