I literally just saw it right now, so EXCUUUUUUUUUUUUSE ME, PRINCESS!
*edited with more appropriate reference
PS4 being released in the holiday season makes it 2 holiday seasons if you're a Nintendo fan, 1 if you're a Sony fan and ~1.5 if and if you have atleast
a basic understanding of how the market works .
What I don't understand is why people think moving the Switch back to Holiday 2016, wouldn't have meant more sales by Dec 31 2017? I mean do people really think that Jan-Mar this year, makes up for missing out on 6 weeks during the holidays? Switch launching in the Holidays, would have been able to ship more units to stores, because stores would have been able to buy more units. (larger spending budget and more "shelf" space -I worked retail for 5 years in a best buy, circuit city, office depot)
More hardware does't mean more software directly.And the sad thing is major third parties would rather bring their games to XBO instead of Switch.
What's the tie-ratio between Switch, XB1 and PS4?More hardware does't mean more software directly.
So far Switch's tie-ratio is higher than portables but lower than consoles.
You can't play Switch on a TV, now I've seen it all.Switch is a portable console, is not direct competing with XBOX and PS4. But those consoles are competing each other. If you want a current portable console you will buy a switch (3ds and vita have pretty low numbers comparing to before), if you want to play on TV you have to choose PS4 or XBOX.
Your point makes sense ONLY if Sony is able to provide enough console for the start, which i doubt. Otherwise, it makes much more sense to launch earlier (Spring) so in the beggining, Sony can sell all the consoles they produce to one group of people (people that buy consoles day one), and on Holiday they will sell all the consoles they produce for the second group of people (that buy consoles, different tech on Holiday). In your case, these 2 groups are combined but, because of stock issues the maximum theoreticall number of sales is irrelevant because it won't be reached.PS4 is ahead launch aligned, because you can ship more units during a holiday launch month than a normal launch month. That is just a simple fact.
That's why i disagree, Nintendo had stock issues even when they launched NS in Spring. Imagine how much of a problem they would have if they would launch in the Holiday season, when the demand (as you said and i completely agree) is higher.
Again.
it has to do DS+Wii+PSP+Ouyra numbers though.Let's dispel the myth that Switch will have an hard time to match 3DS+WiiU due to the lack of a new dedicated handheld on its side.
Operating Income and Net Income in the first full fiscal year for 3DS and Switch:
First full FY for 3DS:
FY 12/03 Operating Income: -37,300 million yen
FY 12/03 Net Income: -43,200 million yen
First full FY for Switch:
FY 18/03 Operating Income: 177,557 million yen
FY 18/03 Net Income: 139,590 million yen
Again.
And it's not stopping Nintendo to try another time by funding the 3rd game.
Cuz that takes more time and resources compared to porting on an XB1.And the sad thing is major third parties would rather bring their games to XBO instead of Switch.
Look, it's very simple: the maximum number of consoles that Nintendo can produce in one month is 3 million (just an example, not real numbers). In Spring, in first month the demand was 4 million. In Holiday Season, in first month, the demand would be 6 million, BUT IT DOESN'T MATTER because the maximum number of consoles that Nintendo can produce in one month is ONLY 3 million.What I don't understand is why people think moving the Switch back to Holiday 2016, wouldn't have meant more sales by Dec 31 2017? I mean do people really think that Jan-Mar this year, makes up for missing out on 6 weeks during the holidays? Switch launching in the Holidays, would have been able to ship more units to stores, because stores would have been able to buy more units.
"Already".
PS4 had 2 holidays and even then the comparation is very legit, 19.9 million VS 17.79 million.
Idk what you expected, it would be insane if Switch would win this comparation.
Don't forget that PS4 released at $399 vs $299 and still outperfomed Switch.
Impressive achievement tbh.
Not to mention they were competing with Apple was it for components of the Switch? In hindsight Nintendo definitely maximized their output releasing outside of the holiday season. Just like with even the bomb that was the Wii U, the initial 3 million were a lock from hardcore fans alone. Which is why they were able to coast the first few months, then all the hardware limitations were fixed by the holiday season and they were able to meet the demand.Look, it's very simple: the maximum number of consoles that Nintendo can produce in one month is 3 million (just an example, not real numbers). In Spring, in first month the demand was 4 million. In Holiday Season, in first month, the demand would be 6 million, BUT IT DOESN'T MATTER because the maximum number of consoles that Nintendo can produce in one month is ONLY 3 million.
In this case, Nintendo reduced the stock issue as much as possible and that's why i really like how they handled it and i think Sony should do the same.
In comparison with other nintendo hardwares, Switch's tie-ratio transition is on par with NDS and Nintendo forecast for this year follows the line too.
Is it fair to compare the tie-ratio of the 1 year old console vs. the 4 year old consoles? What were the PS/XB tie ratios at the end of 2014?In comparison with other nintendo hardwares, Switch's tie-ratio transition is on par with NDS and Nintendo forecast for this year follows the line too.
So I think lifetime Switch's tie-ratio will be around 6.
I assume xboxone's tie-ratio is on par with ps4's one because these are same type consoles.
PS4's tie-ratio was 8.75 in the end of last year and it will be above 10 in its lifetime.
Look, it's very simple: the maximum number of consoles that Nintendo can produce in one month is 3 million (just an example, not real numbers). In Spring, in first month the demand was 4 million. In Holiday Season, in first month, the demand would be 6 million, BUT IT DOESN'T MATTER because the maximum number of consoles that Nintendo can produce in one month is ONLY 3 million.
In this case, Nintendo reduced the stock issue as much as possible and that's why i really like how they handled it and i think Sony should do the same.
Not to mention they were competing with Apple was it for components of the Switch? In hindsight Nintendo definitely maximized their output releasing outside of the holiday season. Just like with even the bomb that was the Wii U, the initial 3 million were a lock from hardcore fans alone. Which is why they were able to coast the first few months, then all the hardware limitations were fixed by the holiday season and they were able to meet the demand.
I distinctly remember how difficult it was to get a PS4 at launch. The one I got was one out of like three within a 40 mile radius of my house.
If that is in reference to my last post.
OhhhhhDoes Sony include download only games?
Nintendo does not, reported software sales are for packaged software only.
He or she is right. If Nintendo do release Pokemon and Smash this fiscal year and meet their 20 million, I think that could be a pretty safe bet on being the peak year.
He or she is right. If Nintendo do release Pokemon and Smash this fiscal year and meet their 20 million, I think that could be a pretty safe bet on being the peak year.
Does Sony include download only games?
Nintendo does not, reported software sales are for packaged software only.
Also, you are imposing a weird rule here, you are saying Sony should launch Spring 2020 instead of Holiday 2020, in this point I agree, but I'd further say, they benefit more by launching Holiday 2019 (although, I actually think they are shooting for a year later in this case). In order for this conversation to make more sense, lets assume we are looking at Holiday 2020 or Spring 2021. There is no reason to skip the holidays, if you plan to produce 4M+ units for launch. Sony was simply conservative with their initial launch of 4.1 Million, they could have produced 6 Million units and sold through them, and yes it's possible to produce this many units, other electronic devices do.
Well on the other hand PS4 sw figure is sell trough and Nintendo figure is shipped which could even it out.
1 year old Nintendo hardware tie-ratiosIs it fair to compare the tie-ratio of the 1 year old console vs. the 4 year old consoles? What were the PS/XB tie ratios at the end of 2014?
ESP when you admit as console life lengthens the ratio increases?
BTW thanks for the numbers and I'm not trying to be belligerent but to have an honest discussion
And you think they would have sold 20 million even with the extreme hardware limitations they suffered early on? People weren't able to even find Switches consistently until late May.I always seem to have these somewhat off topic discussions, so let me point out that Nintendo could have produced as many units as they wanted. I'll point to phones real quick, phones are more complex, use more components, and ship 10x what consoles do, even at launch. Nintendo was limited to ~3 Million for the first month, because they initially decided to produce 2 Million units for launch; because stores were willing to buy that many, but in January they saw much higher pre-orders than they anticipated and stores were willing to buy more stock, so Nintendo scrambled to produce more Switch units, producing only ~750k more units. If Nintendo had decided to produce 5 Million Switch units for a March launch, they could have absolutely done so, but stores do not have the bandwidth to purchase that many devices to sell during the Spring months.
The reality is that console manufactures, can only make X number of units, where X is the amount they have contracts to sell to stores + wear house space to hold onto packaged units + units in the pipeline ready to ship to stores within the launch 4-8 weeks, and remember these consoles are made on the other side of the pacific, and largely shipped to America which takes 5 weeks. This is why it's always more beneficial to launch in the holiday months, when stores have bigger purchasing power and more room to hold inventory. Also, you are imposing a weird rule here, you are saying Sony should launch Spring 2020 instead of Holiday 2020, in this point I agree, but I'd further say, they benefit more by launching Holiday 2019 (although, I actually think they are shooting for a year later in this case). In order for this conversation to make more sense, lets assume we are looking at Holiday 2020 or Spring 2021. There is no reason to skip the holidays, if you plan to produce 4M+ units for launch. Sony was simply conservative with their initial launch of 4.1 Million, they could have produced 6 Million units and sold through them, and yes it's possible to produce this many units, other electronic devices do.
They initially planned to ship less than 13 Million units, that is the reason that it made sense, if they were looking to sell 20 million units in the first 13 months, launching in Holiday, is the only way that is possible.
I think Spring 2021 is too late for ps5, it has to be one of these 3: Holiday 2019 / Spring 2020 / Holiday 2020. Personally i don't care when they decide to release the console as long as they don't have stock issues. If they decide to release it on Holiday and make enough consoles to satisfy the market demand, i have no problem with it. Otherwise, the spring release would be better, and i explained why i think so previously.