Just checked all the stages posted here, great stuff! The option to "Test" someone else's level immediately without having to download, log off and boot up stage builder is a really great change.
I'll be using these stages when fighting silly 1v1's with a friend. Me and him live for these custom stage shenanigans.
There are sadly a few big oversights for the Stage Builder, which i hope, they may will change:
- Only fighters can activate switches.
This doesn't allow for contractions, which trigger different phases.
- No startup or return delay variables.
It would be great, if you could have delay for start up, before something moves backwards and in between, so you may create stages of position
- Platforms can't be pass through, when they have the Gear Script.
Maybe there is some kind of technical problem, but it limits the platform options (you couldn't create a platform like in Brawl's Yoshi's Island).
- Platforms have an edge, characters can bounce against.
With or without the characters be able to use the edge of an platform, characters can still hit the sides and bounce back, when they hit it in a specif angle.
- No lifetime variable for respawn objects.
There should be a variable, which dictates the maximal time, an gravity object is active and has to respawn. Right now, they only repawn, if they leave the boundaries. This way they may never respawn, if they get stuck on the stage.
Next my wishlist, which may be unrealistic:
- All Backgrounds from all stages
- Be able to place Spawnpoints
- Drop-Blocks from Brawl
- Spikes from Brawl or Spike Texture
- Resizeable Objects (for example smaller Bomb-Blocks)
- Objects between layers can be connected, erasing the gaps between them.
- Breakable Objects, which take a specif number of damage before breaking.
- Placable ground effects from the Story-Modus (Electricity, Sleep, Glue, etc.)
- More Textures with more effects.
- Stickers (for example Spirit Images or just decorations) to place on the objects.
Your wishlist would be the perfect product, I agree, but compared to how WiiU's stage builder worked I'm already very happy with how this one turned out.
I can actually resize/edit pieces of land that I already placed! Woaaahh
The switches seemed really cool when I discovered those, but they seem quite limited. Unless I haven't figured this out yet, it seems switches can only toggle movement for the object they're attached to? And every piece of ground that touches another piece of ground automatically gets linked together for the same move-route. Something as simple as a door is a little tricky to pull off.
It also seems that whenever a moving object is pushing on another it all comes to a standstill. I had a block move up and down and another left - right on the same path. I figured they'd "slide" off each other and the block with a clear way would continue moving, but nope. Limits the options quite a bit.