no full scale haptic feedback? booooo
:)
no full scale haptic feedback? booooo
If you want stuff that is compatible accross various vendors you really shouldn't buy into the Ocolus ecosystem.Knuckles make me want to switch to Vive, I wish they were compatible but I guess there's no reason they'd do that.
The deluxe audio strap is a huge improvement if you haven't gotten it. Some people might be disappointed with the audio quality (it's substantially worse than the Sony MDR 7506s I was using), but the QoL from not having to fiddle with headphones and having a more secure, more comfortable, and easier to adjust strap with better weight balance is worth the audio downgrade.I tried Jurassic Park VR at Dave and Busters. They're using the 15% lighter Vive, a thin VR cover, DAS, and 3-in-1 cable. Made me jealous of people who bought the later Vives.
I have a 6mm VR cover coming later today, so at least I'll get the wider field of view. And I'm hoping that, with the headset closer to my face, I should get a smidgen less weight shift when moving my head.
The DAS is a big improvement in terms of convenience and stability and crown comfort, but my chronic issue has always been that my face hurts after an hour, because I wear it tight to eliminate wobble while quickly looking around.The deluxe audio strap is a huge improvement if you haven't gotten it. Some people might be disappointed with the audio quality (it's substantially worse than the Sony MDR 7506s I was using), but the QoL from not having to fiddle with headphones and having a more secure, more comfortable, and easier to adjust strap with better weight balance is worth the audio downgrade.
Got the 6mm VR Cover, and it did what I hoped- made the headset feel snappier when looking around. It brought the HMD so close that my eyelashes were touching the lenses, but I forgot I can move the HMD with the side knobs. I'll be focusing on face comfort next session.
Dang, good memory! For anyone else wondering, a listing for the Vive remote on B&H Photo had the SteamVR 2.0 remote pictured.I forget, are you the one who ordered the Vive replacement controller from Fry's? The one that was pictured blue. If so, was it a Vive 2.0 controller, or not?
Sorry if it's not you. But seeing your ID just triggered that thought and I've been curious about that.
What's the difference with the 2.0 wands? Better tracking? I remember reading Durante's impressions somewhere here about the new controllers being flimsierDang, good memory! For anyone else wondering, a listing for the Vive remote on B&H Photo had the SteamVR 2.0 remote pictured.
It wound up being the pre-2.0 remote, and they updated the listing. Wasn't pissed- I was going to buy it anyway as I'd been looking for a replacement at MSRP for months- but yeah, little disappointed!
What's the difference with the 2.0 wands? Better tracking? I remember reading Durante's impressions somewhere here about the new controllers being flimsier
That product is the first one that looks legitimately polished out of the box. It would be amazing to see the full controllers release in the next few months.Road to VR has an article up with knuckles EV2 impressions from the Cloudhead games Studio folks:
https://www.roadtovr.com/cloudhead-games-knuckles-ev2-predecessors-denny-unger/
Tons of knuckle valves on ebay! But no valve knuckles...So... anyone selling Knuckles v1 or v1.3 by any chance? I can't handle this teasing, cause this isn't an impression, or reveal imo, this is pure and simple, teasing. :(
Easily, and I doubt they've just been sitting on their hands. The only problem is that Oculus is a closed ecosystem (Luckily we managed to keep the API fairly open for using Revive etc.) So they're not usable on other devices etc. That's why I ended up moving to Vive. It's a platform with amazing forwards compatibility and OS friendly. I'll likely have wireless, Kuckles and a Pimax soon. And that's just amazing.I am very curious what an Oculus controller is gonna look like around the time knuckles comes out.
Touch at the moment imo is easily the better of the two.
I chose Rift because of Touch, price and how it felt on my face compared to the Vive. With that being said that doesn't mean ill stay with Oculus next gen if VIVE comes out with something clearly better for the same price.Easily, and I doubt they've just been sitting on their hands. The only problem is that Oculus is a closed ecosystem (Luckily we managed to keep the API fairly open for using Revive etc.) So they're not usable on other devices etc. That's why I ended up moving to Vive. It's a platform with amazing forwards compatibility and OS friendly. I'll likely have wireless, Kuckles and a Pimax soon. And that's just amazing.
I completely agree, and I've said it explicitly multiple times having owned Rift and Vive. Rift is a better package overall currently, better priced, better games (designed for it), better controllers which are HUGE for VR. I just couldn't pass up the Knuckles and Pimax.I chose Rift because of Touch, price and how it felt on my face compared to the Vive. With that being said that doesn't mean ill stay with Oculus next gen if VIVE comes out with something clearly better for the same price.
I'm betting it's pretty close to something like the Knuckles mostly because that's also a pretty natural evolution of the Touch. Main differences I'd imagine is no touch pad and maybe keeping the second trigger. The second trigger would probably be redundant for the majority of things, but they might want to keep it for legacy stuff.I am very curious what an Oculus controller is gonna look like around the time knuckles comes out.
Touch at the moment imo is easily the better of the two.
I am planning on getting into VR. I have a PC with 1080GTX and a 6700k, so that's not going to be a problem.
However, I am looking at Vive right now and thinking if it's really worth the premium price to go with Vive Pro? I would have to pay 2.5 times the price if I want the whole Pro kit.
One thing that is worrying me though is that I need to wear glasses, and I've been reading that the Vive Pro is much better in regards with that. Anyone with glasses that could chime in on that?
Thanks for your input!I can't speak in regards to the Vive Pro, but I can't think of any problems with glasses on the regular Vive. Not for my pair, nor anybody else that wears glasses and has used it. Worst I can think of is smudging the lenses with the foam when putting it on or taking it off, and I don't see the Pro changing the possibility of that happening. (Tip: If you wear glasses, put the HMD up against your face first, and then pull the strap over back of your head. This will virtually eliminate the possibility of smudging compared to putting the strap over the back of your head and then pulling the face part down.)
As for whether the Pro is worth it... I'll leave that to somebody else that has experience with it, but my gut feeling is no. VR's a bit of a mess right now for people just getting into it. I'm tempted to recommend just waiting for the emergence of 2.0 sets and Knuckles, but the timelines are so vague. No matter which version you get, it'll be at least partially obsolete in the not too distant future, so you're probably better off cutting your losses with the old Vive. Keep in mind that with the original Vive, you're likely going to want the improved audio strap too, so that's an extra cost on top of the base unit.
All 2.0 compatible devices work with 1.0 lighthouse based tracking, but 1.0 devices will not work with the second gen lighthouses. So yeah, Knuckles will work with any existing Vive setup, but the original Vive HMD or controllers wouldn't work if you bought the new 2.0 lighthouses.Knuckles will still be compatible with the 1.0 base stations, right? If not, then that certainly changes things.
Ok, good to know. Thanks!All 2.0 compatible devices work with 1.0 lighthouse based tracking, but 1.0 devices will not work with the second gen lighthouses. So yeah, Knuckles will work with any existing Vive setup, but the original Vive HMD or controllers wouldn't work if you bought the new 2.0 lighthouses.
Compatible? With the Rift? They use completely different tracking tech methods... Nothing to do with the ecosystem lolKnuckles make me want to switch to Vive, I wish they were compatible but I guess there's no reason they'd do that.
Oculus has been so silent on their development I'm not even sure they're alive at this point.
And the scroll pad, and the force sensors... The capacitive handle alone with (approximated) analog individual finger tracking is a far bigger undertaking than something like the Touch's addition of a physical analog handle trigger. This isn't to say that a company like Oculus with Facebook's reserves isn't capable of such tech, but you're better off not dismissing exactly how much of a technological leap Knuckles represents over the all current VR controllers. Knuckles is at least as much of an evolution over the Touch as the Touch was over the Vive wands. It's hardly a "that's it" sort of upgrade that can be done with little effort.They just need to add a back hand strap and capacitive handle. Thats it.
funny thing is, new lighthouses have got cheaper parts too :)Got an email from HTC about the Vive pro. I don't understand their pricing. Pro headset only is £799. Full kit is £1299. I could buy a full normal vive set and a vive pro headset for less than just the Vive pro full kit, and throw the vive headset in the trash. Makes no sense whatsoever.
Maybe the lighthouses are better, but still crazy.
Got an email from HTC about the Vive pro. I don't understand their pricing. Pro headset only is £799. Full kit is £1299. I could buy a full normal vive set and a vive pro headset for less than just the Vive pro full kit, and throw the vive headset in the trash. Makes no sense whatsoever.
Maybe the lighthouses are better, but still crazy.
Does anyone have experience with WMR HMDs? From what I understand, inside-out tracking isn't going to be quite as good as something like the Vive, but it seems like WMR might work better in my small space.
They do not have IPD adjustment (except Samsung), so if your IPD is outside the average (64-66), don't buy them.Does anyone have experience with WMR HMDs? From what I understand, inside-out tracking isn't going to be quite as good as something like the Vive, but it seems like WMR might work better in my small space.
Rendering the desktop itself should have a negligible impact on GPU usage. If you were paranoid, you could always reduce the desktop resolution to 1080p and cap the refresh rate before starting a VR session. I'd be more concerned about what else might be running in the background personally. Many programs such as web browsers can eat up varying amounts of GPU cycles these days with hardware acceleration.
Doesn't make much sense to have higher Min GPU reqs if it has Eye Tracking. That should allow the rendering load to be lowered, unless fidelity is also increased in the target area.https://www.techradar.com/sg/news/s...powerful-vr-headset-yet-and-you-cant-have-one
StarVR One VR has been announced with SteamVR technology. Its better than the Vive Pro on paper and has eye tracking, but require a minimum of gtx 1080, and is restricted to commercial market only.
Doesn't make much sense to have higher Min GPU reqs if it has Eye Tracking. That should allow the rendering load to be lowered, unless fidelity is also increased in the target area.
soon... sooooon.
Pre-order bonus with HLVR #believeSo will we actually be able to buy this at some point in the next century? That's basically all I care about.