In a positive or negative way?
In a positive or negative way?
On the latest Waypoint they said review copies have not gone out yet.
Positive... they are holding back alot.
Sweet
No difficulty trophiesHaven't watched the trophies but if it's not too hard I might go for the plat I guess.
Positive... they are holding back alot.
edit: mostly gameplay wise, which is more exciting imo.
So, we all know the end of the game right? I mean... or he became and outlaw.. or don't know.
According to Waypoint, EA sent out Need for Speed: Heat review code over the weekend last weekend, so I'm sure this will still get early review code (because, let's be real, this will absolutely review better than Need for Speed). It's still 10 days out.
Probably because there is no new game plus so the 2nd playthrough on the higher difficulty would be annoying without your leveled up skillsThat's what I think too, but I also think potentially story, setting, and enemy-wise they might be holding back.
Its actually just what you would want. They've given detail to show how the game works and long previews of the game loop, but they've held back I think on the story and some of the settings and enemies.
Star Wars + Dark Souls + Metroid + ZeldaI'm pretty ignorant to this game(sorry). Is this RPG? KOTOR-like? Or just a linear game?
A metroidvania with an upgrade system. The upgrades are for more powerful attacks, stamina upgrades and better health restoration. You can make certain force powers better, but the upgrades are not for new force powers though.I'm pretty ignorant to this game(sorry). Is this RPG? KOTOR-like? Or just a linear game?
You should really just look at some of the videos in the OP.
The platforming looks more akin to Prince of Persia 2008 than Uncharted or Tomb Raider IMO. There's wall running, a double jump, environmental obstacles to maneuver around or slow/stop mid-traversal, etcSemi-open world like God of War. You have a central ship and can travel to different planets and have some say in the order, but areas on each planet open up by acquiring new force powers etc, so that's where the metroid comparisons come in. Combat is more like a forgiving Sekiro or God of War. You have meditation spots like bonfires in Souls and enemies respawn. Planets have platforming comparable to Uncharted or Tomb Raider and Zelda and Uncharted-like puzzles.
I don't think you can give them much credit for originality but they are choosing a lot of good influences to borrow from. Hopefully its cohesive.
It is open zone more than open world.
The platforming looks more akin to Prince of Persia 2008 than Uncharted or Tomb Raider IMO. There's wall running, a double jump, environmental obstacles to maneuver around or slow/stop mid-traversal, etc
Hmmm.. hard to pin it down, but something about these stages just look kind of dead and not actually lived in. I hope there is more life to these worlds. If the game has stellar environment design (like Metroid Prime or something) I would potentially be in.
I for one am sick of Dark Souls mechanics shoehorned into games where they don't belong. Those last two things being in an otherwise decent looking Star Wars action-adventure game makes me want to gag.Ok first and foremost, there is multiple difficulties. With that out of the way, the following are the ways it's like souls.
1. Deliberate combat (you have to survey each encounter and decide the best way to engage)
2. Meditation points (This game's bonfires. Resting at them refills your med packs, and respawns all the enemies)
3. XP loss upon death. (If you die the XP attaches to whichever enemy killed you, you kill it and you get it all back)
I for one am sick of Dark Souls mechanics shoehorned into games where they don't belong. Those last two things being in an otherwise decent looking Star Wars action-adventure game makes me want to gag.
If the devs want to copy Sekiro's deflect mechanic, then fine. That actually makes sense for lightsaber combat. But copy-pasting campfires and XP loss? Hell no.
This is much worse than when every open world game in existence aped Assassin's Creed's sync points, climbing mechanics, and zone system.
I for one am sick of Dark Souls mechanics shoehorned into games where they don't belong. Those last two things being in an otherwise decent looking Star Wars action-adventure game makes me want to gag.
If the devs want to copy Sekiro's deflect mechanic, then fine. That actually makes sense for lightsaber combat. But copy-pasting campfires and XP loss? Hell no.
This is much worse than when every open world game in existence aped Assassin's Creed's sync points, climbing mechanics, and zone system.
That locations montage has me more hyped now. I've been subbed to EA Access for a minute now and didn't know about the trial feature, so this is available for the base sub? 10 hours seems quite generous for a game like this.
That locations montage has me more hyped now. I've been subbed to EA Access for a minute now and didn't know about the trial feature, so this is available for the base sub? 10 hours seems quite generous for a game like this.
EA Access only has one subThat locations montage has me more hyped now. I've been subbed to EA Access for a minute now and didn't know about the trial feature, so this is available for the base sub? 10 hours seems quite generous for a game like this.
I still want to play this, and I'm hoping for the best, but I know that Dark Souls mechanics don't enhance my experience outside of actual FromSoft games. Their formula has a certain balance to it, with lots of ingredients combined in just the right way. You can't rip out individual parts, tack them onto a totally different game, and expect it to work.Sorry you feel that way mate. And I don't mean that sarcastically. I think this is going to be a fantastic game.
I understand why you feel this way, but this game actually started development as a soulslike metroidvania before it turned into Star Wars. So, if anything, it's Star Wars that was shoehorned in there.I for one am sick of Dark Souls mechanics shoehorned into games where they don't belong. Those last two things being in an otherwise decent looking Star Wars action-adventure game makes me want to gag.
If the devs want to copy Sekiro's deflect mechanic, then fine. That actually makes sense for lightsaber combat. But copy-pasting campfires and XP loss? Hell no.
This is much worse than when every open world game in existence aped Assassin's Creed's sync points, climbing mechanics, and zone system.
Well, hopefully that results in a cohesive game. We'll see.I understand why you feel this way, but this game actually started development as a soulslike metroidvania before it turned into Star Wars. So, if anything, it's Star Wars that was shoehorned in there.
I still want to play this, and I'm hoping for the best, but I know that Dark Souls mechanics don't enhance my experience outside of actual FromSoft games. Their formula has a certain balance to it, with lots of ingredients combined in just the right way. You can't rip out individual parts, tack them onto a totally different game, and expect it to work.
Campfires and XP loss need the full context of a FromSoft game to be more than punitive restrictions on the player. (Actually, Sekiro still went too far here.) The very last thing I need in a Star Wars game that might possibly have decent combat is a strong incentive to play defensively and avoid serious mistakes.
I want to mess around with Force powers and enjoy lightsaber combat! Why do devs not realize that Dark Souls mechanics discourage bold and experimental play? Keep this trash out of my action games.
I guess so, but after severe Star Wars action game blueballs during all the years between Force Unleashed 2 and now, I'd really appreciate a straightforward high quality game that lets me live the Jedi fantasy.I posted this earlier but I'll say it again here. I think playing defensively makes sense in this case. Cal is a padawan. Well a former padawan. He's not a Jedi master or even a knight. So he's not this unstoppable machine. So to me the playing defensively and really taking your time makes sense as Cal isn't just going to jump into the fray. He's not that powerful in the force and doesn't have that much training. He isn't anywhere near where Starkiller was in TFU.
If you get good at parrying, defence becomes offence. I'm sure you can look like a badass in this game, it's just not going to do it for you.I guess so, but after severe Star Wars action game blueballs during all the years between Force Unleashed 2 and now, I'd really appreciate a straightforward high quality game that lets me live the Jedi fantasy.
It's astonishing to me that we're not already buried in AAA Star Wars games. If we were, I'd probably have more of an appetite for defense-oriented combat, just to mix things up. Right now there's nothing to mix. It's just like, "Hey, in the first maybe-great Star Wars game in years, wouldn't it be cool if you played as a Jedi who's nothing special, so you have to struggle for your life all the time?"
Anyway, whatever. I'll play it. I can only hope the Dark Souls influence will be less annoying than it seems.
I mean sure, but the same could be said of many action games with counter mechanics. The issue isn't how the game looks or feels when you reach a high level of proficiency, but how the overall combat design pressures the player to behave.If you get good at parrying, defence becomes offence. I'm sure you can look like a badass in this game, it's just not going to do it for you.
I honestly don't feel like the Jedi fight like that in the movies.I guess so, but after severe Star Wars action game blueballs during all the years between Force Unleashed 2 and now, I'd really appreciate a straightforward high quality game that lets me live the Jedi fantasy.
It's astonishing to me that we're not already buried in AAA Star Wars games. If we were, I'd probably have more of an appetite for defense-oriented combat, just to mix things up. Right now there's nothing to mix. It's just like, "Hey, in the first maybe-great Star Wars game in years, wouldn't it be cool if you played as a Jedi who's nothing special, so you have to struggle for your life all the time?"
Anyway, whatever. I'll play it. I can only hope the Dark Souls influence will be less annoying than it seems.
I for one am sick of Dark Souls mechanics shoehorned into games where they don't belong. Those last two things being in an otherwise decent looking Star Wars action-adventure game makes me want to gag.
If the devs want to copy Sekiro's deflect mechanic, then fine. That actually makes sense for lightsaber combat. But copy-pasting campfires and XP loss? Hell no.
This is much worse than when every open world game in existence aped Assassin's Creed's sync points, climbing mechanics, and zone system.
Thanks for those details. I can see some version of all this that would be fun. The question is whether or not the game will get in its own way with mechanics and systems that are too restrictive. I just want it to be enjoyable and not too Dark Soulsey in the wrong way.They had actually figured out how the lightsaber combat before Sekiro's gameplay mechanics were revealed
As far as the XP loss and respawning enemies work, we don't know how they play out in the full game but from the 3 hours, one previewer said that the save points were conveniently placed. And we know you only have to hit the enemy that killed you to get XP back. So it only becomes more punishing on way harder difficulties which depends on your own skill lvl.
What's possibly a good thing about this is you can at least get all the skills in the game by grinding up an area or for people who enjoy combat, they can take on previous enemies with using newly acquired abilities.